Celestia 1.7.0 for OS X available here

The place to discuss creating, porting and modifying Celestia's source code.
Croc M
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Post #21by Croc » 13.08.2016, 13:40

Cham wrote:The only apparent differences from 1.6.1 are the fading orbits (which is pretty cool, by the way). Sagegami, check the edit 2 of my first message above.

In version 1.7.0 more comfortable Celestial browser.


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Post #22by catwrings » 23.01.2017, 10:55

I tried Cham's release on my system: macos 10.12.2, intel hd graphics 3000 350 MB.

It effectively does not crash when reaching a memory threshold as the 32 bit version, but it crashes on:
* loading non-VT textures 8k and above (a problem I also have on official 1.6.1);
* SPICE files *.bsp (I don't know SPICE, I just understood these are related to SPICE and that the application crashes on add-ons using them, I had to remove JohnVV's ISON and SidingSpring add-ons).

It also has this problem: when I ctrl-click on a planet (the equivalent of right click on windows), most of the times his star is selected and the menu for the star appears (e.g. I ctrl-click on earth and the Sun get selected), then after using the menu, the planet is selected again.

If anyone experienced one of these problems and found a solution, pleease reply!

Anyway, great release. The new orbits are quite better.

John Van Vliet
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Post #23by John Van Vliet » 25.01.2017, 20:43

to use the spice files celestia needs to be built WITH that support

and is very easy to do

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Post #24by codrinb » 13.02.2018, 19:51

I have a few questions, as I am confused by the number of code repositories and builds for Celestia

Is the latest code at https://github.com/CelestiaProject/Celestia?

Can it be use to do a Mac build and if yes, what is the process?

Why not make full use of github.com features, such as tags and releases?

The Celestia binaries for all OS variants could then be nicely hosted on github.com. See this nice example:

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