Project "Celestia Origin", release dated October 30, 2020

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Lepestronik
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Post #41by Lepestronik » 30.11.2020, 06:15

Welcome, Internaut!

If I understand correctly,
the unzipped folder
means the "Installers" folder. The one requirement for this folder (for a simplification of an installation) is to be at the same level as the downloaded .7z archive(s), not the Celestia app folder. But you also can specify the archive's address during installation, what's the question in the terminal:
File "Celestia Origin v.12 - Core (30.10.2020).7z" not found.
Please specify the path to it without filename

So, enter the path to archives or place the "Installers" folder and downloaded .7z files at the same folder and try again.

P.S. Note that the installation script from the torrent has a bug at the installing medres and hires data on macOS, so replace the script file in the "Installers" folder with one from attachment:
viewtopic.php?p=151561#p151561

If you want to install the core only you may use the original file.

Good luck!

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Art Blos M
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Post #42by Art Blos » 02.12.2020, 17:27

Full-scale preparation for the new release has begun!
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TheLostProbe
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Post #43by TheLostProbe » 16.12.2020, 23:27

the fact that this guy posted this message like 18 days ago and no one has helped is sad
"If I die on Mars, I don't want it to be on impact"
- Elon Musk
"Astronomy compels the soul to look upwards and leads us from this world to another."
- Plato
"If its a computer that's not computing then is it a computer?"
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Celestia version: 1.6.2.2
Current PC Specs: AMD Athlon Gold 3150u 2c 4t laptop APU, AMD Radeon Vega 3 iGPU, 8GB Micron DDR4 2400mhz RAM, SK Hynix 240GB NVMe SSD, 1440p capable (currently at 1080p) 66Hz display, Windows 10 Home

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Lepestronik
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Post #44by Lepestronik » 17.12.2020, 04:38

TheLostProbe wrote:this guy
Who do you mean?

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Anthony_B_Russo10
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Post #45by Anthony_B_Russo10 » 17.12.2020, 04:42

Let's not clutter this topic with off-topic talk.
Anthony B. Russo, I like Pluto. Mod of the Celestia subreddit: https://www.reddit.com/r/Celestiasoftware/
I have over 30 computers, trying to list them here would be a pain.

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Art Blos M
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Post #46by Art Blos » 26.01.2021, 19:33

Added 32K-Earth's light pollution map. The set includes manageable state borders and coastlines.
USA-Light Pollution.png
Europa-Light Pollution.png
China-Japan-Light Pollution.png
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Art Blos M
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Post #47by Art Blos » 05.02.2021, 19:43

Added patch v.12.2

ChangeLog:
  • Added new comet C/2021 A1 (Leonard) — potentially the Great Comet of 2021;
  • Fixed incorrect behavior of red crosses in the LUT.
2021 A1.png
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Art Blos M
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Post #48by Art Blos » 14.02.2021, 19:25

Added 4K-texture with relief clouds of the Neptune from 2020 year.
Neptune-2020.png
Neptune-clouds.png
Northern Great Dark Spot.png
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Art Blos M
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Post #49by Art Blos » 14.02.2021, 19:28

Added completely redesigned 8K-texture of the Pluto.
Pluto-modes.png
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Art Blos M
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Post #50by Art Blos » 04.04.2021, 10:48

Completed adding all asteroid models from Greg Frieger's base!
Added 791 new models, 586 single asteroids, 2 binary systems, 4 moons.
New models.png
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Art Blos M
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Post #51by Art Blos » 07.04.2021, 19:11

Trajectory of the (99942) Apophis has been updated.
99942 Apophis.png
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Art Blos M
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Post #52by Art Blos » 07.04.2021, 19:16

Added asteroid 2019 MO, burnt in the Earth's atmosphere on June 22, 2019.
2019 MO.png
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trappistplanets
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Post #53by trappistplanets » 09.04.2021, 13:43

Art Blos wrote:Added asteroid 2019 MO, burnt in the Earth's atmosphere on June 22, 2019.
CO has no nix model and the current nix texture isn't the best AFAIK
so
i have a nix model for CO+a texture in this thread i made yesterday
viewtopic.php?f=30&t=21049

Added after 1 minute 39 seconds:
i am currently working on fictional textures for hydra, and kerberos (i need to fix a mesh issue for styx before i do any textures for it)

Added after 4 minutes 58 seconds:
the model is made for that certain texture that is in the thread
(the gurren texture modified by me one)

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Askaniy
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Post #54by Askaniy » 09.04.2021, 16:06

No, since I have an almost finished model of Nix based on real data.

