Free Windows-based compiling for Celestia.

The place to discuss creating, porting and modifying Celestia's source code.
Brendan
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Post #41by Brendan » 02.09.2006, 18:39

I tried the new settings with TortoiseCVS 1.8.26, the lastest version and it still failed to connect. :cry:
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Andy74 M
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Post #42by Andy74 » 17.09.2006, 11:20

Hi.

Using Visual C++ 2005 Express Edition (see post before previous post), I'm still not able to compile the celestia code.
Now a lib-file seems to be missing: libc.lib. This file is not part of my visual C++ installation. Can I get it elsewhere?
The error message reads

Code: Select all

LINK: fatal error LNK1104: cannot open file 'LIBC.lib'
.
Sorry for that, I don't want to waste the developers' time, but I'd really like to compile celestia by myself.
Thanks for any help.

Bye
Andy :)

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Post #43by Paolo » 17.09.2006, 14:16

I'm inspecting another possibility.

Does anyone tried to compile Celestia using CodeBlocks?

http://www.codeblocks.org/

It sounds a reasonable alternative to other IDE packages.

Defenatly we should need a place to post detailed instructions for the various environments and development tools.

Kind regards
Remember: Time always flows, it is the most precious thing that we have.
My Celestia - Celui

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selden
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Post #44by selden » 17.09.2006, 14:32

Andy,

I've never used the Express compiler, but...

Did you look in all the folders associated with the compiler? One of the necessary folders may be missing from the search list.

Alternatives to libc.lib are available.
Several were listed when I did a web search for
libc.lib download

Also, it may not actually need libc.lib, in which case the suggestions on this page might help:

http://forums.microsoft.com/MSDN/ShowPo ... 2&SiteID=1
Selden

Andy74 M
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Post #45by Andy74 » 18.09.2006, 11:40

Thank you for the hints, selden.

Anyway, I found a website where the Visual C++ 2003 Toolkit is still available for download:
http://xona.com/2004/06/29.html
All the the other links I found led to the 2005 Express Edition rather than the 2003 Toolkit.
After uninstalling the 2005 Express and installing the 2003 Toolkit everything worked fine: I followed wcomer's instructions and - finally got the first self-compiled celestia.exe in my life! :D

So I recommend other people not to install the new Visual C++ 2005 Express Edition, but to get the "old" toolkit from the link above. So they can avoid the problems I had.

Bye
Andy

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selden
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Post #46by selden » 18.09.2006, 11:58

Andy,

It turns out that the 2005 version of Microsoft's C++ environment simply does not use or require libc.lib. Apparently there is a link statement somewhere which is specifying libc.lib unnecessarily.

See
http://msdn2.microsoft.com/en-us/library/abx4dbyh.aspx

It mentions that libc.lib is single-threaded and the replacement, libcmt.lib, is multithreaded. Use of the appropriate replacement library might actually improve Celestia's I/O performance.

Copying libcmt.lib to libc.lib would be a workaround.
Selden

Malenfant
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Post #47by Malenfant » 26.09.2006, 03:37

Sigh. There's just too many conflicting instructions, suggestions for things that don't work, and outdated links here for this thread to be much use as it stands.

I think what we need here is someone who has recently and successfully downloaded Celestia from CVS, AND who has compiled the code using a freely available compiler under Windows - then he can post the exact sequence of things that you need to do to get Celestia on your computer from CVS and compiled with no errors (including where to get the compiler, and how to get the compiler running and compiling). And this instruction set needs to be updated regularly somehow, all in one place. We shouldn't have look at post 10 in a thread, then look for an update in post 20, and then look at post 65 in another thread to figure it out, and then by the end realise that the whole instruction set doesn't work anyway. It's just too disorganised and not useful.

