Porting to Iphone/ipod Touch

The place to discuss creating, porting and modifying Celestia's source code.
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SpyroTDR
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Porting to Iphone/ipod Touch

Post #1by SpyroTDR » 18.07.2008, 13:24

Hi All,

I am a registered iphone Developer and am interested in porting the source code to the iphone/ipod touch. I have used Celestia for many years and think it is an invaluable piece of software to have.
I am posting to simply ask if anyone who is also part of the Apple SDK community would like to help on this port via each person having a section to port then compiling the source at the end to build the app.

Any replies welcome.

-A

ElChristou
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Re: Porting to Iphone/ipod Touch

Post #2by ElChristou » 18.07.2008, 14:23

Celestia on iphone!? Won't the screen be too small to take advantage of Celestia?? (I already find my 1680x1050 small :x)
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Topic author
SpyroTDR
Posts: 3
Joined: 18.07.2008
Age: 34
With us: 12 years 4 months
Location: United Kingdom

Re: Porting to Iphone/ipod Touch

Post #3by SpyroTDR » 18.07.2008, 14:38

It won't be used as your main Celestia viewer. It will be used for an on-the-go experience, at work or out and about. It will have to be cut down a bit however.

ElChristou
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Re: Porting to Iphone/ipod Touch

Post #4by ElChristou » 18.07.2008, 15:01

SpyroTDR wrote:It won't be used as your main Celestia viewer. It will be used for an on-the-go experience, at work or out and about. It will have to be cut down a bit however.

That's for sure! Now the question is still open even on-the-go; imagine you are in a conference, talk to guys who don't know Celestia and say:

"wait, got it on my iphone; look see the small blue dot? it's the earth; look at this magnificent 32k VT! and what about this 128k normalmap?? Incredible isn't it?? Look I point on Sirius... wait... fu%# my finger is too big so select it... etc... "

Ok, ok, this conversation is stupid but you see what I mean?

And what do you mean by "will have to be cut down a bit"?
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Topic author
SpyroTDR
Posts: 3
Joined: 18.07.2008
Age: 34
With us: 12 years 4 months
Location: United Kingdom

Re: Porting to Iphone/ipod Touch

Post #5by SpyroTDR » 18.07.2008, 15:48

You do realise you can zoom in on the iphone right?

Cutting it down will mean keeping as many bells and whistles as I can, but realise the Power VM GPU is not exactly the worlds fastest GPU. It would run Celestia, but it won't look how an iMAC or PC will.

ElChristou
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Re: Porting to Iphone/ipod Touch

Post #6by ElChristou » 18.07.2008, 16:22

SpyroTDR wrote:You do realise you can zoom in on the iphone right?

Oops, what stupid I'm! I completely forgot this point... :oops:

SpyroTDR wrote:Cutting it down will mean keeping as many bells and whistles as I can, but realise the Power VM GPU is not exactly the worlds fastest GPU. It would run Celestia, but it won't look how an iMAC or PC will.

So in a few words, you want to hack down hundreds/thousands of hours of hard work involving high mathematic and physics ???
... you must be a VERY talented coder... 8O
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halkun
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Re: Porting to Iphone/ipod Touch

Post #7by halkun » 27.08.2008, 01:54

Not only this, the iPhone SDK is incompatible with GPL, and you are not allowed to run scripts within you iPhone app. Try making a roguelike game first....

Niciaf
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Re: Porting to Iphone/ipod Touch

Post #8by Niciaf » 15.07.2009, 07:09

I think this would be an excellent application on the iPhone,
and should work well, have a look at google earth that runs sweet on the screen!
If I could code this is what I'd be doing...........


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