SPICE-Mercury to Neptune

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John Van Vliet
Posts: 2710
Joined: 28.08.2002
With us: 17 years 2 months

SPICE-Mercury to Neptune

Post #1by John Van Vliet » 07.02.2012, 02:06

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Last edited by John Van Vliet on 19.10.2013, 03:08, edited 2 times in total.

DOJOMO
Posts: 49
Joined: 10.08.2005
With us: 14 years 3 months

Re: SPICE-Mercury to Neptune

Post #2by DOJOMO » 07.02.2012, 11:15

Hello John,
Multiple thanks. I have yet to download the bsp files and try it out but your fine work is very much appreciated.

David.
Celestia svn 5178
Sony Vaio VPCF12c5E laptop Intel(R) Core(TM) i5 CPU M 450 @ 2.4GHz, 500gb hard drive, 1Gb nvidea GeForce GT 330M GPU Open GL 2.0, Windows 7 Professional 64 bit. Fully updated.

DOJOMO
Posts: 49
Joined: 10.08.2005
With us: 14 years 3 months

Re: SPICE-Mercury to Neptune

Post #3by DOJOMO » 07.02.2012, 16:23

Hello John
I've installed the addon and it works really well. One particular benefit is that my FPS, with all orbits showing, is up in the mid 30's. I wonder why?

The June 2012 Venus Transit is closer to the published prediction which was my particular interest. I thought I might try to calculate "the size of the Solar System" attempted by the Cook transit measurements in 1769. The installed Spice kernals don't reach back to that time so another transit will have to suffice.

A minor point:-
The earth and moon textures in the ssc have .png extensions and I've changed these to .*

Regards, David.
Celestia svn 5178
Sony Vaio VPCF12c5E laptop Intel(R) Core(TM) i5 CPU M 450 @ 2.4GHz, 500gb hard drive, 1Gb nvidea GeForce GT 330M GPU Open GL 2.0, Windows 7 Professional 64 bit. Fully updated.

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Topic author
John Van Vliet
Posts: 2710
Joined: 28.08.2002
With us: 17 years 2 months

Re: SPICE-Mercury to Neptune

Post #4by John Van Vliet » 07.02.2012, 21:27

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