Space Art

General discussion about Celestia that doesn't fit into other forums.
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John Van Vliet
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Re: Space Art

Post #21by John Van Vliet » 02.07.2013, 07:52

--- edit----
Last edited by John Van Vliet on 18.10.2013, 11:02, edited 1 time in total.

Mneme
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Re: Space Art

Post #22by Mneme » 28.07.2013, 23:25

Cover of my latest book:

http://f.tarazedi.com/download/file.php ... &mode=view (Celestia, Bryce, Photoshop)

A double planet orbiting a red dwarf orbiting a red supergiant:

http://f.tarazedi.com/download/file.php ... &mode=view (Celestia, Photoshop)

VikingTechJPL
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Re: Space Art

Post #23by VikingTechJPL » 30.07.2013, 15:15

TIME: The Indefinite Future
SUBJECT: Celestia version 4.0
CAPTION: In what future historians would refer to as "Celestia's Renaissance Years", a new resurgence of development has taken advantage of emerging holo-beam technologies to project 3D objects viewable in true 3D, appropriately nicknamed: 3D?. By this time Celestia has been adopted in the standard curricula of secondary schools and universities worldwide. In a state-of-the-art classroom with hovering "digital blackboards," here we see an astronomy teacher demonstrating the brand-new Celestia 4.0!
Celestia 4.0.jpg
Programs used for artwork: Celestia 1.6.1, Photoshop CS 5.1, Corel PSP Pro X3
1.6.1, Dell Studio XPS, AMD 2.7 GHz, 8 GB RAM, Win 7 64-bit, ATI Radeon HD 5670
1.6.0, Dell Inspiron 1720, Intel Core Duo 2 Ghz, 3 GB RAM, Win Vista, NVIDIA GeForce 8600M G/GT
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PlutonianEmpire M
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Re: Space Art

Post #24by PlutonianEmpire » 30.07.2013, 16:28

Hopefully the anti-sci-fi crowd hasn't eliminated support for fictitious addons by then. Image
Terraformed Pluto: Now with New Horizons maps! :D

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t00fri
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Re: Space Art

Post #25by t00fri » 30.07.2013, 18:18

PlutonianEmpire wrote:Hopefully the anti-sci-fi crowd hasn't eliminated support for fictitious addons by then. Image

:roll: :blue:

http://forum.celestialmatters.org/viewt ... =473#p8939

NGC 38 as rendered in the latest celestia.Sci code with brand-new galactic halo stars implemented
[Click on image by all means + browser Fullscreen (FF-> F11 key)!]
scifi.Sci2.jpg


Fridger
Last edited by t00fri on 30.07.2013, 22:04, edited 4 times in total.
Image

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John Van Vliet
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Re: Space Art

Post #26by John Van Vliet » 30.07.2013, 18:45

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VikingTechJPL
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Re: Space Art

Post #27by VikingTechJPL » 30.07.2013, 22:20

Very nice images!

John V V, what program(s) can you recommend to produce images like your Mars-scape? Is it a 3D object?
1.6.1, Dell Studio XPS, AMD 2.7 GHz, 8 GB RAM, Win 7 64-bit, ATI Radeon HD 5670
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PlutonianEmpire M
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Re: Space Art

Post #28by PlutonianEmpire » 31.07.2013, 00:12

t00fri wrote:
PlutonianEmpire wrote:Hopefully the anti-sci-fi crowd hasn't eliminated support for fictitious addons by then. Image

:roll: :blue:

http://forum.celestialmatters.org/viewt ... =473#p8939

NGC 38 as rendered in the latest celestia.Sci code with brand-new galactic halo stars implemented
[Click on image by all means + browser Fullscreen (FF-> F11 key)!]
scifi.Sci2.jpg


Fridger
Hence the emoticon I posted. ;) It is intended to convey mischief, in a light-hearted form, I guess.

In retrospect, maybe not the best of decisions for me to make.

john Van Vliet wrote:and to think i started this thread because something like this was NOT a Celestia screen shot
Image
Well, I dunno about the other users here, but I was under the assumption integrating Celestia into digital space art via Photoshop or Gimp might be considered space art; but if perhaps the intent to exclude Celestia entirely from space art images might be better, and/or also to push greater creativity/originality, the OP could be amended with a clarification of the rules of the thread?

Might that be helpful?
Terraformed Pluto: Now with New Horizons maps! :D

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--- edit----

Post #29by John Van Vliet » 31.07.2013, 00:54

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VikingTechJPL
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Re: Space Art

Post #30by VikingTechJPL » 31.07.2013, 01:49

Thanks for the link, J V V.

Went to the picogen site and was glad to see that it's also available for Windows. Then clicked on the site's link to the deviantart site and found many great examples of what it can do. Old or not, it's a program people are creating some superlative works with.

