Asteroids repository (25 objects - 2 textures packs)

The home for finished/released addons.
Topic author
ElChristou
Posts: 3808
Joined: 04.02.2005
With us: 12 years 11 months

Asteroids repository (25 objects - 2 textures packs)

Post #1by ElChristou » 29.09.2005, 23:39

Hi,

From time to time I will put here for download some fictional asteroids...
They are completly free, you can do whatever you want with them.
They will be released as it, without textures, just the 3ds file.

Image

148 ko - Download

*******

Image

324 ko - Download

*******

Image

84 ko - Download


*******
A long one...
Image

468 ko - Download

*******

Image

196 ko - Download

*******

Image

196 ko - Download

*******

Image

116 ko - Download

*******

This one has some poly artefacts...

Image

340 ko - Download

*******

Also some poly artefacts...

Image

368 ko - Download

*******

Also some poly artefacts...

Image

628 ko - Download

*******

Image

124 ko - Download

*******

Image

280 ko - Download

*******
*******
*******


Here, find some textures to map those models:

Textures Pack 1 - 1k textures - (5,7 Mo)

Textures Pack 2 - 2k textures - (23,8 Mo)
In this pack, 9 subttle modifications of texture A.png taken as a reference layer.


*******
*******
*******

Below some new Cmod of real bodies, with fictional textures and without the nasty seam :wink:.

Another Bacchus

Image

CMOD - (archive: 865 ko)
Download

*******


Another Geographos

Image

CMOD - (archive: 680 ko)
Download

*******

Another Golevka

Image


CMOD - (archive: 735 ko)
Download

*******

Another Ky26

Image

CMOD - (archive: 963 ko)
Download

*******

Another Kleopatra

Image

CMOD - (archive: 950 ko)
Download

*******

Another Castalia

Image

CMOD - (archive: 1,1 Mo)
Download


*******
*******
*******

Here are Cham's last models:

Download complete pack (4 models - 2 textures) aprox 10 mo (those are high poly number models)

Download Another model with craters

Download (Cmod+textures, 4,2Mo)

Download Another Toutatis (1Mo)


*******
*******
*******
Last edited by ElChristou on 03.03.2007, 10:48, edited 22 times in total.
Image

jestr
Posts: 612
Joined: 14.09.2003
With us: 14 years 4 months
Location: Bridgwater,UK

Post #2by jestr » 29.09.2005, 23:41

Hi Chris cool idea,I think the models would be better as a cmod file ,otherwise you tend to get a nasty seam running down 180 degree longitude line,Jestr

Topic author
ElChristou
Posts: 3808
Joined: 04.02.2005
With us: 12 years 11 months

Post #3by ElChristou » 29.09.2005, 23:49

jestr wrote:Hi Chris cool idea,I think the models would be better as a cmod file ,otherwise you tend to get a nasty seam running down 180 degree longitude line,Jestr


Well this one is ok in Celestia (I will test them) and in 3ds the user is able to map it as he want...
Image

Dollan
Posts: 1152
Joined: 18.12.2003
Age: 47
With us: 14 years
Location: Havre, Montana

Post #4by Dollan » 29.09.2005, 23:54

Hey, very cool! Thanks!

...John...
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan

jestr
Posts: 612
Joined: 14.09.2003
With us: 14 years 4 months
Location: Bridgwater,UK

Post #5by jestr » 30.09.2005, 00:16

Chris,actually the problem is only noticeable in Celestia,if you give the asteroid a texture (not a problem with the texture itself though).Cheers,Jestr

Topic author
ElChristou
Posts: 3808
Joined: 04.02.2005
With us: 12 years 11 months

Post #6by ElChristou » 30.09.2005, 02:56

jestr wrote:Chris,actually the problem is only noticeable in Celestia,if you give the asteroid a texture (not a problem with the texture itself though).Cheers,Jestr


Ok, I will make a try... but even in this case, I will let users to do the cmod conversion after mapping... the goal is to propose asteroids, rocks and dust, then each one will have to do the mapping depending his necessity and taste...
Image

Topic author
ElChristou
Posts: 3808
Joined: 04.02.2005
With us: 12 years 11 months

Post #7by ElChristou » 30.09.2005, 21:15

New entries...

To everybody, if you do something with those models I will be happy to see some shots of the result of course... :wink:

Bye
Image

Topic author
ElChristou
Posts: 3808
Joined: 04.02.2005
With us: 12 years 11 months

Post #8by ElChristou » 01.10.2005, 13:50

jestr wrote:...you tend to get a nasty seam running down 180 degree longitude line...