As Paulo said, it'd be an idea to have this done for other OSes too. That way more people can contribute to the development of the program and start understanding the code.
My Celestia page: Spica system, planetary magnitudes script, updated demo.cel, Quad system

cartrite
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Post #48by cartrite » 26.09.2006, 04:19

I set this up quite a while ago per the intructions in this thread and it still works. I use the MS Visual C++ Toolkit 2003 and TortoiseCVS. The CVS address changed to :pserver:[email protected]:/cvsroot/celestia along with win libs being updated a couple of times. The only problem I had was getting the celvars.bat file right so I had the correct path to the toolkit.
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Malenfant
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Post #49by Malenfant » 26.09.2006, 04:48

Well if that works it should be written up in one place somewhere instead of being buried in several posts here.

As it stands I think an easier way for people to get involved in actually testing the new code is to download a pre-compiled version. That way you don't need to know C++ or graphics, and you can just get on with testing and experimenting.

It seems that downloading the compiled win32-celestia from phoenix works - I hope he doesn't mind me giving some instructions here:

1) Install Celestia 1.4.1 (or copy the contents of your existing Celestia directory into a new folder)

2) Go to http://www.purebytes.de/stuff/celestia/

3) Download the celestia_cvs_latest.zip file.

4) Unzip the file directly into the Celestia 1.4.1 directory (or the copy you made), preserving all the file locations. This overwrites existing 1.4.1 files with new 1.5.0 files.

5) start celestia.exe in that directory - this should now be 1.5.0 (though it won't say so on the loading screen). To test that you have 1.5.0, go to a multiple star system with barycentres (eg Sirius) - if you have planet orbits turned on you should be able to see the orbits of the stars around their barycentres if 1.5.0 is installed correctly.


That seems to work, anyway. Maybe phoenix or someone else in the know can clarify/correct if any of that isn't how you're supposed to do it. Of course, the utility of this relies on phoenix regularly updating the zip file so that it's the latest version of the code. But the point is that if someone can do that somewhere and make the compiled version available then there's a lot of people who can test it out, which means tracking down more bugs and making it easier to refine the program.
My Celestia page: Spica system, planetary magnitudes script, updated demo.cel, Quad system

cartrite
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Post #50by cartrite » 26.09.2006, 09:09

What you should do is use pheonix's pre compiled version + a cvs client to download the full source. Then you will also have the files that pheonix left out. After installing the pre-compiled version just copy the textures, models, or any other folder or file he left out that does not need to be compiled to the installed celestia folder.

In the full source from cvs , there is a file called celestia.iss. If that file is opened with a text editor one could see the list of files that are installed in win32 .
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phoenix
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Post #51by phoenix » 26.09.2006, 10:45

I'm only updating necessary files like new shaders or galaxy-templates in my package.
if you want up-to-date ssc-files etc. you will need to download the cvs-tree.
otherwise using celestia 1.4.1 as base-installation is just fine
most recent celestia win32-SVN-build - use at your own risk (copy over existing 1.5.1 release)

jb55
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Post #52by jb55 » 28.04.2007, 03:34

Well, I've managed to compile the source with the 2005 toolkit by rebuilding the 5.0.2-lua libs and adding /NODEFAULTLIB:libc.lib to the link parameters but the program is very unstable and crashes constantly. It's probably caused by the large number of warning messages and deprecated compiler options.

I would build it with the 2003 toolkit but it is nowhere to be found. I have tried many google searches but they have all lead to dead ends. Is there any hope for me? :(

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t00fri
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Post #53by t00fri » 28.04.2007, 09:25

""
Last edited by t00fri on 28.04.2007, 13:28, edited 1 time in total.
Image

Andy74 M
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Post #54by Andy74 » 28.04.2007, 11:10

jb55,

a few posts above I provided a link to a website where the Visual C++ 2003 Toolkit is still available for download. Have you tried it?

Bye Andy

Andy74 wrote:Anyway, I found a website where the Visual C++ 2003 Toolkit is still available for download:
http://xona.com/2004/06/29.html

jb55
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Post #55by jb55 » 28.04.2007, 18:51

Heh, I must have missed that post. Thanks!

