Celestia 1.7.0 - code changes

The place to discuss creating, porting and modifying Celestia's source code.
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Alexell M
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Post #21by Alexell » 04.12.2017, 13:47

  • Updated asteroid catalog
  • Updated comet catalog
  • Updated Solar System catalog
  • Updaded texures & binary cmod models for some asteroids & comets
  • Added Visible Open Clusters and Candidates Catalog
  • Added new textures & binary cmod models for some asteroids & comets
  • Added Dwarf Planets with satellites
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Alexell M
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Post #22by Alexell » 28.05.2018, 23:06

Source code updates in the last few months:
  • Lua 5.2 fixes
  • Added OK button to preference dialog
  • Fixed eigen library to remove warnings
  • Added QT forms translation support
  • Automake fixes
  • Fixed panning bug on QT
  • Added sorting by "Name" to DSO and Star Browsers
  • Added Lua compatibility with 5.2 & 5.3 on Linux
  • Introdiced CelestiaCoreApplication class, subclass of CelestiaCore
  • Fix many glew related undefined references
  • Rewritten simple audio playback support in .cel/.celx scripts using QT. Now it works correctly on Windows and Linux.
  • Updated language template & files
  • Added new Celestia binary for tests: https://celestia.alexell.ru/1.7.0/
Admin of celestia.space
PC: Intel Core i7-8700 @ 3.20GHz, SSD, 16 Gb RAM, NVIDIA GeForce GTX 1080, Creative Sound Blaster ZxR. Windows 10 x64.
Phone: iPhone 7 Plus 128 Gb. iOS 11.
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Topic author
Alexell M
Site Admin
Posts: 275
Joined: 07.10.2010
Age: 24
With us: 7 years 8 months
Location: Moscow, Russia
Contact:

Post #23by Alexell » 06.06.2018, 11:49

  • Fixed playback pause and cel script playback.
  • Fix the most serious fixes found by coverity (resource leaks, null pointers dereference and other).
Admin of celestia.space
PC: Intel Core i7-8700 @ 3.20GHz, SSD, 16 Gb RAM, NVIDIA GeForce GTX 1080, Creative Sound Blaster ZxR. Windows 10 x64.
Phone: iPhone 7 Plus 128 Gb. iOS 11.
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