Yet Celestia 1.6.0

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Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 16 years 3 months

Yet Celestia 1.6.0

Post #1by danielj » 09.11.2009, 23:53

My solarsys.ssc is like this:
"Mercury" "Sol"
{
Texture "Mercury.7.08.ctx"
Radius 2440

CustomOrbit "vsop87-mercury"

# Overridden by CustomOrbit
# EllipticalOrbit {
# Period 0.2408
# SemiMajorAxis 0.3871
# Eccentricity 0.2056
# Inclination 7.0049
# AscendingNode 48.33167
# LongOfPericenter 77.456
# MeanLongitude 252.251
# }

BodyFrame { EquatorJ2000 {} }
CustomRotation "iau-mercury"

# Overridden by CustomRotation
# UniformRotation
# {
# Period 1407.509405
# Inclination 28.55
# AscendingNode 11.01
# MeridianAngle 329.548
# }

Albedo 0.06
}

AltSurface "limit of knowledge" "Sol/Mercury"
{
Texture "mercury_messenger.*"
OverlayTexture "mercury-lok-mask.png"
}

But Mercury,in the normal texture,is a bland sphere and in limit of knowledge,I have some features named but "invisible".
If I change the normal texture for mercury.*,the result is the same.What?s wrong?

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John Van Vliet
Posts: 2712
Joined: 28.08.2002
With us: 17 years 3 months

Re: Yet Celestia 1.6.0

Post #2by John Van Vliet » 10.11.2009, 08:57

--- edit ---
Last edited by John Van Vliet on 20.10.2013, 08:40, edited 1 time in total.

Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 16 years 3 months

Re: Yet Celestia 1.6.0

Post #3by danielj » 10.11.2009, 13:01

I know that, but even the default Celestia texture is not showing off...

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John Van Vliet
Posts: 2712
Joined: 28.08.2002
With us: 17 years 3 months

Re: Yet Celestia 1.6.0

Post #4by John Van Vliet » 16.11.2009, 21:31

--- edit ---
Last edited by John Van Vliet on 20.10.2013, 08:36, edited 1 time in total.

Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 16 years 3 months

Re: Yet Celestia 1.6.0

Post #5by danielj » 17.11.2009, 00:39

Well,it appears that you didn?t understand very much...
I want to use your VT texture as a DEFAULT texture and the Steve Albers texture (derived from the last Messenger flight) as the altsurface texture.
Can you understand now?
The texture that is INCLUDED with Celestia 1.6.0 FINAL is not being shown off.

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John Van Vliet
Posts: 2712
Joined: 28.08.2002
With us: 17 years 3 months

Re: Yet Celestia 1.6.0

Post #6by John Van Vliet » 17.11.2009, 03:12

--- edit ---
Last edited by John Van Vliet on 20.10.2013, 08:35, edited 1 time in total.

Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 16 years 3 months

Re: Yet Celestia 1.6.0

Post #7by danielj » 17.11.2009, 15:47

Everyting is all right,now,I moved everything to textures>hires,but where can I find the LOK mask?It is not included in the addon.

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John Van Vliet
Posts: 2712
Joined: 28.08.2002
With us: 17 years 3 months

Re: Yet Celestia 1.6.0

Post #8by John Van Vliet » 17.11.2009, 22:51

--- edit ---
Last edited by John Van Vliet on 20.10.2013, 08:34, edited 1 time in total.

Topic author
danielj
Posts: 1477
Joined: 15.08.2003
With us: 16 years 3 months

Re: Yet Celestia 1.6.0

Post #9by danielj » 18.11.2009, 15:30

Sorry for the mistake.


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