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compiling celestia on Win Vista after add libs stil errors

Post #56by duds26 » 02.07.2007, 19:00

Tried to Compile celestia from cvs with the Microsoft Visual C++ 2005 Express Edition Compiler, have included the things of the 2003 SDK which is an old version for the compiler of 2003. It went totally wrong, I got this:

1>------ Build started: Project: Celestia, Configuration: Debug Win32 ------
1>Linking...
1>CVTRES : fatal error CVT1100: duplicate resource. type:MANIFEST, name:1, language:0x0409
1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
1>Build log was saved at "file://c:\Users\Peter\CVS&SVN\CVS repositories\celestia\src\celestia\Debug\BuildLog.htm"
1>Celestia - 2 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 5 up-to-date, 0 skipped ==========


(The Dev cpp project is dead, Eclipse and CDT to complicated to compile with MS visual studio)
CodeBlocks might be a good match for this when it's finished.

Has anyone tried to compile Celestia with the Visual C++ 2008 Beta2 ???
Last edited by duds26 on 23.08.2007, 16:05, edited 1 time in total.

Ajaja
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Re: compiling celestia on Win Vista after add libs stil erro

Post #57by Ajaja » 20.08.2007, 20:08

duds26 wrote:Has anyone tried to compile Celestia with the Visual C++ 2008 Beta2 ???

I compiled Celestia using ICL10 (intel c++ compiler) integrated into Visual Studio 2005 ;)
Found only one problem while compiling celestia\src\celengine\vecgl.h - many errors in lines like

Code: Select all

celestia\src\celengine\vecgl.h(92): error: expression must be an lvalue or a function designator
glLightfv(light, GL_POSITION, &(Vec4f(dir.x, dir.y, dir.z, 0.0f).x));
                               ^

So, I changed it to

Code: Select all

  Vec4f temp(dir.x, dir.y, dir.z, 0.0f);
  glLightfv(light, GL_POSITION, &(temp.x));

Buld was successful, programm works fine, but I don't understand - is it ICL bug, or c++ standard violation in sources?

Fightspit
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Post #58by Fightspit » 23.08.2007, 09:30

Hi,
++++++
EDIT: I use the last version of CVS and it is under Windows XP (not Vista)
++++++

I have a problem to compile but I think there is a probably a mistake in ressource.h

First , I get this error:

Code: Select all

        nmake /NOLOGO celestia.mak MFLAGS=-MD CFG=Release SPICE= CELX=enable LUA_VER=0x050000
        rc /l 0x409 /d "NDEBUG" /fo .\Release\celestia.res /i "res" .\res\celestia.rc
.\res\celestia.rc(475) : error RC2104 : undefined keyword or key name: IDC_STATIC
NMAKE : fatal error U1077: '"C:\Program Files\Microsoft Visual Studio 8\VC\BIN\rc.EXE"' : code retour '0x1'
Stop.
NMAKE : fatal error U1077: '"C:\Program Files\Microsoft Visual Studio 8\VC\BIN\nmake.EXE"' : code retour '0x2'
Stop.


There is a problem about IDC_STATIC so in celestia.rc(475):

Image

When I take a look in ressource.h, IDC_STATIC is not defined :?

