Exoplanet textures of Exo Pioneer - NASA's Eyes in Celestia

Tips for creating and manipulating planet textures for Celestia.
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DrJMOS
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Exoplanet textures of Exo Pioneer - NASA's Eyes in Celestia

Post #1by DrJMOS » 06.07.2021, 03:32

Here a list of some textures created by NASA that appear in the Exo Pioneer - NASA's Eyes that can adapt and import to Celestia:

STEPS:

1. Create folder called medres
2. Put inside of the folder medres next images:
https://eyes.nasa.gov/apps/exo/assets/image/exoplanet/GJ_504_b.jpg
https://eyes.nasa.gov/apps/exo/assets/image/exoplanet/HD_189733_b.jpg
https://eyes.nasa.gov/apps/exo/assets/image/exoplanet/HAT-P-11_b.jpg
https://eyes.nasa.gov/apps/exo/assets/image/exoplanet/Kepler-7_b.jpg
https://eyes.nasa.gov/apps/exo/assets/image/exoplanet/Kepler-22_b.jpg
https://eyes.nasa.gov/apps/exo/assets/image/exoplanet/Kepler-22_b_specular.jpg (can inverse black/white with GIMP if prefer brightness over the sea)
https://eyes.nasa.gov/apps/exo/assets/image/exoplanet/Kepler-452_b.jpg
https://eyes.nasa.gov/apps/exo/assets/image/exoplanet/OGLE-2005-BLG-390L_b.jpg
https://eyes.nasa.gov/apps/exo/assets/image/exopl ... E-2005-BLG-390L_b_specular.jpg
https://eyes.nasa.gov/apps/exo/assets/image/exoplanet/Proxima_Cen_b.jpg
https://eyes.nasa.gov/apps/exo/assets/image/exoplanet/YZ_Cet_d.jpg
3. Save in medres specular and night version of HD 189733 b too that appear in the next posts (update ssc code with *.png to night and spec)
4. Put medres inside new folder called textures
5. Copy codes that appear in the next posts and paste using note pad (in windows) and save as ExoPioneer.ssc (during next days I will create all codes)
6. Create folder called ExoPioneer and put inside to the file called ExoPioneer.ssc and the folder called Textures
7. Put ExoPioneer folder inside of the folder called extras inside of the celestia folder
8. Install addon CelestiaExoplanets_2021_07_01.zip of exoplanets by Sirius Alfa

License of textures:

Created by NASA/JPL-Caltech: This file(s) is in the public domain in the United States because it was solely created by NASA. NASA copyright policy states that "NASA material is not protected by copyright unless noted"

License of ssc codes:

All my codes are CC-BY-SA 4.0 (BY DrJMOS) and mean that anyone can update, edit, mix, reupload and redistribute but always using the same license and always mentioning all the authors/editors involved too (if you edit it including yourself).

Gallery of images:

HD 189733 Ab.jpg

Kepler-7b.jpg

kepler-22b.jpg

Kepler-452b.jpg

OGLE-2005-BLG-390L.jpg

Proxima Cen b.jpg

GJ 504.jpg

YZ Cet d.jpg


Regards
Last edited by DrJMOS on 21.07.2021, 15:40, edited 27 times in total.

Eric Nelson
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Post #2by Eric Nelson » 11.07.2021, 08:13

Unfortunately, its not realistic for terrestrial planets to have clouds as part of their surfaces.
Cloud maps are supposed to have heights and surround the base textures.

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trappistplanets
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Post #3by trappistplanets » 11.07.2021, 12:24

Eric Nelson wrote:Unfortunately, its not realistic for terrestrial planets to have clouds as part of their surfaces.
yeah, its sad that the clouds and surface maps were not 2 seprite things in those maps...

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DrJMOS
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Post #4by DrJMOS » 12.07.2021, 01:41

yeah, its sad that the clouds and surface maps were not 2 seprite things in those maps...

Hello guys, that's right, it's sad not to find separately the surface map and the clouds in terrestrial planets :cry:

Added after 6 minutes 52 seconds:
I´ve created night map, specular map, and ssc code for HD 189733 Ab to adapt to CelestiaExoplanets_2021_07_01.zip of Sirus_Alpha:

HD_189733_b_night.png

HD_189733_b_specular.png


Code: Select all

Modify "b" "HD 189733 A"
{
   Texture "HD_189733_b.jpg"
   NightTexture "HD_189733_b_night.png"
   Radius 81357
   SpecularTexture "HD_189733_b_specular.png"
   SpecularColor [ 0.5 0.5 0.5 ]
   SpecularPower 4
   Atmosphere
   {
      Height 2000
      Lower [ 0.1 0.1 0.4 ]
      Upper [ 0.1 0.1 0.4 ]
      Sky [ 0.4 0.4 1.0 ]
      Sunset [ 0.9 0.0 0.7 ]
   
