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Custom Gas Planet Textures
Posted: 17.12.2017, 20:04
I was wondering if you people had some custom textures of gas giants I could use. Maybe even an artistic map of Jupiter from Galileo.
Posted: 17.12.2017, 22:32
Posted: 24.12.2017, 21:45
I want REALISTIC looking gas planet textures. In other words, I would like textures of gas planets that look realistic.
Posted: 25.12.2017, 00:34
realistic like the "Jupiter" type i posted above ?
or "water vaper " like these 3 below and in the last link in my above post
Posted: 29.12.2017, 20:22
No. I want the clouds to look realistic. And realistic as in photo realistic.
Posted: 29.12.2017, 21:40
If others' efforts aren't good enough, you probably should consider learning how to make them yourself.
There's an adage which seems to apply: In Bruis et Palaprat
, Charles-Guillaume Étienne wrote "On n'est jamais servi si bien que par soi-même", which has widely been translated as "If you want something done right, do it yourself", although the literal English translation is "One is never served so well as by oneself". (https://en.wikipedia.org/wiki/Charles-Guillaume_Étienne
Posted: 30.12.2017, 00:36
The first part you said was ok but the paragraph after that, you did NOT have to put there. I can make my own gas planet textures, I just want to see how realistic other people make them.
Posted: 30.12.2017, 03:38
just HOW much time dose one want to put into something that we have NEAR ZERO information on
for some gas giant exo planets there is some spectral information on them , but not much .
also the data is very noisy
mostly all we know is 0.6 to 3+ Jupiter masses and the orbit +- 20%
1k or 2k maps for these are about as much work i am willing to put in
Posted: 26.01.2019, 02:29
Sorry... Got a little bit crazy. It's just that I'm used to photorealism.
Posted: 11.09.2019, 08:55
I really like the patterns JVV created there. I wonder if it's possible to give them more texture by taking existing cloud patterns of say Jupiter or Saturn and resyntesizing it along these fictional patterns. Simply mixing the textures makes for a muddy mess imo.
Posted: 15.06.2020, 03:09
To be honest, they look like Jupiter from "2010: The Year We Made Contact" but without any small white oval storms or small turbulent cloud patterns (I'm not being offensive I'm just saying what they remind me of).
Posted: 15.06.2020, 13:03
Considering CGI was still at the early stages of use in '84 and the best images we had of Jupiter were from Pioneer 10 and Voyagers 1 & 2, I think they look great...including the swirling, turbulent closeups of Jupiter in 2010. We didn't have Juno, we didn't have Galileo, we didn't even have Hubble. Details were almost surely going to be missed. It didn't take away from what we saw.
As far as the program's output goes, I think it all depends on 1) your source image, 2) your noise scale, and 3) your velocity factor. I've been slowly tinkering with them and I've been very pleased with what I've gotten, even on more "fantasy" colored worlds...but hey, when dealing with any planet surface that we don't know, isn't it all fantasy?
Posted: 20.06.2020, 06:07
Anyways, a lot has happened since I first started this topic. One of them is that I found out that in Cinema 4D, an animation program, that I use to make renderings and animations, you can actually bake textures. This therefore allowed me to make custom gas planet textures that can suit my needs, and all it takes is just 5 minutes.
Gas giant material in Cinema 4D:
Baked texture [downsized from 4k to 1k for forums]:
Rendered in Celestia:
I even gave Gurren a mini-tutorial in the Discord server since he also has Cinema 4D like me.
Posted: 21.06.2020, 04:57
For all created planets by myself, I use Gimp and Wilbur.
Posted: 21.06.2020, 13:08