Wrong texture resolution display in render drop down menu

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Marco Klunder
Posts: 180
Joined: 20.02.2008
Age: 57
With us: 11 years 9 months
Location: The Netherlands

Wrong texture resolution display in render drop down menu

Post #1by Marco Klunder » 29.11.2009, 10:56

Using the celestia:settextureresolution(number:resolution) from within a CELX script, the texture resolution can be changed.
Although the texture resolution changes indeed when using this method, the texture resolution display in the render drop-down menu still displays the previous texture resolution. (Celestia v1.6.0+)
Marco Klunder
email: [email protected]
Windows7 Ultimate, PD 3.0 GHz, 2 GB of RAM, Nvidia GeForce 6700 XL
Celestia161 / SVN + Lua Edu Tools v1.2 Beta9 and Celestia160-ED

Vincent
Posts: 1356
Joined: 07.01.2005
With us: 14 years 11 months
Location: Nancy, France

Re: Wrong texture resolution display in render drop down menu

Post #2by Vincent » 29.11.2009, 11:22

Marco,

I guess you're refering to the Windows version.
Actually, what you're pointing out for texture resolution is also true for some other elements of the Render menu.
(antialiasing, star style, ambient light, automag). These items are indeed not refreshed when a change is made
from a celx script.

How about the Mac and Linux versions ?
Are these menu items refreshed whenever a change is made from a celx script ?
@+
Vincent

Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3

Avatar
Topic author
Marco Klunder
Posts: 180
Joined: 20.02.2008
Age: 57
With us: 11 years 9 months
Location: The Netherlands

Re: Wrong texture resolution display in render drop down menu

Post #3by Marco Klunder » 29.11.2009, 11:41

Indeed it's a windows based version of Celestia.
I don't know about other OS versions.
Marco Klunder
email: [email protected]
Windows7 Ultimate, PD 3.0 GHz, 2 GB of RAM, Nvidia GeForce 6700 XL
Celestia161 / SVN + Lua Edu Tools v1.2 Beta9 and Celestia160-ED


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