Tips for creating and manipulating planet textures for Celestia.
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So with the release of my Europa Clipper add on, I noticed that NASA has started using only a normal map for their 3D model's texturing, and creating the colors through various surface effects in Blender and such. To get around this limitation in Celestia, I was able to take the foil normal map texture into Photoshop, and convert it into an actual silver colored textures. I've included the texture files I created in this post for anyone to use in their own addons.
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