chris wrote:The albedo of the volcanoes should be set to zero so that they're not rendered when they occupy less than a single pixel on screen.
But, Celestia should really have a new object class called 'surfacefeature' (or something like that.) Objects of this class would never be rendered as star-like points at a distance, and it's a more accurate tag than the fallback of asteroid or spacecraft.
And Buggs, this is a very cool add-on!
Thanks for the albedo tip, Chris, but weren't you the person who
berated me for liking this approach more than your point-sprites
add-on in the first place?
I've been telling you all that this was a VERY cool add-on since
day one. Must have been because the praise came from that
Brain-Dead Mouthy guy who never really knows what the hell he's
talking about anyway I guess. Hee, hee.
Thanks again Buggs. I repeat my earlier observations here...
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN