As in the title, 3D sound implementation in Celestia is on the way. It uses OpenAL & ALUT.
What should be implemented in first Pull Request:
* Playing from small PCM fiels (*.vaw).
* Playing dynamically generated tone.
* Looping playback.
* Use as sound source any selectable Celestia object.
* Setting volume, gain etc per source.
* LUA interface for everything listed above.
What should be implemented later:
* Playing from larger fiels (streaming).
* Playing various audio formats (using libsox or even ffmpeg).
What can be broken after first pull request:
* Missing OpenAl & ALUT headers & libraries on various platforms...
News: 3D sound implementation in Celestia is on the way
-
Topic authorpirogronian
- Posts: 39
- Joined: 05.01.2018
- With us: 1 year 1 month
- Location: Wrocław
-
- Posts: 53
- Joined: 06.07.2018
- Age: 18
- With us: 7 months 13 days
- Location: Manila, Philippines
Who is online
Users browsing this forum: 4 guests