Iapetus 3d CMOD model

Post requests, images, descriptions and reports about work in progress here.
Avatar
Topic author
Fenerit M
Posts: 1880
Joined: 26.03.2007
Age: 12
With us: 12 years 4 months
Location: Thyrrenian sea

Iapetus 3d CMOD model

Post #1by Fenerit » 21.09.2009, 23:35

Add the equatorial bulge to 3d mesh:

Image

This time the model is correctly oriented. :mrgreen:

http://marauder.webng.com/files/iapetus_cmod.zip 670 kb
Never at rest.
Massimo

volcanopele
Posts: 103
Joined: 05.02.2007
With us: 12 years 6 months

Re: Iapetus 3d CMOD model

Post #2by volcanopele » 22.09.2009, 07:42

Very nice! Does this model take into account Iapetus's non-spherical shape? For Iapetus, I normally use the following semi-major axes:

SemiAxes [ 747 747 712.4 ]
Hands off: C55AFB738D58F4B81D3A4722551D25E1
The Gish Bar Times - A Blog all about Jupiter's Moon Io

Avatar
Hungry4info
Posts: 1133
Joined: 11.09.2005
With us: 13 years 11 months
Location: Indiana, United States

Re: Iapetus 3d CMOD model

Post #3by Hungry4info » 22.09.2009, 08:10

Just downloaded, pretty neat. Thanks ^.^

volcanopele wrote:Very nice! Does this model take into account Iapetus's non-spherical shape?
From what I can tell, no.
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics

Avatar
Topic author
Fenerit M
Posts: 1880
Joined: 26.03.2007
Age: 12
With us: 12 years 4 months
Location: Thyrrenian sea

Re: Iapetus 3d CMOD model

Post #4by Fenerit » 22.09.2009, 11:49

volcanopele wrote:Very nice! Does this model take into account Iapetus's non-spherical shape? For Iapetus, I normally use the following semi-major axes:

SemiAxes [ 747 747 712.4 ]

Nope, because I wish to rest within the default Celestia's ssc data. Just some parts has been retouched, because close to the boundaries of bulge the Iapetus' shape is a bit flatness. I've not tested that values, nonetheless such oblateness wouldn't be a problem whether texture maps account for. IMHO, this moon have had a collapse on itself, perhaps due to its inconsistent mantle-core since from the early accretion and the bulge could be the result of a fast shock-wave from the centre. The cause could be asteroids' impact that have "shaked" its inner structure. Probably the mantle-core is a bit "empty", with different compactness nowadays.
Never at rest.
Massimo

dermeisterike
Posts: 8
Joined: 15.10.2011
Age: 24
With us: 7 years 10 months

Re: Iapetus 3d CMOD model

Post #5by dermeisterike » 16.07.2012, 16:50

Hi all, I need help installing this. I've followed the installation instructions but when I load Celestia and get to Iapetus, I see nothing at all. Help would be appreciated! Thanks in advance! :D
The cake is a lie? Alert 99.99!

Avatar
Marco Klunder
Posts: 180
Joined: 20.02.2008
Age: 56
With us: 11 years 6 months
Location: The Netherlands

Re: Iapetus 3d CMOD model

Post #6by Marco Klunder » 16.07.2012, 18:43

Code: Select all

- Extract modify_iapetus.ssc in ..\extras or in ..\extras-standard;
- Open modify_iapetus.ssc, set your favourite textures and remove the sharp characters;
- Extract iapetus.cmod in ..\models;


Step 1 and 3 of the install instructions already work fine. Try to do this first.

Did you also change textures?
Be sure those texture names are also present in the ..\textures\medres\ folder (probably Case sensitive depending on your OS !!! )
Last edited by Marco Klunder on 16.07.2012, 19:14, edited 2 times in total.
Marco Klunder
email: marco.klunder@hccnet.nl
Windows7 Ultimate, PD 3.0 GHz, 2 GB of RAM, Nvidia GeForce 6700 XL
Celestia161 / SVN + Lua Edu Tools v1.2 Beta9 and Celestia160-ED

dermeisterike
Posts: 8
Joined: 15.10.2011
Age: 24
With us: 7 years 10 months

Re: Iapetus 3d CMOD model

Post #7by dermeisterike » 16.07.2012, 19:02

Alright, it's working now. Thanks again! :)
The cake is a lie? Alert 99.99!


Return to “Add-on development”

Who is online

Users browsing this forum: 7 guests