Code: Select all

//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by celestia.rc
//
#define VERSION_STRING                  "1.5.0"
#define IDR_MENU1                       101
#define IDD_ABOUT                       102
#define IDI_CELESTIA_ICON               103
#define IDD_FINDOBJECT                  104
#define IDR_MAIN_MENU                   105
#define IDR_ACCELERATORS                106
#define IDD_LICENSE                     108
#define IDD_SETTIME                     109
#define IDD_GLINFO                      110
#define IDD_ADDBOOKMARK                 111
#define IDD_SSBROWSER                   112
#define IDD_STARBROWSER                 113
#define IDD_TOURGUIDE                   114
#define IDD_CONTROLSHELP                115
#define IDD_GOTO_OBJECT                 116
#define IDD_MOVIE_PARAMS_CHOOSER        117
#define IDD_DISPLAYMODE                 118
#define IDD_VIEWOPTIONS                 119
#define IDD_LOCATIONS                   120
#define IDI_BOOKMARK                    123
#define IDI_CLOSEDFOLDER                125
#define IDI_OPENFOLDER                  126
#define IDI_ROOTFOLDER                  127
#define IDD_ADDBOOKMARK_FOLDER          128
#define IDD_ORGANIZE_BOOKMARKS          129
#define IDD_RENAME_BOOKMARK             130
#define IDD_COMPUTEECLIPSES             131
#define IDD_ECLIPSEFINDER               132
#define IDC_CROSSHAIR_OPAQUE            133
#define IDC_CROSSHAIR                   134
#define IDB_STOP                        135
#define IDB_EXIT                        136
#define IDB_ABOUT                       138
#define IDB_CONFIG                      139
#define IDB_SUNGLASSES                  140
#define IDB_GLOBE                       141
#define IDB_FOLDERCLOSED                532
#define IDB_FOLDEROPENED                534
#define IDB_BOOKMARK                    536
#define IDB_CAMERA                      537
#define IDB_CAMCORDER                   538
#define IDB_SCRIPT                      539
#define IDB_CLOCK                       540
#define IDC_FINDOBJECT_EDIT             1001
#define IDC_LICENSE_TEXT                1004
#define IDC_GLINFO_TEXT                 1005
#define IDC_CALENDAR                    1006
#define IDC_TIMEPICKER                  1007
#define IDC_DATEPICKER                  1008
#define IDC_BOOKMARK_EDIT               1009
#define IDC_SSBROWSER_TREE              1010
#define IDC_BUTTON_CENTER               1011
#define IDC_BUTTON_GOTO                 1012
#define IDC_STARBROWSER_LIST            1013
#define IDC_BUTTON_REFRESH              1014
#define IDC_RADIO_NEAREST               1015
#define IDC_RADIO_BRIGHTEST             1016
#define IDC_RADIO_WITHPLANETS           1017
#define IDC_COMBO_TOURGUIDE             1018
#define IDC_TEXT_DESCRIPTION            1019
#define IDC_TEXT_CONTROLSHELP           1020
#define IDC_EDIT_OBJECTNAME             1021
#define IDC_EDIT_LONGITUDE              1022
#define IDC_EDIT_LATITUDE               1023
#define IDC_EDIT_DISTANCE               1024
#define IDC_RADIO_KM                    1025
#define IDC_RADIO_AU                    1026
#define IDC_RADIO_RADII                 1027
#define IDC_SETCURRENTTIME              1028
#define IDC_COMBO_MOVIE_SIZE            1029
#define IDC_COMBO_MOVIE_FRAMERATE       1030
#define IDC_MAXSTARS_SLIDER             1031
#define IDC_MAXSTARS_EDIT               1032
#define IDC_COMBO_RESOLUTION            1033
#define IDC_SHOWGALAXIES                1034
#define IDC_SHOWATMOSPHERES             1035
#define IDC_SHOWCLOUDS                  1036
#define IDC_SHOWORBITS                  1037
#define IDC_SHOWCONSTELLATIONS          1038
#define IDC_SHOWCELESTIALGRID           1039
#define IDC_SHOWNIGHTSIDELIGHTS         1040
#define IDC_SHOWPLANETS                 1041
#define IDC_SHOWSTARS                   1042
#define IDC_SHOWECLIPSESHADOWS          1043
#define IDC_LABELPLANETS                1044
#define IDC_LABELMOONS                  1045
#define IDC_LABELSTARS                  1046
#define IDC_LABELCONSTELLATIONS         1047
#define IDC_LABELGALAXIES               1048
#define IDC_INFOTEXT0                   1049
#define IDC_INFOTEXT1                   1050
#define IDC_INFOTEXT2                   1051
#define IDC_BOOKMARK_CREATEIN           1052
#define IDC_BOOKMARK_NEWFOLDER          1053
#define IDC_BOOKMARK_FOLDERTREE         1054
#define IDC_BOOKMARKFOLDER              1057
#define IDC_ORGANIZE_BOOKMARK_TREE      1058
#define IDC_ORGANIZE_BOOKMARKS_NEWFOLDER 1059
#define IDC_ORGANIZE_BOOKMARKS_RENAME   1060
#define IDC_ORGANIZE_BOOKMARKS_DELETE   1061
#define IDC_NEWBOOKMARK                 1062
#define IDC_SHOWNEBULAE                 1063
#define IDC_LABELASTEROIDS              1064
#define IDC_LABELSPACECRAFT             1065
#define IDC_SHOWMARKERS                 1066
#define IDC_ASTEROIDORBITS              1067
#define IDC_MOONORBITS                  1068
