CELESTIA IN THE FUTURE

The place to discuss creating, porting and modifying Celestia's source code.
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SpaceFanatic64
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Post #101by SpaceFanatic64 » 22.02.2019, 22:52

Actually, you can. If you know what you're doing, you can get creative!
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Joey P. M
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Post #102by Joey P. » 24.02.2019, 07:19

We need to work on Celestia. We also need a mobile version. Celestia is going to die if it has too many flaws.
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Lafuente_Astronomy
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Post #103by Lafuente_Astronomy » 24.02.2019, 15:14

Joey P. wrote:We need to work on Celestia. We also need a mobile version. Celestia is going to die if it has too many flaws.

Agreed. In today's world, more and more people are spending time on their phones. A Celestia app that is compatible with both iOS and Andriod would be useful indeed

Also, regarding improvement in Celestia, there's a beta version of 1.7.0 that you can download. While it does not have all the features, it already shows some improvements over 1.6.1, such as the final area being around 4-5 million Mega-parsecs rather than 3 million, accurate star color, audio-playing(which I'm still figuring out how to make it work), and a few others. I'm truly looking forward to the next development of 1.7.0, because who knows, it will go beyond any expectations
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onetwothree
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Post #104by onetwothree » 25.02.2019, 11:18

Lafuente_Astronomy wrote:audio-playing(which I'm still figuring out how to make it work

It's removed actually and awaits for proper implementation.

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Lafuente_Astronomy
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Post #105by Lafuente_Astronomy » 25.02.2019, 13:14

onetwothree wrote:Unread post #104by onetwothree » Today, 19:18

Lafuente_Astronomy wrote:
audio-playing(which I'm still figuring out how to make it work

It's removed actually and awaits for proper implementation.

Oh, no wonder I cannot find a way to make it work. It's ok though, I think more important improvements are needed, like the Virtual Textures and (hopefully) the increase of the allowable Star space to the Mega-Parsecs level
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