FarGetaNik wrote:I know Celestia is capable of that, why haven't I seen an addon yet? There are no sprite nebulae in default (except globular clusters and galaxies themselves if you count that). So how to use them?
The problem with sprites nebulae in Celestia 1.6.1 is that they are still rendered as a very luminous pixel while you are standing very very far away from the model. The sprites do not fade away with distance. The special Celestia 1.7.0 for OS X that I published elsewhere on this forum had fixed this important bug. It's a pitty that this version never got published as the official version, especially since it's 64bit ! See this thread :
viewtopic.php?f=4&t=17423With Celestia 1.6.1, sprites nebulae could be used as SSC objects though, to represent small planetary nebulae for example.
Added after 4 hours 3 minutes:By inverting the colors of John's texture, I could get a nice variation. This is usefeull for more variety in a system :
Left side of the picture below is John's original texture, with a color blending at the SSC level only :
Code: Select all
Color [1 0.85 0.75]
BlendTexture true
Right part of the picture is the same texture, inverted, with a bit more contrast and same color blending :
(This looks a bit like a planet that have gone thermonuclear war and lost all of its atmosphere !

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"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"