#define IDC_PLANETORBITS                1069
#define IDC_SPACECRAFTORBITS            1070
#define IDC_ECLIPSES_LIST               1071
#define IDC_LABELCOMETS                 1072
#define IDC_COMETORBITS                 1073
#define IDC_LABELNEBULAE                1074
#define IDC_LABELOPENCLUSTERS           1075
#define IDC_LABELCONSTLATIN             1076
#define IDC_LABELCONSTELLATIONSLATIN    1076
#define IDCOMPUTE                       1078
#define IDC_DATEFROM                    1079
#define IDC_ECLIPSEFROM                 1079
#define IDC_DATETO                      1080
#define IDC_ECLIPSETO                   1080
#define IDSETDATEANDGO                  1081
#define IDC_STARORBITS                  1082
#define IDC_EDIT_FILTER_DISTANCE        1084
#define IDC_SLIDER_FILTER_DISTANCE      1085
#define IDC_SHOWCOMETTAILS              1086
#define IDC_SHOWCONSTELLATIONBORDERS    1087
#define IDC_SHOWRINGSHADOWS             1088
#define IDC_ECLIPSETYPE                 1089
#define IDC_ECLIPSETARGET               1090
#define IDC_SHOWCLOUDSHADOWS            1091
#define IDC_SHOW_CITIES                 1100
#define IDC_SHOW_OBSERVATORIES          1101
#define IDC_SHOW_LANDING_SITES          1102
#define IDC_SHOW_MONTES                 1103
#define IDC_SHOW_MARIA                  1104
#define IDC_SHOW_CRATERS                1105
#define IDC_SHOW_VALLES                 1106
#define IDC_SHOW_TERRAE                 1107
#define IDC_SHOW_OTHERS                 1108
#define IDC_LABELFEATURES               1109
#define IDC_MARKFEATURES                1110
#define IDC_SLIDER_FEATURE_SIZE         1150
#define IDC_EDIT_FEATURE_SIZE           1151
#define IDC_CELESTIALINK                1152
#define IDC_COMBOBOX_TIMEZONE           1153
#define IDC_SOLARECLIPSE                1153
#define IDC_LUNARECLIPSE                1154
#define ID_SELECTSOL                    40001
#define ID_GOTOSELECTION                40002
#define ID_FOLLOWSELECTION              40003
#define ID_SPEEDTIME                    40005
#define ID_SLOWTIME                     40006
#define ID_STOPTIME                     40007
#define ID_QUIT                         40008
#define ID_FILE_EXIT                    40009
#define ID_HELP_ABOUT                   40010
#define ID_RENDER_AMBIENTLIGHT_NONE     40014
#define ID_RENDER_AMBIENTLIGHT_LOW      40015
#define ID_RENDER_AMBIENTLIGHT_MEDIUM   40016
#define ID_RENDER_PIXEL_SHADERS         40017
#define ID_NAVIGATION_HOME              40018
#define ID_NAVIGATION_SELECT            40019
#define ID_NAVIGATION_GOTO              40020
#define ID_NAVIGATION_FOLLOW            40021
#define ID_NAVIGATION_TOURGUIDE         40022
#define ID_NAVIGATION_ECLIPSEFINDER     40023
#define ID_TIME_FASTER                  40024
#define ID_TIME_SLOWER                  40025
#define ID_TIME_FREEZE                  40026
#define ID_TIME_REVERSE                 40027
#define ID_HELP_LICENSE                 40028
#define ID_NAVIGATION_CENTER            40029
#define ID_TIME_REALTIME                40030
#define ID_TIME_SETTIME                 40032
#define ID_HELP_GLINFO                  40033
#define ID_BOOKMARKS_ADDBOOKMARK        40034
#define ID_RENDER_LOCATIONS             40035
#define ID_INFO                         40040
#define ID_HELP_RUNDEMO                 40041
#define ID_RENDER_MORESTARS             40042
#define ID_RENDER_FEWERSTARS            40043
#define ID_RENDER_AUTOMAG               40044
#define ID_NAVIGATION_SYNCORBIT         40045
#define ID_NAVIGATION_SSBROWSER         40046
#define ID_NAVIGATION_STARBROWSER       40047
#define ID_TIME_SHOWLOCAL               40050
#define ID_NAVIGATION_TRACK             40051
#define ID_HELP_CONTROLS                40053
#define ID_RENDER_VERTEX_SHADERS        40055
#define ID_NAVIGATION_GOTO_OBJECT       40056
#define ID_FILE_CAPTUREIMAGE            40057
#define ID_FILE_CAPTUREMOVIE            40058
#define ID_RENDER_DISPLAYMODE           40059
#define ID_RENDER_FULLSCREEN            40060
#define ID_RENDER_VIEWOPTIONS           40061
#define ID_RENDER_ANTIALIASING          40062
#define ID_BOOKMARKS_ORGANIZE           40063
#define ID_FILE_OPENSCRIPT              40064
#define ID_TOOLS_MARK                   40065
#define ID_TOOLS_UNMARK                 40066
#define ID_VIEW_HSPLIT                  40067
#define ID_VIEW_VSPLIT                  40068
#define ID_VIEW_DELETE_ACTIVE           40069
#define ID_VIEW_SINGLE                  40070
#define ID_VIEW_SHOW_FRAMES             40071
#define ID_VIEW_SYNC_TIME               40072
#define ID_FILE_SCRIPTS                 40073
#define ID_RENDER_STARSTYLE             40079
#define ID_RENDER_STARSTYLE_FUZZY       40080
#define ID_RENDER_STARSTYLE_POINTS      40081
#define ID_RENDER_STARSTYLE_DISCS       40082
#define ID_BOOKMARKS_FIRSTBOOKMARK      41000
#define ID_FIRST_SCRIPT                 42000

// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        142
#define _APS_NEXT_COMMAND_VALUE         40083
#define _APS_NEXT_CONTROL_VALUE         1155
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif


So my question is what is the number I should add for IDC_STATIC ?
Thank for the help.
Last edited by Fightspit on 27.08.2007, 10:07, edited 1 time in total.
Motherboard: Intel D975XBX2
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OS: Windows Vista Business 32 bits

Fightspit
Posts: 510
Joined: 15.05.2005
With us: 14 years 6 months

Post #59by Fightspit » 24.08.2007, 10:01

In fact, I use the Visual 2005 Express with Windows Platform SDK ( http://msdn2.microsoft.com/en-us/library/ms235626(VS.80).aspx ) and it is the last version of CVS that I use. So any idea ?
Motherboard: Intel D975XBX2
Processor: Intel Core2 E6700 @ 3Ghz
Ram: Corsair 2 x 1GB DDR2 PC6400
Video Card: Nvidia GeForce 8800 GTX 768MB GDDR3 384 bits PCI-Express 16x
HDD: Western Digital Raptor 150GB 10000 rpm
OS: Windows Vista Business 32 bits

Avatar
John Van Vliet
Posts: 2710
Joined: 28.08.2002
With us: 17 years 2 months

Re: Free Windows-based compiling for Celestia.

Post #60by John Van Vliet » 26.05.2012, 22:03

--- edit ---
Last edited by John Van Vliet on 19.10.2013, 05:36, edited 1 time in total.


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