Also, it may be interesting for you: https://www.thingiverse.com/thing:4284631
Celestia Origin project member; GitHub: github.com/Askaniy, DeviantArt: deviantart.com/askaniy

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trappistplanets
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Post #55by trappistplanets » 09.04.2021, 16:14

Askaniy wrote:Also, it may be interesting for you: https://www.thingiverse.com/thing:4284631
um..thats where i got the base model for my mesh from...
Askaniy wrote:No, since I have an almost finished model of Nix based on real data.
when will it be finished
and are you also doing a texture too?
my nix map projection is a bit off...

Added after 2 minutes 23 seconds:
Askaniy wrote:Also, it may be interesting for you: https://www.thingiverse.com/thing:4284631
um.....hydra is a 2 lobed object

Added after 1 minute 5 seconds:
kerberos is also possibly a 2 lobed object

Added after 2 minutes 15 seconds:
but its hard to tell due to kerberos and styx being the worst imaged moons
charon, nix, and hydra were the best imaged of the plutonian moons
+hydra rotated a lot during approch

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trappistplanets
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Post #56by trappistplanets » 11.04.2021, 00:24

oumuamua could use somthing of its own
viewtopic.php?f=23&t=21060&p=153366#p153366
(replace CO current code of oumuamua with the one in my ssc (you can add Visible False if needed, but don't add semiaxis or atlease don't un # it or else it would squish my mesh to the point you can't see it...)

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Gurren Lagann
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Post #57by Gurren Lagann » 11.04.2021, 11:37

trappistplanets wrote:oumuamua could use somthing of its own
viewtopic.php?f=23&t=21060&p=153366#p153366
(replace CO current code of oumuamua with the one in my ssc (you can add Visible False if needed, but don't add semiaxis or atlease don't un # it or else it would squish my mesh to the point you can't see it...)
Could you shut already? ...sorry, i got too carried away.
Remenber what i said to you a gazillion times on Discord:

Gurren et al. 2021:
Here's a tip
Dont make addons with a reason like "because i WANT then in CO"
You have to make addons that deserve CO inclusion, not addons that you make for the sole reason to add they to CO
Next time, i will have to call upon the staff on this, because this is already absurd.


Anyway, back on topic!
Do you guys plan to add 2020 VT4 at some point?
"The tomorrow we're trying to reach is not a tomorrow you had decided on!"
- Simon the Digger
"Nothing is impossible for me, as long I'm determinated to keep moving forward!"
"If other people aren't going to do it, I'm going to do it myself!"
- Me (Gurren)

Current major projects:
- Aur Cir
- Cel+
- Project Sisyphus
- Populating the Local Group
- An galaxy generator

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trappistplanets
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Post #58by trappistplanets » 11.04.2021, 14:23

Gurren Lagann wrote:Next time, i will have to call upon the staff on this, because this is already absurd.
hey!
#1 oumuamua could use some spotlight
it doesn't desearve to be just a boaring rock that looks like any other asteroid

#2 nix don't have a mesh made for it

#3 don't tell me to shut up


#4 stop treating me like dog poop :zombie:

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SevenSpheres
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Post #59by SevenSpheres » 11.04.2021, 14:32

Both of you stop this now, before it escalates into an argument.

Trappist, Gurren is correct that you shouldn't make addons just to get them in CO. Posting links to all your addons in the CO thread isn't a serious offense, but it is annoying. Just post addons in their own threads; the CO devs will see them, and if they want to include them in CO, they will.
My Addons: viewtopic.php?f=23&t=19978 • Contributing to development as much as I can occasionally • Discord server admin
PC specs: HP desktop, Windows 10 Home 64-bit, Intel Core i7-7700 (3.60 GHz), 16 GB RAM, 1 TB HDD + 128 GB SSD, Intel HD Graphics 630
Celestia versions: 1.5.1, 1.6.1, 1.6.2 (primary), 1.7.0, and some unofficial versions like Celestia-ED

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trappistplanets
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Post #60by trappistplanets » 11.04.2021, 14:37

SevenSpheres wrote:Trappist, Gurren is correct that you shouldn't make addons just to get them in CO. Posting links to all your addons in the CO thread isn't a serious offense, but it is annoying. Just post addons in their own threads; the CO devs will see them, and if they want to include them in CO, they will.

okay i will shut up here and stop it


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