Image

I have done several test and I don't get the seam on those models... perhaps it will appear on model with a much higher number of poly?
Image

Avatar
Cham M
Posts: 4331
Joined: 14.01.2004
Age: 53
With us: 14 years
Location: Montreal

Post #9by Cham » 01.10.2005, 15:00

The textuures are very hard to map on those guys. There are many kind of texture distortions which are visible on them.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Topic author
ElChristou
Posts: 3808
Joined: 04.02.2005
With us: 12 years 11 months

Post #10by ElChristou » 01.10.2005, 19:55

Cham wrote:The textuures are very hard to map on those guys. There are many kind of texture distortions which are visible on them.


Yep... but I think with a bit of imagination, one can use this to do something cool... but yes it's not so easy...
Image

Avatar
Cham M
Posts: 4331
Joined: 14.01.2004
Age: 53
With us: 14 years
Location: Montreal

Post #11by Cham » 03.10.2005, 15:32

I've tried the models with some textures mapped on them. The seam is visible on all the previous asteroids, but it's subtle and hard to find. However, it strikes my eyes when I don't expect it, while rotating around the object. The cmod version has the same problem. This is an annoying problem with most asteroid models in Celestia. I don't know what to do in the modeler to remove it. It even doesn't show in the modeler. :(
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Topic author
ElChristou
Posts: 3808
Joined: 04.02.2005
With us: 12 years 11 months

Post #12by ElChristou » 03.10.2005, 19:47

Cham wrote:I've tried the models with some textures mapped on them. The seam is visible on all the previous asteroids, but it's subtle and hard to find. However, it strikes my eyes when I don't expect it, while rotating around the object. The cmod version has the same problem. This is an annoying problem with most asteroid models in Celestia. I don't know what to do in the modeler to remove it. It even doesn't show in the modeler. :(


In all case that cannot be a problem of models or textures, we need Chris to enlighten us on this...
Image

Topic author
ElChristou
Posts: 3808
Joined: 04.02.2005
With us: 12 years 11 months

Post #13by ElChristou » 10.10.2005, 00:55

New entries :)
Bye
Image

Tanketai
Posts: 86
Joined: 06.01.2005
With us: 13 years
Location: Brasil

Post #14by Tanketai » 10.10.2005, 01:07

I was just wondering about the last (10th by now) asteroid. It's surface looks like wind or water eroded. What are the erosion mechanisms in space? (solar radiation and wind, impacts?) And do they erode an asteroid homogenously?
"There's nothing beyond the sky. The sky just is, it goes on and on, and we play all of our games beneath it."

Avatar
Cham M
Posts: 4331
Joined: 14.01.2004
Age: 53
With us: 14 years
Location: Montreal

Post #15by Cham » 10.10.2005, 01:12

Those asteroids are purely fantasy. Look at the ninth one. Looks like an old piece of dead tree to me, not a rock. They may be used in some Flash Gordon addon, however ;-)
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Topic author
ElChristou
Posts: 3808
Joined: 04.02.2005
With us: 12 years 11 months

Post #16by ElChristou » 10.10.2005, 03:47

Tanketai, Cham,

All wrong, the last ones are some kind of metalic core from bigger bodies... all mineral part has gone in dust during many thousand years of impacts in an asteroid belt... ...no? it cannot be? :oops:
Image

Avatar
Cham M
Posts: 4331
Joined: 14.01.2004
Age: 53
With us: 14 years
Location: Montreal

Post #17by Cham » 10.10.2005, 03:52

El Christou,

there are lots of polygons viisible on the last onbe. I don't like it. It's crude. Should be smoother.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

Topic author
ElChristou
Posts: 3808
Joined: 04.02.2005
With us: 12 years 11 months

Post #18by ElChristou » 10.10.2005, 11:46

Cham wrote:El Christou,

there are lots of polygons viisible on the last onbe. I don't like it. It's crude. Should be smoother.


Yep I know :oops:
Indeed they are some test, I'm trying to do complex with the minimum of poly.... I fact the last ones need some long hand adjustements at vertex level, and I don't have time for this...

Later I will release one full of triangles... so prepare you for not screaming :wink:
Image

Topic author
ElChristou
Posts: 3808
Joined: 04.02.2005
With us: 12 years 11 months

Post #19by ElChristou » 10.10.2005, 15:28

ElChristou wrote:Tanketai, Cham,

All wrong, the last ones are some kind of metalic core from bigger bodies... all mineral part has gone in dust during many thousand years of impacts in an asteroid belt... ...no? it cannot be? :oops:


And what about the last one for a comet?? can't be?
Image

Avatar
Cham M
Posts: 4331
Joined: 14.01.2004
Age: 53
With us: 14 years
Location: Montreal

Post #20by Cham » 10.10.2005, 15:33

Nope. Comets are balls of dust retained by the low self gravity of the comet. We already have some nice examples of real comets, and they don't look like your model at all.
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"


Return to “Add-on releases”

Who is online

Users browsing this forum: 1 guest