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Posted: 02.06.2020, 06:07
You can replace lua51.dll in 1.6.2 using the version from 1.6.1 and check if you have scrollbars.
celestia 1.6.1 needs lua5.1.dll
celestia EP V3 v5229 needs lua5.1.dll
celestia 1.6.2 needs lua51.dll
celestia 1.6.2 does not recognize lua5.1.dll even if it is renamed lua51.dll. The dll must have an internal name and it is the one that is verified by celestia.
When I use celestia EP V3, I got into the habit of launching it through Decoda (lua debugger). This made it easy for me to find bugs in LUT5 modules when I was working with our friend Croc. And I continue to do so.
As Decoda does not know how to work with 64-bit programs, I launched celestia 1.6.2 without Decoda. I did the same with celestia 1.6.1.
Observation: all versions of celestia with LUT5 and without Decoda do not display the elevators.
It seems that there is a bug in LUT5 but that Decoda does not report. In fact Decoda seems to act in protected mode on lua scripts, correcting certain errors. It will be very intelligent but will oblige to always work with Decoda which is not possible with celestia 1.6.2 64 bits.
Croc, to whom I had offered my modified version of the Vidiba module (with its window lift), encountered no error while working without Decoda.
Posted: 02.06.2020, 07:35
I will provide usual lua51.dll but later. Afair i exchanged them without issues.
Posted: 05.06.2020, 10:38
The Mac build is here... No special change in Mac frontend, just updated build number, copyright string, recompiled thridparty libraries.
Posted: 05.06.2020, 15:50
Does this build have the backported 1.7 locations? I tested some new location types in both 1.6.1 and 1.6.2, but I could not seem to find any visual difference in Celestia.
Code: Select all
Location "Hyecho Palus" "Sol/Pluto" # approved
LongLat [ 167 -20 0 ]
Size 300 # guess
Location "Alcyonia Lacus" "Sol/Pluto" # approved
LongLat [ 154 38 0 ]
Size 30 # guess
Posted: 06.06.2020, 01:17
LukeCEL wrote:Does this build have the backported 1.7 locations? I tested some new location types in both 1.6.1 and 1.6.2, but I could not seem to find any visual difference in Celestia.
Yes, it is based on that branch. what is the desired behavior for this change?
Posted: 06.06.2020, 01:51
Markerz wrote:what is the desired behavior for this change?
Oh, I didn't know what to expect with the new location types.
Maybe it would be nice to show the location type in the top left, sort of like this (lazily edited) image. But that would be a separate feature request entirely. Up to you, and other people.
Posted: 08.06.2020, 11:00
Downloading W10 2004 and installing this week-end.
None problem with Celestia 1.6.2
Posted: 09.06.2020, 15:45
Any word on when & where the 64bit Mac file can be downloaded from?
Posted: 09.06.2020, 16:13
fenton419 wrote:Any word on when & where the 64bit Mac file can be downloaded from?
The latest build for Mac is avaliable in this post
, just a few posts above yours. Releases can also be found on GitHub
Posted: 10.06.2020, 10:01
1.6.2 Beta 3 has been released on Github
Currently macOS binary is built and can be found in the releasehttps://github.com/CelestiaProject/Celestia/releases/tag/1.6.2-beta3
Posted: 10.06.2020, 21:22
Posted: 12.06.2020, 08:43
Downloaded, installed this morning and tested with success !
Posted: 30.06.2020, 21:34
Windows users please test different dialogs (eclipse finder, solar system, etc), especially if your locale is chinese or at least non-english.
WARNING: put a new exe file to your 1.6.2 installation folder as it requires translation dll.
Posted: 01.07.2020, 00:31
shouldn't the translations dll also be provided?
Posted: 01.07.2020, 08:38
No, they are the same.
Posted: 01.07.2020, 10:44
hmm, since we edited the celestia.rc, iirc the language.dll is generated with the celestia.rc and .po, they should be rebuilt too, cause the text is still garbled with only the exe as I tested
Posted: 01.07.2020, 12:14
yes, you are right, i will fix
Added after 9 hours 38 minutes:
Updated translations for exe files posted yesterday.
Unpack them into "locale" subdirectory, then move locale/win32/res_XY.dll or locale/x64/res_XY.dll depending on your OS bitness to locale. XY is your language code.
Posted: 03.07.2020, 02:06
the issue persists... also I wonder why it has the windows 8ish look while the master branch has the classic look for buttons
Posted: 03.07.2020, 09:01
windows is pita
Posted: 03.07.2020, 15:39
For the record, I wholeheartedly agree.
Windows is a P.I.T.A., and has a great many foibles.
My problem is I find Linux even harder to use.