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Posted: 03.01.2008, 19:20
by t00fri
So I am afraid I opened a can of worms at the beginning of this long and very active thread
Fridger wrote:Chris,
I was trying your latest cloud-shadow patch.
I am afraid this implementation is not satisfactory at all.
...
Bye Fridger
Posted: 03.01.2008, 19:43
by chris
t00fri wrote:So I am afraid I opened a can of worms at the beginning of this long and very active thread

Fridger wrote:Chris,
I was trying your latest cloud-shadow patch.
I am afraid this implementation is not satisfactory at all.
...
Yes. But now that you're done bug hunting, it's time for you to upgrade to an 8800GT
--Chris
Posted: 03.01.2008, 20:01
by t00fri
chris wrote:t00fri wrote:So I am afraid I opened a can of worms at the beginning of this long and very active thread

Fridger wrote:Chris,
I was trying your latest cloud-shadow patch.
I am afraid this implementation is not satisfactory at all.
...
Yes. But now that you're done bug hunting, it's time for you to upgrade to an 8800GT

--Chris
Certainly, this is overdue and I will not buy anything less than a G80. But I need a whole new machine to host the card and an excellent not too slow widescreen (24") ... Since I have my computers always custom built, I still need to do some research first. But in a month or two, I guess the system will be all new.
Cheers,
Fridger
Posted: 03.01.2008, 20:07
by t00fri
chris wrote:
Yes. But now that you're done bug hunting,...
--Chris
Unfortunately NOT!
I discovered a few days ago that the CVS code now breaks the VT display at high zoom BADLY. I have done nothing to my 64k VT's for Earth and 32k for Mars. So this is certainly a new "code-fix" effect!
I'll submit a concise bug report to the tracker, as soon as I got a little spare time. You may contemplate already what it could be... It's really disruptive once the zoom level is high enough (tiles are "vanishing" leaving black squares etc)
Bye Fridger
Posted: 04.01.2008, 01:01
by dirkpitt
Speaking of VT closeups, there's also the issue with VT boundary seams that I reported a bug on a while ago.
Posted: 04.01.2008, 21:45
by danielj
I SAY YOU,I SAY YOU!
Very soon,my computer will be the WORST of all forum.My problem is simple:MONEY.Surviving with scholarships (or sort of that) is not an easy task!It??s not easy to get ANY work,because I??m an Asperger,with several difficulties in social living together.The extra money is from lectures about Asperger??s syndrome.However is only about 50 dollars for each and I have one every 3 or 4 months,at most!
t00fri wrote:chris wrote:t00fri wrote:So I am afraid I opened a can of worms at the beginning of this long and very active thread

Fridger wrote:Chris,
I was trying your latest cloud-shadow patch.
I am afraid this implementation is not satisfactory at all.
...
Yes. But now that you're done bug hunting, it's time for you to upgrade to an 8800GT

--Chris
Certainly, this is overdue and I will not buy anything less than a G80. But I need a whole new machine to host the card and an excellent not too slow widescreen (24") ... Since I have my computers always custom built, I still need to do some research first. But in a month or two, I guess the system will be all new.
Cheers,
Fridger
Posted: 04.01.2008, 22:07
by Vincent
danielj wrote:I SAY YOU,I SAY YOU!!
Danielj,
You should really try this:
http://www.drugs-plaza.com/pictures/fun ... 20weed.jpg

Posted: 04.01.2008, 22:42
by t00fri
Or this
Ahem...Honi soit qui mal y pense...
Bye Fridger

Posted: 04.01.2008, 23:13
by danielj
Sorry,but I??m not kidding!
Posted: 04.01.2008, 23:25
by Vincent
danielj wrote:Sorry,but I??m not kidding!
Come on Daniel, this is a friendly joke.

Posted: 04.01.2008, 23:33
by danielj
Sorry,I misanderstood this as something offensive.It??s Asperger??s fault

Posted: 04.01.2008, 23:37
by t00fri
Vincent wrote:danielj wrote:Sorry,but I??m not kidding!
Come on Daniel, this is a friendly joke.

And my lady is far more charming than your guy
Cheers,
Fridger
Posted: 04.01.2008, 23:48
by Vincent
danielj wrote:Sorry,I misanderstood this as something offensive.It??s Asperger??s fault

No problem Daniel, I knew it was this good old Asperger's fault !

Anyway, it's good to see you joking and smiling !

t00fri wrote:And my lady is far more charming than your guy

Hey, Fridger, who's that charming lady ?

Posted: 04.01.2008, 23:58
by t00fri
Vincent wrote:t00fri wrote:And my lady is far more charming than your guy

Hey, Fridger, who's that charming lady ?

NO Idea! She just had the right glance into my direction

and I fell in love with the shape of her eyes ...
This is actually a good little example of the use of layers in GIMP. He he Bob!
Bye Fridger
Posted: 05.01.2008, 00:02
by Vincent
t00fri wrote:This is actually a good little example of the use of layers in GIMP.
Hey, my PS layers are by far more realistic:

Posted: 05.01.2008, 00:33
by t00fri
Vincent wrote:t00fri wrote:This is actually a good little example of the use of layers in GIMP.
Hey, my PS layers are by far more realistic:


Hmm.... my GIMP layers give LONGER cigars
Cheers,
Fridger
Posted: 05.01.2008, 00:46
by t00fri
Actually, this granny looks as if she's from northern Burma!? Mandalay region (Shan states...), I would guess.
F.
Posted: 12.01.2008, 21:48
by cartrite
I just did a cvs build with VS2005 and noticed that the Help OpenGL Info tab contains some more info. Not sure when this started.
Code: Select all
Vendor: NVIDIA Corporation
Renderer: GeForce 8600 GTS/PCI/SSE2/3DNOW!
Version: 2.1.2
GLSL version: 1.20 NVIDIA via Cg compiler
Max simultaneous textures: 4
Max texture size: 8192
Max cube map size: 8192
Point size range: 1.000000 - 63.375000
I wonder if this Max cube map size is what caused the blocks on the older cards.
cartrite
Posted: 12.01.2008, 21:59
by chris
cartrite wrote:I just did a cvs build with VS2005 and noticed that the Help OpenGL Info tab contains some more info. Not sure when this started.
Code: Select all
Vendor: NVIDIA Corporation
Renderer: GeForce 8600 GTS/PCI/SSE2/3DNOW!
Version: 2.1.2
GLSL version: 1.20 NVIDIA via Cg compiler
Max simultaneous textures: 4
Max texture size: 8192
Max cube map size: 8192
Point size range: 1.000000 - 63.375000
I wonder if this Max cube map size is what caused the blocks on the older cards.
cartrite
No, the cube map size has nothing to do with it. The code uses a cube map with 128x128 faces. I think the thing to do is just use dynamic cloud shadows for cube map cloud textures. This is very easy to implement and we don't need to do anything tricky.
--Chris
Posted: 12.01.2008, 22:01
by t00fri
My old FX5900Ultra card has Max cube map size =4096.
F.