Celestia 1.7.0 Development Thread

The place to discuss creating, porting and modifying Celestia's source code.
john71
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Post #321by john71 » 30.04.2019, 14:06

Yes, I wrote about it a few weeks ago. This is the same problem. :think:

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Post #322by Lafuente_Astronomy » 30.04.2019, 14:08

Well, if any, the devs might not be focusing on that right now. Hopefully they will soon. If I remember, they are focusing on making a proper database for an Universal Object Identifier for Celestia right now. In short, they are making a catalog that is exclusive to Celestia and encompasses all objects in Celestia regardless of whatever real-life astronomical catalog they belong to. You can read about that in this thread: viewtopic.php?f=4&t=19521

Added after 21 seconds:
Then again, you can send them a message and inform them of this
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Post #323by john71 » 30.04.2019, 14:08

I have many cities on the surface of planets and moons, They just disappeared, both in the win and the qt version. :fie:

The win version has many other problems but the qt version works nicely - apart from this problem...

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Post #324by Lafuente_Astronomy » 30.04.2019, 14:09

Do the cities have model files of their own or are they just location identifiers?
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Post #325by john71 » 30.04.2019, 14:10

They have huge cmod files, hundreds of MB.

But this simple, very small cone won't work either.

Should I write to Onetwothree?

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Post #326by Lafuente_Astronomy » 30.04.2019, 14:12

john71 wrote:Should I write to Onetwothree?

Absolutely. He's one of the devs, and based on this thread's beginning, the current principal developer of Celestia 1.7.0 right now
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Post #327by john71 » 30.04.2019, 14:13

OK, thanks.

The problem is not the location, but the invisible cmod file. You can see the location, the right radius, but it is invisible...

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Post #328by Lafuente_Astronomy » 30.04.2019, 14:15

john71 wrote:OK, thanks.

You're absolutely welcome

john71 wrote:The problem is not the location, but the invisible cmod file. You can see the location, the right radius, but it is invisible...

Yup. It's made evident by "one1" appearing invisible
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Post #329by pirogronian » 30.04.2019, 15:41


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Post #330by Janus » 30.04.2019, 15:52

Just a quick note.

Commit 5471, current as of me writing this, lacks a ceres texture.
I copied the lores/medres testures from 5445, and it worked fine.
Someone might want to audit the base data for self consistency.


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Post #331by john71 » 30.04.2019, 16:37

pirogronian, Thanx, I will sign up.

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Post #332by onetwothree » 30.04.2019, 17:32

Janus wrote:Commit 5471, current as of me writing this, lacks a ceres texture.

We aware of this. Will fix it with better version when it's ready.

Added after 2 hours 18 minutes:
john71 wrote:There is definitely a problem with surface features in the new build.

I have fixed Celestia to show them. But they are shown only if their parent body is visible. Is such behaviour is ok for everybody?

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Post #333by Lafuente_Astronomy » 30.04.2019, 21:53

Well, it's alright. The objects look better with their parent body present anyway
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Post #334by john71 » 01.05.2019, 11:09

onetwothree,
I have fixed Celestia to show them. But they are shown only if their parent body is visible. Is such behaviour is ok for everybody?

Thank you very much! :clap:

Visible parent bodies are OK, but I use a lot of invisible barycenters to build multiple star systems.

I hope it cannot be a problem!

Also I would like to point out, that a lot of my planets are in fact moons orbiting a gas giant...

The cities are on the moons...

Where can we download a windows version to test?

Nice work by the way!

Added after 4 minutes 49 seconds:
Also we should test Dyson-spheres with inner surfaces (inner oceans).

I built some megastructures around stars too, literally on their surface.

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Post #335by onetwothree » 01.05.2019, 12:06

john71 wrote:Visible parent bodies are OK, but I use a lot of invisible barycenters to build multiple star systems.

I hope it cannot be a problem!

This change affects only surface features. Nothing else.

john71 wrote:Where can we download a windows version to test?

It's not built yet, I want to wait a bit to gather feedback, maybe somebody unhappy with such change.

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Post #336by john71 » 01.05.2019, 16:16

onetwothree, Here is another bug.

Maybe it is the same problem.

Large cmod objects around stars (megastructures) are also invisible.

Here is an ssc file (problem2). If you search for one2 in the Solar System, you will find it, but the cmod file is invisible - again.

problem2.7z
(7.45 KiB) Downloaded 9 times

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Post #337by onetwothree » 02.05.2019, 09:01

This regression is fixed as well. But Celestia has another bug with such objects - you have your dyson sphere around the Sun, you select the Sun and go to it and you don't see it. 1.6.1 has this bug too.

On the other hand - maybe your one2.cmod just have an outer sphere?

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Post #338by john71 » 02.05.2019, 11:14

Nice! :clap:

Yes, you need another sphere to have an inner surface.

Try this Dyson-sphere from Motherload, it has inner surface:

http://www.celestiamotherlode.net/creators/sbowers/impossibledyson.zip

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Post #339by onetwothree » 03.05.2019, 19:43

A new win32/64 snapshots are published to https://dl.bintray.com/celestia/celestia-builds/ (only main binaries are updated as data and tools saw no changes since the previous release).

Not so many changes comparing to other releases:
* Build instructions updated (guys I really urge you to build yourself :))
* Regression causing invisibility of "diffuse" and "surface feature" objects was fixed
* Planet rings if present are rendered much faster

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Post #340by cartrite » 03.05.2019, 20:39

I tried the new commit and there still seems to be a problem. I tried john71's problem file for surface features.

05042019a.jpg


Added after 1 minute 11 seconds:
The other problem files were also invisible.
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