News: 3D sound implementation in Celestia is on the way

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pirogronian
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Joined: 05.01.2018
With us: 9 months 14 days

News: 3D sound implementation in Celestia is on the way

Post #1by pirogronian » 18.09.2018, 21:01

As in the title, 3D sound implementation in Celestia is on the way. It uses OpenAL & ALUT.
What should be implemented in first Pull Request:

* Playing from small PCM fiels (*.vaw).
* Playing dynamically generated tone.
* Looping playback.
* Use as sound source any selectable Celestia object.
* Setting volume, gain etc per source.
* LUA interface for everything listed above.

What should be implemented later:

* Playing from larger fiels (streaming).
* Playing various audio formats (using libsox or even ffmpeg).

What can be broken after first pull request:

* Missing OpenAl & ALUT headers & libraries on various platforms...

DaveBowman2001
Posts: 44
Joined: 06.07.2018
Age: 18
With us: 3 months 13 days
Location: Manila, Philippines

Post #2by DaveBowman2001 » 18.09.2018, 22:00

Nice!


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