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Custom Gas Planet Textures
Posted: 17.12.2017, 20:04
I was wondering if you people had some custom textures of gas giants I could use. Maybe even an artistic map of Jupiter from Galileo.
Posted: 17.12.2017, 22:32
Posted: 24.12.2017, 21:45
I want REALISTIC looking gas planet textures. In other words, I would like textures of gas planets that look realistic.
Posted: 25.12.2017, 00:34
realistic like the "Jupiter" type i posted above ?
or "water vaper " like these 3 below and in the last link in my above post
Posted: 29.12.2017, 20:22
No. I want the clouds to look realistic. And realistic as in photo realistic.
Posted: 29.12.2017, 21:40
If others' efforts aren't good enough, you probably should consider learning how to make them yourself.
There's an adage which seems to apply: In Bruis et Palaprat
, Charles-Guillaume Étienne wrote "On n'est jamais servi si bien que par soi-même", which has widely been translated as "If you want something done right, do it yourself", although the literal English translation is "One is never served so well as by oneself". (https://en.wikipedia.org/wiki/Charles-Guillaume_Étienne
Posted: 30.12.2017, 00:36
The first part you said was ok but the paragraph after that, you did NOT have to put there. I can make my own gas planet textures, I just want to see how realistic other people make them.
Posted: 30.12.2017, 03:38
just HOW much time dose one want to put into something that we have NEAR ZERO information on
for some gas giant exo planets there is some spectral information on them , but not much .
also the data is very noisy
mostly all we know is 0.6 to 3+ Jupiter masses and the orbit +- 20%
1k or 2k maps for these are about as much work i am willing to put in
Posted: 26.01.2019, 02:29
Sorry... Got a little bit crazy. It's just that I'm used to photorealism.
Posted: 11.09.2019, 08:55
I really like the patterns JVV created there. I wonder if it's possible to give them more texture by taking existing cloud patterns of say Jupiter or Saturn and resyntesizing it along these fictional patterns. Simply mixing the textures makes for a muddy mess imo.