As in the title, 3D sound implementation in Celestia is on the way. It uses OpenAL & ALUT.
What should be implemented in first Pull Request:
* Playing from small PCM fiels (*.vaw).
* Playing dynamically generated tone.
* Looping playback.
* Use as sound source any selectable Celestia object.
* Setting volume, gain etc per source.
* LUA interface for everything listed above.
What should be implemented later:
* Playing from larger fiels (streaming).
* Playing various audio formats (using libsox or even ffmpeg).
What can be broken after first pull request:
* Missing OpenAl & ALUT headers & libraries on various platforms...
Discussion forum for Celestia developers; topics may only be started by members of the developers group, but anyone can post replies.
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