Thanks again!
1.6.1, Dell Studio XPS, AMD 2.7 GHz, 8 GB RAM, Win 7 64-bit, ATI Radeon HD 5670
1.6.0, Dell Inspiron 1720, Intel Core Duo 2 Ghz, 3 GB RAM, Win Vista, NVIDIA GeForce 8600M G/GT
1.4.1, Dell Dimension 4700, Pent-4 2.8 GHz, 512 MB RAM, Win XP SP2, Radeon X300

VikingTechJPL
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Re: Space Art

Post #31by VikingTechJPL » 01.08.2013, 00:35

PlutonianEmpire Wrote:

". . . if perhaps the intent to exclude Celestia entirely from space art images might be better, and/or also to push greater creativity/originality, the OP could be amended with a clarification of the rules of the thread?"
PlutonianEmpire,
Indiviual threads do not have any special rules attached to them; the Forum's rules apply as always. Basically that just means: 1) stay courteous, 2) stay on topic, and 3) if you upload anyone's work other than your own, make sure you have permission. So for the SPACE ART thread, I hope you'll feel free to upload anything you think is appropriate to that title—no matter how much or how little of Celestia it may contain.

One tip: if you do upload your own works and you want to protect them, adding a Copyright notice helps. In fact, since the Forum keeps a date of your upload, this actually can help substantiate your ownership of a work and the time and form of its creation. For example, let's say you upload one of your own works with a copyright notice tomorrow, August 1, 2013. Two years from now if someone rips off your work, removes the copyright notice and posts even part of your work elsewhere, the Forum's record of your upload can represent compelling evidence in your favor.

In any event, as some SciFi fan once remarked, "Everything was once Fi before it was Sci." You can see from the posts already included that all the other contributors to this thread are having fun. So feel free to have fun yourself.

Here's another one of my own SPACE ART creations made with the help of Photoshop, personal sketches and a bit of Celestia.

Orbitaupolis.jpg
ORBITAUPOLIS: Earth's First "Centrifugal" Space City.

Note the "hub transports" on every other spoke in the window-wall, as all supplies must come in through the hub. If you look closely beyond, you can see the now-old International Space Station, now a museum and popular destination with youngsters who have attained their space-pod licenses. Interesting side note: coriolis effect plays havoc on long passes and long kicks in the football stadium.

Enjoy!
1.6.1, Dell Studio XPS, AMD 2.7 GHz, 8 GB RAM, Win 7 64-bit, ATI Radeon HD 5670
1.6.0, Dell Inspiron 1720, Intel Core Duo 2 Ghz, 3 GB RAM, Win Vista, NVIDIA GeForce 8600M G/GT
1.4.1, Dell Dimension 4700, Pent-4 2.8 GHz, 512 MB RAM, Win XP SP2, Radeon X300

Mneme
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Re: Space Art

Post #32by Mneme » 05.08.2013, 02:03

Om nom nom moons!

VikingTechJPL
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Re: Space Art

Post #33by VikingTechJPL » 23.09.2013, 17:23

View from Saturn's upper clouds:

Saturn View from Upper Cloud..jpg

Tools used: Celestia and Photoshop.
1.6.1, Dell Studio XPS, AMD 2.7 GHz, 8 GB RAM, Win 7 64-bit, ATI Radeon HD 5670
1.6.0, Dell Inspiron 1720, Intel Core Duo 2 Ghz, 3 GB RAM, Win Vista, NVIDIA GeForce 8600M G/GT
1.4.1, Dell Dimension 4700, Pent-4 2.8 GHz, 512 MB RAM, Win XP SP2, Radeon X300

VikingTechJPL
Posts: 105
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With us: 9 years 5 months

Re: Space Art

Post #34by VikingTechJPL » 24.09.2013, 18:24

Thanks, A.

I used Celestia's default FOV (about 32 degrees) so the view's geometry should be reasonably authentic.

Yes, the rings do get pretty thin near Saturn's equator. And, as you suggested, they spread out but also get more and more hidden by your horizon as you go toward the poles. I used Celestia's GoTo Object... a few times and found that 17 degrees north latitude was about the best for what I wanted. I set my distance to 0.5 km from Saturn's surface.

Here's a cel:url that should put you in or near the right place.
cel://SyncOrbit/Sun:Saturn/2013-09-24T1 ... rc=0&ver=3

One final item: the ring texture is the alternate one I uploaded to the forum in July in the following post:
http://shatters.net/forum/viewtopic.php?f=2&t=17349&p=133827#p133809
It has more definition than the ring texture in the standard release, so artistically it looked better to me.

Enjoy! And clear skies!
1.6.1, Dell Studio XPS, AMD 2.7 GHz, 8 GB RAM, Win 7 64-bit, ATI Radeon HD 5670
1.6.0, Dell Inspiron 1720, Intel Core Duo 2 Ghz, 3 GB RAM, Win Vista, NVIDIA GeForce 8600M G/GT
1.4.1, Dell Dimension 4700, Pent-4 2.8 GHz, 512 MB RAM, Win XP SP2, Radeon X300

Danny Lorraine II

Post #35by Danny Lorraine II » 27.05.2018, 20:54

what happened to all the images ? i can't view them .


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