An FAQ on DDS files for Windows users

Tips for creating and manipulating planet textures for Celestia.
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Post #21by chris » 05.03.2009, 04:38

selden wrote:
TheStressPuppy wrote:Thank you for the quick reply.

I didnt think about hardware resolution limitations. That indeed explains alot. Also how do most of the artist here create 16k+ textures if hardware doesnt support it?
The key word is "directly".

While my 6600 may not be able to, Surely most newer SLI cards can more than handle a 16k texture.
Nope, sorry. 4K is the current maximum for individual surface texture images directly supported by graphics hardware.

Not quite--DirectX 10 capable hardware such as the GeForce 8 and 9 series can support 8K textures.


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