Specular maps and Normalmaps together

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Topic author
cartrite
Posts: 1778
Joined: 15.09.2005
With us: 14 years 1 month
Location: Pocono Mountains, Pennsylvania, USA

Post #21by cartrite » 22.03.2019, 10:59

I wouldn't call it bad code. Just incomplete. From what I remember, Chris L. was in the process of implementing open gl2 but never finished. He and others went on to other things and development came to a standstill. Glad to see Celestia is alive again.

Back then, gl2 was the thing. Now we got gl4. :wink:

While doing this, I was running commands on the src folder. One was grep - Ri glBegin. About a page and a half. Lot less then I thought. That would need to go and replaced with gl es. And to get Android or IOS, you apparently need ogl es. But I hope the desktop versions stick around too.
Toshiba Satellite P875=S7200 laptop, Intel i5 processor 2.5 ghz 6 gb ram, Graphics Intel(R) HD Graphics 4000 openSUSE Leap42.3
and Tumbleweed


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