New bugfix release 1.6.2-beta1
- Anthony_B_Russo10
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The resulting error of forcing 1.6.2 to work under Mac OS X 10.6.8 by editing its plist file.
Anthony B. Russo, I like Pluto. Mod of the Celestia subreddit: https://www.reddit.com/r/Celestiasoftware/
I have over 30 computers, trying to list them here would be a pain.
I have over 30 computers, trying to list them here would be a pain.
Anthony_B_Russo10 wrote:The resulting error of forcing 1.6.2 to work under Mac OS X 10.6.8 by editing its plist file.
error.jpg
Minimum support is 10.7, it is almost impossible to ship one binary with current development tool to support both below 10.7 and above 10.7 since there is major C++ library support change in 10.7.
CMOD Specularity Bug in 1.6.2
CMOD Specularity Bug in 1.6.2
If a specularmap image file is specified in a CMOD model, that image is ignored by v1.6.2 (and by v1.6.1). It works in v1.7.0. It'd be nice if the fix could be backported to v1.6.2.
The attached Addon provides an ASCII CMOD model (models/planet.cmod) and surface texture images in textures/medres (planet.jpg and planet-spec.jpg) which demonstrate this bug.
The accompanying cmod-spec-bug.html provides a CEL:// URL which takes you to a viewpoint which demonstrates this bug: The entire surface of the front facet of the "planet" is incorrectly drawn as bright white when viewed in v1.6.2, but when viewed in v1.7.0, the "land" areas are correctly not reflective.
The attached framegrabs cmod-spec-bug_1.6.2.png and cmod-spec-bug_1.7.0.png show these results.
(756 KB expands to 774 KB)
If a specularmap image file is specified in a CMOD model, that image is ignored by v1.6.2 (and by v1.6.1). It works in v1.7.0. It'd be nice if the fix could be backported to v1.6.2.
The attached Addon provides an ASCII CMOD model (models/planet.cmod) and surface texture images in textures/medres (planet.jpg and planet-spec.jpg) which demonstrate this bug.
The accompanying cmod-spec-bug.html provides a CEL:// URL which takes you to a viewpoint which demonstrates this bug: The entire surface of the front facet of the "planet" is incorrectly drawn as bright white when viewed in v1.6.2, but when viewed in v1.7.0, the "land" areas are correctly not reflective.
The attached framegrabs cmod-spec-bug_1.6.2.png and cmod-spec-bug_1.7.0.png show these results.
(756 KB expands to 774 KB)
Selden
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Topic authoronetwothree
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Topic authoronetwothree
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There were requests to backport extended locations from 1.7 to 1.6.2. Please test attached files (win32/64).
- Attachments
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celestia_1.6.2-beta3pre1_locations_i686.zip
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celestia_1.6.2-beta3pre1_locations_amd64.zip
- 64bit
- (3.59 MiB) Downloaded 48 times
- Anthony_B_Russo10
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Seven, please upload these to files to the archive repository.
Anthony B. Russo, I like Pluto. Mod of the Celestia subreddit: https://www.reddit.com/r/Celestiasoftware/
I have over 30 computers, trying to list them here would be a pain.
I have over 30 computers, trying to list them here would be a pain.
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Topic authoronetwothree
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- SevenSpheres
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Anthony_B_Russo10 wrote:Seven, please upload these to files to the archive repository.
No, these are test builds. I don't upload the 1.7.0 testing builds there.
onetwothree: are there files with the extended locations to test with?
My Addons: viewtopic.php?f=23&t=19978 • Contributing to development as much as I can • Discord server admin
PC specs: HP desktop, Windows 10 Home 64-bit, Intel Core i7-7700 (3.60 GHz), 16 GB RAM, 1 TB HDD + 128 GB SSD, Intel HD Graphics 630
Celestia versions: 1.5.1, 1.6.1, 1.6.2 (primary), 1.7.0 (latest build + some older ones)
PC specs: HP desktop, Windows 10 Home 64-bit, Intel Core i7-7700 (3.60 GHz), 16 GB RAM, 1 TB HDD + 128 GB SSD, Intel HD Graphics 630
Celestia versions: 1.5.1, 1.6.1, 1.6.2 (primary), 1.7.0 (latest build + some older ones)
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Topic authoronetwothree
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- SevenSpheres
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Just tested, doesn't work.
Stock 1.6.2-beta2 with locations enabled:
Test build from this thread + ring_locs.ssc from CelestiaContent, with locations enabled:
IMO backporting the new location types to 1.6.2 isn't necessary; all that needs to be done now is to update the changelog, update the "INSTALLING IN UNIX AND LINUX" section of the readme file, update data (I need to get around to doing that), and possibly fix this bug.
Stock 1.6.2-beta2 with locations enabled:
Test build from this thread + ring_locs.ssc from CelestiaContent, with locations enabled:
IMO backporting the new location types to 1.6.2 isn't necessary; all that needs to be done now is to update the changelog, update the "INSTALLING IN UNIX AND LINUX" section of the readme file, update data (I need to get around to doing that), and possibly fix this bug.
My Addons: viewtopic.php?f=23&t=19978 • Contributing to development as much as I can • Discord server admin
PC specs: HP desktop, Windows 10 Home 64-bit, Intel Core i7-7700 (3.60 GHz), 16 GB RAM, 1 TB HDD + 128 GB SSD, Intel HD Graphics 630
Celestia versions: 1.5.1, 1.6.1, 1.6.2 (primary), 1.7.0 (latest build + some older ones)
PC specs: HP desktop, Windows 10 Home 64-bit, Intel Core i7-7700 (3.60 GHz), 16 GB RAM, 1 TB HDD + 128 GB SSD, Intel HD Graphics 630
Celestia versions: 1.5.1, 1.6.1, 1.6.2 (primary), 1.7.0 (latest build + some older ones)
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Topic authoronetwothree
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Topic authoronetwothree
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gironde
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Is there a difference between lua5.1.dll in celestia 1.6.1 (172ko for mine) and lua51.dll (683ko) in celestia 1.6.2.
Curiously, the results with Lua Universal Tools are not the same. (with the same files)
celestia 1.6.1 or EP V3
celestia 1.6.2
The box elevators are gone.
Why such a size difference between the 2 dll files ?

Curiously, the results with Lua Universal Tools are not the same. (with the same files)
celestia 1.6.1 or EP V3
celestia 1.6.2
The box elevators are gone.
Why such a size difference between the 2 dll files ?

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Topic authoronetwothree
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In 1.6.2 I use luajit instead of plain lua 5.1. It's faster.
Your issue with scroll bars is very interesting, I don't think it's caused by lua51.dll, something else is to blame.
Added after 15 minutes 30 seconds:
You can replace lua51.dll in 1.6.2 using the version from 1.6.1 and check if you have scrollbars.
Added after 12 minutes 18 seconds:
Checked both LUA implementations - no difference.
Your issue with scroll bars is very interesting, I don't think it's caused by lua51.dll, something else is to blame.
Added after 15 minutes 30 seconds:
You can replace lua51.dll in 1.6.2 using the version from 1.6.1 and check if you have scrollbars.
Added after 12 minutes 18 seconds:
Checked both LUA implementations - no difference.
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