Enhance Dying Sun

Discuss Celestia's features, adaptations and Addons for use in educational environments
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Fenerit M
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Joined: 26.03.2007
Age: 12
With us: 12 years 4 months
Location: Thyrrenian sea

Enhance Dying Sun

Post #1by Fenerit » 27.07.2009, 22:17

Hey Vincent, finally an avatar! C'mon sa va? Just an enhancement of default Dying Sun add-on. "old" Red Giant is replaced with an animate "gaseous-like" red star. (This was thought in jail...).

Image
Image

I don't post the video because is more huge in size of what can be directly seen in Celestia by downloading the zip file (1.6 Mb, mostly the two textures). All add-on's models haven't polys, just vertex (two are static sprites).

The star fade color from closest white to far red star without too much "points' emphatization" effect, even though the presence of Sol inside the red giant influence this behaviour, while whether placed elsewhere in space, it behaves not bad, free from Sol's light at center. A script for hiding Sol is required, but when I've attempt to build one, Dying_Sun add-on desappear from visibility window, yet whether I only write reference to script in Dying_Sun.lua file and the script is empty (Vincent?...).

I've uncomment some Mie/Lord (Darth? :lol: ) Rayleigh parameter which could be tested because acts on star in a interesting manner.

Note the second image: from the floor at 11 PM North West. Good night!
File here:
http://fenerit.webng.com/files/Enh_Dying_Sun.zip
Never at rest.
Massimo

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Chuft-Captain
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Re: Enhance Dying Sun

Post #2by Chuft-Captain » 28.07.2009, 10:17

Welcome back to the free world Fenerit. Just released??

Next Christmas, you better be a good boy... or you won't get any presents. :mrgreen:
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS

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Topic author
Fenerit M
Posts: 1880
Joined: 26.03.2007
Age: 12
With us: 12 years 4 months
Location: Thyrrenian sea

Re: Enhance Dying Sun

Post #3by Fenerit » 06.08.2009, 19:12

Chuft-Captain wrote:Welcome back to the free world Fenerit. Just released??

Next Christmas, you better be a good boy... or you won't get any presents. :mrgreen:

Thx, Chuft. Indee I'm a good boy! I've been assault and attacked by two drunken men, my defence has meet the police's arrival, so the guilty has been result ME! :evil: This is misfortune, not bad-boy attitude!
Never at rest.
Massimo

CelestiaFansInChina

Re: Enhance Dying Sun

Post #4by CelestiaFansInChina » 07.02.2013, 06:49

????????????G2V?????M?????

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Chuft-Captain
Posts: 1767
Joined: 18.12.2005
With us: 13 years 8 months

Re: Enhance Dying Sun

Post #5by Chuft-Captain » 08.02.2013, 22:59

CelestiaFansInChina wrote:????????????G2V?????M?????
--> BING translator --> "To be killed by the Sun? How he is G2V, and is a m-type stars."
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS

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John Van Vliet
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Re: Enhance Dying Sun

Post #6by John Van Vliet » 09.02.2013, 04:31

--- edit ---
Last edited by John Van Vliet on 18.10.2013, 11:54, edited 1 time in total.


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