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Posted: 15.01.2021, 07:28
by Anthony_B_Russo10
On Github

Posted: 15.01.2021, 17:24
by novaterra
Anthony_B_Russo10 wrote:On Github
Github, isn't it for developpers ? :eek:

Posted: 15.01.2021, 22:38
by Anthony_B_Russo10
All bug reports go on Github.

Posted: 18.01.2021, 10:36
by onetwothree
A new version for windows platform 1.6.2.2 is available, it fixes bookmark manager.

Posted: 18.01.2021, 21:19
by StarTrekking
Hi I am Gianluca from Italy, i have a 7 meters dome, i use Stellarium in fisheye mode.
Now with Celestia 1.6.2. Is possibile to use it in fisheye 360 mode ?

Posted: 18.01.2021, 21:40
by Anthony_B_Russo10
There is source code for a version with fisheye projection, but no release version.

Posted: 18.01.2021, 21:49
by StarTrekking
Where i find this source code ? Plese explain well. I don't have understood well.

Posted: 19.01.2021, 04:46
by Markerz
StarTrekking wrote:Is possibile to use it in fisheye 360 mode ?
well related code is merged to master branch. I've not written a tutorial for this. If you need to know how to do it, reach me via PM, I can probably help you set it up.

Posted: 02.02.2021, 19:08
by symaski62
hi :hi: cesletia 1.6.2.2 version OpenGL 1.1.0 version

windows 10 32 bits

2001 to 2021 20 year :biggrin:

i am french :wink:

Image

Image

Posted: 02.02.2021, 19:45
by SevenSpheres
symaski62 wrote:hi :hi: cesletia 1.6.2.2 version OpenGL 1.1.0 version

windows 10 32 bits

If this is meant to be a bug report, you can change the render path to OpenGL 2.0 (which is the default) by pressing Ctrl+V a few times.

Posted: 03.02.2021, 02:29
by symaski62
yes Ctrl+V TEST

CPU => yes intel(R) core(TM)2 6320 @ 1.86GHz
GPU => not

https://en.wikibooks.org/wiki/Celestia/Render_Paths

[*] Basic => yes :wink:
[*] Multitexture => not
[*] OpenGL Vertex Program => not
[*] OpenGL Vertex Program/Nvidia combiners (only on Nvidia graphics cards) => not
[*] OpenGL 2.0 => not

Image

Posted: 03.02.2021, 14:50
by onetwothree
You should install proper drivers for your videocard. You have default drivers which ship with windows and they don't support OpenGL.

Posted: 11.02.2021, 23:48
by Yarlan Zey
I noticed that the display looks much better now. The issue I have complained about elsewhere concerning the lack of color differentiation seems to have been addressed. Very much appreciated!

However, since logging on today I notice that the center function no longer works. You can choose an object as usual, but then pressing "C" or using the "Center" dialog button no longer does anything. So let's say I choose Proxima Centauri and then hit "G" to go there. I see what looks like a rear window view from a spacecraft as Sol dims and recedes into the distance. At the end it appears in Cassiopeia just as it should, but then there's no way to move the view at all. No matter what I do, center screen is always oriented towards the sun (or Earth). Selecting another object and centering on it does nothing, and neither does holding the left trackpad button and dragging.

I was trying to use the program on a tablet last night without a keyboard attached, so I don't know if that had anything to do with it.

Posted: 12.02.2021, 01:01
by SevenSpheres
Yarlan Zey wrote:However, since logging on today I notice that the center function no longer works. You can choose an object as usual, but then pressing "C" or using the "Center" dialog button no longer does anything. So let's say I choose Proxima Centauri and then hit "G" to go there. I see what looks like a rear window view from a spacecraft as Sol dims and recedes into the distance. At the end it appears in Cassiopeia just as it should, but then there's no way to move the view at all. Selecting another object and centering on it does nothing, and neither does holding the left trackpad button and dragging.

I was trying to use the program on a tablet last night without a keyboard attached, so I don't know if that had anything to do with it.

It sounds like your Celestia is "tracking" the Sun, i.e. keeping it at the center of the screen. If this is the case, you should see "Track Sol" at the bottom right of the screen. This can be toggled by pressing "T".

Also, you say you're using a tablet - are you using the desktop version of Celestia described in this thread, or the mobile version? If the latter, you should post in the appropriate thread for iOS or Android.

Posted: 26.02.2021, 10:34
by roninwolf1981
I have a question:

Will any and all files that are used by version 1.6.1 (ssc/stc/etc) work with version 1.6.2? I've since replaced the hard drive to my computer and installed a new operating system, and I haven't installed Celestia yet; previous hard drive had version 1.6.1 installed.

Posted: 26.02.2021, 12:36
by Gurren Lagann
They still work on 1.6.2. I rarely use the version, but from what i had seen from other people (and my fellow Mac users), it works just fine!

Posted: 07.04.2021, 12:33
by trappistplanets
is the render limet here bigger then 1.6.1?

Posted: 07.04.2021, 14:51
by SevenSpheres
trappistplanets wrote:is the render [limit] here bigger [than] 1.6.1?

The star render limit for all 1.6.x versions is the same - 10 million light-years.

Posted: 07.04.2021, 14:58
by trappistplanets
why does the dahm render limet even exist
why is celestia the only space sim that has a render limit?
anyway to remove the render limit all together so i can render a star system outside the observable universe?

Posted: 07.04.2021, 15:17
by SevenSpheres
trappistplanets wrote:why does the [damn] render [limit] even exist
There are technical reasons for this, which have been described elsewhere on the forum.

trappistplanets wrote:why is celestia the only space sim that has a render limit?
I doubt that's the case.

trappistplanets wrote:anyway to remove the render limit all together so i can render a star system outside the observable universe?
See my response in your thread on this topic.