   }
   UniformRotation
   {
      Inclination 90
      AscendingNode 300
      MeridianAngle 295
   }
}


Added after 1 minute 52 seconds:
Kepler-7 b too
Keper-7b code:

Code: Select all

Modify "b" "Kepler-7"
{
   Texture "Kepler-7_b.jpg"
   Radius 105665
   UniformRotation
   {
      Inclination 89.421978
      AscendingNode 282.724262
      MeridianAngle 115
   }
   SpecularColor [ 0.2 0.7 0.2 ]
   SpecularPower 3.0
   Atmosphere {
      Height 200
      Lower [ 0.43 0.65 0.52 ]
      Upper [ 0.26 0.84 0.47 ]
      Sky [ 0.40 1.0  0.6]
      Sunset [ 1.0 0.4 0.4 ]
      Mie 0.001
      MieAsymmetry -0.25
      Rayleigh [ 0.001 0.0025 0.006 ]
      MieScaleHeight 12
   }
}
Last edited by DrJMOS on 12.07.2021, 15:15, edited 3 times in total.

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Code to Kepler-22b, Kepler-452b and OGLE-2005-BLG-390L_b

Post #5by DrJMOS » 12.07.2021, 14:56

Code to Kepler-22b, Kepler-452b and OGLE-2005-BLG-390L_b

Code: Select all

Modify "b" "Kepler-22"
{   
   Texture "Kepler-22_b.jpg"
   Speculartexture "Kepler-22_b_specular.jpg"
   SpecularColor [ 0.2 0.7 0.2 ]
   SpecularPower 6.0
   Atmosphere
   {
      Height 300
      Lower [ 0.43 0.65 0.52 ]
      Upper [ 0.26 0.84 0.47 ]
      Sky [ 0.40 1.0  0.6]
      Sunset [ 1.0 0.4 0.4 ]
      Mie 0.001
      MieAsymmetry -0.25
      Rayleigh [ 0.001 0.0025 0.006 ]
      MieScaleHeight 12
   }
}


Code: Select all

Modify "b" "Kepler-452"
{
   Texture "Kepler-452_b.jpg"
   Color [ 0.85 0.85 0.85 ]
   SpecularColor [ 0.2 0.2 0.2 ]
   SpecularPower 3
   Radius 9556
   HazeColor [ 1 1 1 ]
   HazeDensity 0.3
   Atmosphere
   {
      Height 100
      Lower [ 0.43 0.52 0.65 ]
      Upper [ 0.26 0.47 0.84 ]
      Sky [ 0.40 0.6 1.0 ]
      Sunset [ 1.0 0.6 0.2 ]
      Mie 0.001
      MieAsymmetry -0.25
      Rayleigh [ 0.001 0.0025 0.006 ]
      MieScaleHeight 12
   }
}


Code: Select all

Modify "b" "OGLE-2005-BLG-390L"
{
   Texture "OGLE-2005-BLG-390L_b.jpg"
   Radius 10779
   Speculartexture "OGLE-2005-BLG-390L_b_specular.jpg"
   SpecularColor [ 0.6 0.4 0.4 ]
   SpecularPower 8.5
   Atmosphere
   {
      Height 200
      Lower [ 0.53 0.52 0.52 ]
      Upper [ 0.56 0.50 0.47 ]
      Sky [ 0.4 0.4 0.4]
      Sunset [ 1.0 0.4 0.4 ]
      Mie 0.001
      MieAsymmetry -0.25
      Rayleigh [ 0.001 0.0025 0.006 ]
      MieScaleHeight 12
   }
}

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Post #6by DrJMOS » 21.07.2021, 15:42

YZ Cet d code

Code: Select all

Modify "d" "YZ Cet"
{
   Texture "YZ_Cet_d.jpg"

   Color [ 0.85 0.45 0.85 ]
   SpecularColor [ 0.4 0.2 0.4 ]
   SpecularPower 3
   HazeColor [ 1 1 1 ]
   HazeDensity 0.3

   Atmosphere {
      Height 80
      Lower [ 0.43 0.52 0.65 ]
      Upper [ 0.26 0.47 0.84 ]
      Sky [ 0.40 0.6 1.0 ]
      Sunset [ 1.0 0.6 0.2 ]

      Mie 0.001
      MieAsymmetry -0.25
      Rayleigh [ 0.001 0.0025 0.006 ]
      MieScaleHeight 12
   }
}


Gliese 504 b code

Code: Select all

Modify "b" "Gliese 504"
{
   Texture "GJ_504_b.jpg"
}


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