Raspberry Pi

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Needleroozer
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Raspberry Pi

Post #1by Needleroozer » 10.01.2020, 06:09

Has anyone successfully complied Celestia to run on a Raspberry Pi (Raspbian)? If so, care to tell us how you managed it? If not, is there some insurmountable problem that makes the attempt futile? Thanks.

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Lafuente_Astronomy
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Post #2by Lafuente_Astronomy » 10.01.2020, 23:11

You mean this: https://www.raspberrypi.org ?

Looks pretty interesting, though I don't think any of our devs made a version compatible with it yet
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Post #3by SevenSpheres » 10.01.2020, 23:49

Raspbian is Linux, so Celestia should work on it. I don't know if any users have a Raspberry Pi though.
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Post #4by Anthony_B_Russo10 » 11.01.2020, 14:24

If they did, it would have to be test compile 1.6.2 to see about the graphics first.
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Post #5by onetwothree » 11.01.2020, 18:41

Needleroozer wrote:Has anyone successfully complied Celestia to run on a Raspberry Pi (Raspbian)? If so, care to tell us how you managed it? If not, is there some insurmountable problem that makes the attempt futile? Thanks.

If Rasperry Pi supports desktop GL, then it will run Celestia. If not then GLshim library might help, but I don't know if it supports GL2. We have plans to port Celestia to OpenGL ES 2 in future.

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Post #6by Anthony_B_Russo10 » 11.01.2020, 19:26

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Post #7by onetwothree » 12.01.2020, 19:16

So on Raspberry Pi 4 everything should work out of the box.

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Post #8by Needleroozer » 12.01.2020, 20:14

I don't have a Pi 4 :-(
I guess I have an excuse to buy one :-)

But I was really hoping someone had already got it to work. Perhaps I'll be first.

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Post #9by Anthony_B_Russo10 » 13.01.2020, 01:06

Celestia on OSs other then Windows and macOS hasn't much development since the projects come back in 2016. Only last year from what I remember Celestia's linux version finally made a come back but only in a GitHub release. Celestia has yet to be ported to Raspbian, iOS, and Android. Also according to the program's Wikipedia article there is a BSD and AmigaOS 4 version which I've seen no evidence of on any repository or archive for the program.
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Post #10by Janus » 13.01.2020, 03:41

Nobody has called me inane today, time to fix that.

Has anyone considered using ReactOS [The windows clone] on arm?

https://reactos.org/wiki/ARM_Port

Which apparently works on

https://reactos.org/forum/viewtopic.php?f=2&t=17977#p134530

That would let you keep the windows style gui most people are used to.
I know I like the win9x/Win2k/xp[classic] gui a lot more than anything linux.

This idea is part of why I have been working on porting the VS sln/vcxproj over to code:blocks.
Sure, VS2017/9 does arm, but so far, I am unable to run either of them, though I think I am making progress on VS2017.
Then all I have to do is afford it.


Janus.

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Post #11by Anthony_B_Russo10 » 13.01.2020, 03:53

I tried ReactOS on real Windows XP hardware, all I managed to get it to do was give me a BSoD every time it booted with all the isos on their website. In short, real Windows and Linux are far more stable.
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