Thread Renamed - New Mars Textures

Tips for creating and manipulating planet textures for Celestia.
Giorgio
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Post #21by Giorgio » 22.08.2005, 17:07

I could really use some new cloudmap for Mars. I'm currently using John VanVliet's Mars VT and, I think, what should be his cloudmap. And i think I had your previous Mars DDS as part of F.Gregorio's pack called general add-ons for celestia. Your newer version looks far better, with far less of the preshading that caused very strange effects on the surface. OOps, it's late I have to go. Have a nice day and good work :)

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Don. Edwards
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Post #22by Don. Edwards » 23.09.2005, 10:43

Ok I have yet another new Mars textures based on Mario's Space-Grphics M46-V2 Mars textures. I have gotten pretty good at lighting up shadows and leaving most of the detail behind. These four pictures compare Mario's texture before and after hadow clean-up and a slight recoloring. Oh and a complete reorientation of the texture so it matches Celestia's needs. I also removed the seam line that is hiding along the edge of the texture but ends up in hte middle when reorienting. So have a look. Oh and these pictures are for Andrea.



Mario's Version
Image

With my tweaks
Image

Mario's Version
Image

With my tweaks
Image

As you see there are some big differences in the textures. I m still working the main texture a little and if Mario give the green light I will be releasing it very soon.

Don.
I am officially a retired member.
I might answer a PM or a post if its relevant to something.

Ah, never say never!!
Past texture releases, Hmm let me think about it

Thanks for your understanding.

ANDREA
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Post #23by ANDREA » 23.09.2005, 10:57

Don. Edwards wrote:Ok I have yet another new Mars textures based on Mario's Space-Grphics M46-V2 Mars textures. So have a look. Oh and these pictures are for Andrea. Don.

Don, you are truly a very kind man, I don't know how I can fully show my appreciation for this. :D
I'm affected!
And regarding the images, I love the slightly pinkish result, it's closer to my telecope observations of Mars.
If I'm right, you was preparing a normal map too, isn't it? :wink:
Well, the time we'll have to wait to have it on our minitors is fully worth waiting.
Good job, as always, Don, thank you.
Bye

Andrea :D
Core 2 Quad Q6600 G0 3.8 GHz- 8 GB DDR2
DELL 2709W 1920x1200- WIN 7 64 bit- ASUS P5K-E-
8800 GTX 768MB- 6xSATA II, total 7.5 TB-260.89- Celestia 1.6.1
Celestia1.4.1_patch3- Vincent's LUA Edu Tools 1.2

Topic author
Don. Edwards
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Post #24by Don. Edwards » 23.09.2005, 11:26

I just recieved the green light from Mario so expect a beta version of the Mars texture in a few days.

Don.
I am officially a retired member.
I might answer a PM or a post if its relevant to something.

Ah, never say never!!
Past texture releases, Hmm let me think about it

Thanks for your understanding.

ElChristou
Developer
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Post #25by ElChristou » 23.09.2005, 11:42

Don. Edwards wrote:I just recieved the green light from Mario so expect a beta version of the Mars texture in a few days.


What a good news... I don't know Mario, but seems he's a cool guy! :P
Image

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t00fri
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Post #26by t00fri » 23.09.2005, 20:53

Mario is a true artist and a very nice friend! We have been
working together a lot! Usually it was about noiseless
gigantic textures...

While I agree with Don, that Mario's procedural textures are
overcontrasted for smaller sizes (they are not made for that
;-) ), they are getting really good for 32k and bigger!


Here is a "little" close-up from the 32k resolution:

Cheers,
Bye Fridger

Image
Last edited by t00fri on 23.09.2005, 23:34, edited 1 time in total.

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t00fri
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Post #27by t00fri » 23.09.2005, 22:41

Incidentally, that's how Mario's 32k Mars looks in our new
Celestia-FT1.1 version, with M31, M32, M110 shining and
some thin Mars clouds being illuminated by them...

Bye Fridger

Image
Last edited by t00fri on 24.09.2005, 16:18, edited 2 times in total.

ANDREA
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Post #28by ANDREA » 23.09.2005, 22:49

t00fri wrote:Mario is a true artist ... Here is a "little" close-up from the 32k resolution: Cheers, Bye Fridger

My God, this is almost incredible! 8O
I'm waiting for my 6800 Ultra, so I hope that this will be available one day. :wink:
Thank you Fridger for sharing this astonishing image.
Bye

Andrea :D
Core 2 Quad Q6600 G0 3.8 GHz- 8 GB DDR2
DELL 2709W 1920x1200- WIN 7 64 bit- ASUS P5K-E-
8800 GTX 768MB- 6xSATA II, total 7.5 TB-260.89- Celestia 1.6.1
Celestia1.4.1_patch3- Vincent's LUA Edu Tools 1.2

BrainDead
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Post #29by BrainDead » 23.09.2005, 22:59

Wow...

Thanks for the screen shots, Good Doctor. Now that's how a planet
should
be reproduced within Celestia. :!:
Brain-Dead Bob

Windows XP-SP2, 256Meg 1024x768 Resolution
Intel Celeron 1400 MHz CPU
Intel 82815 Graphics Controller
OpenGL Version: 1.1.2 - Build 4.13.01.3196
Celestia 1.4.1

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t00fri
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Post #30by t00fri » 23.09.2005, 23:31

Thanks Andrea, Bob...

since I kind of like the latter image I made a "800x690
splash" out of it. I display it below, in case someone cares
to use it as well...

You know, in the Linux version, Christophe coded a neat
splash folder where you may simply drop any nice
images that are shown in random sequence upon startup
of Celestia...

Cheers,
Bye Fridger

Image

ElChristou
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Post #31by ElChristou » 24.09.2005, 20:42

Don. Edwards wrote:...These four pictures compare Mario's texture before and after hadow clean-up and a slight recoloring...


Can wait to see it Don...

Ok, now the fatal question...

Which one has the more accurate color?
Image

darthyip
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Post #32by darthyip » 26.09.2005, 05:52

t00fri wrote:
You know, in the Linux version, Christophe coded a neat
splash folder where you may simply drop any nice
images that are shown in random sequence upon startup
of Celestia...



Any chance of something like this for the windows version.

If Don keeps this up, pretty soon all the textures on my system will be his. :D :D


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