BepiColombo

All about models for Celestia. How-to, programs, work in progress...
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John Van Vliet
Posts: 2837
Joined: 28.08.2002
With us: 19 years 3 months

BepiColombo

Post #1by John Van Vliet » 05.10.2021, 00:18

Working on a BepiColombo mesh from the ESA web site
finally got the textures to render in the UV mapped *.obj file

Now on to breaking it apart into 3 obj files and converting them into *.cmod 's

BpCol.png

BpCol1.png

BpCol2.png


in the meantime on to the SPICE kernels
Last edited by John Van Vliet on 05.10.2021, 15:21, edited 1 time in total.

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Topic author
John Van Vliet
Posts: 2837
Joined: 28.08.2002
With us: 19 years 3 months

Post #2by John Van Vliet » 07.10.2021, 00:01

This is a beta testing early release of the SPICE add on for the BepiColombo mission

BpCol3.png

BpCol4.png

BpCol5.png


The zip file ( 59.3 Meg )
https://drive.google.com/file/d/1teLFyAFl35x7zREIWADXTlrqop6XmGDT/view?usp=sharing


I am still working on the final touches so there will be an update to this


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