An Io Like moon

Tips for creating and manipulating planet textures for Celestia.
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John Van Vliet
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An Io Like moon

Post #1by John Van Vliet » 17.03.2021, 18:46

still a work in progress , but feel free to use it is you like
IoLike1.png

IoLike2.png




The 22.9 Meg zip -- 4k textures
https://drive.google.com/file/d/1NwQ7Ta4kpP2ewGYQG0r5nBGUyk8C5hMB/view?usp=sharing



.

bh
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Post #2by bh » 18.03.2021, 00:15

Super!
regards...bh.

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cubicApoc
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Post #3by cubicApoc » 18.03.2021, 05:49

An idea... have you thought about using noise to blend between multiple different color ramps? You'd be able to get a lot more color variation, and start to lose some of that synthetic feel procedural textures usually have.

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trappistplanets
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Post #4by trappistplanets » 18.03.2021, 18:04

i think the colors need some work
this reminds me of venus (without clouds) more then io

i think you should compare io and your io-like and fix up the colors...


and i am not the fan of that procedual texture (no offence)

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MrSpace43
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Post #5by MrSpace43 » 18.03.2021, 21:12

This actually got me curious, and I decided to use Grand Designer (the software that cubic used to make his star textures) to make some procedurally generated Io-like textures (which are not gonna be released as this is a test).

Here are the results:
Io-Like1.png
Io-Like2.png
I wasn't able to have some features on the texture like the red rings, but eh. It is what it is.

Actually, now that I made this, I feel like doing other textures similar to moons in our solar system.
Been into Astronomy since the age of 5 or 6. Started making planetary textures back in late 2016. 3D animator who makes high quality animations in Cinema 4D. I find it funny that Nintendo officially called Boom Boom, a "mad lad" lol.

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cubicApoc
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Post #6by cubicApoc » 18.03.2021, 22:22

Funny you should mention Grand Designer...
brimstone gamma1.png
brimstone gamma2.png

brimstone delta1.png
brimstone delta2.png

These will probably show up in M83 eventually. I find it a lot easier to reference the enhanced Voyager/etc. colors than desaturated "true-color" images. All the subtle details of the terrain stick out where I can see them. Precise photometric realism doesn't really concern me here: if I want pretty moons, I will have pretty moons. It doesn't hurt to remember that these are fictional, after all. And it's totally fine to throw in landforms that don't exist on the real Io, but still fit the "sulfur-blasted volcanic wasteland" theme.

Also, protip: you can add red ejecta rings by modeling the volcanoes as craters, and putting a red band in the gradient. Then adjust the trails settings until the rays turn into rings.
ejecta settings.png

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trappistplanets
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Post #7by trappistplanets » 21.03.2021, 11:46

cubicApoc wrote:Funny you should mention Grand Designer...
OMG WHA...

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Anthony_B_Russo10
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Post #8by Anthony_B_Russo10 » 21.03.2021, 19:59

Trappist please stay on topic.
Anthony B. Russo, I like Pluto. Mod of the Celestia subreddit: https://www.reddit.com/r/Celestiasoftware/
I have over 30 computers, trying to list them here would be a pain.

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trappistplanets
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Post #9by trappistplanets » 23.03.2021, 11:07

Anthony_B_Russo10 wrote:Trappist please stay on topic.
i can't wow a planet?


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