Posts by SevenSpheres

by SevenSpheres
06.05.2021, 19:02
Forum: Add-on development
Topic: Elliptical and Lenticular Galaxies: An Experiment
Replies: 13
Views: 4246

Re: Elliptical and Lenticular Galaxies: An Experiment

Hey! Would you mind sending me your flattened E0 cmod file you used for the hoag's object core? I'm attempting to make a Hoag's-like galaxy but the core just looks too spherical. The addon was posted on the Discord server: https://cdn.discordapp.com/attachments/558643440422879232/717574797743095888...
by SevenSpheres
01.05.2021, 23:45
Forum: Add-on development
Topic: Celestia Worldbuilding Project
Replies: 67
Views: 18137

Re: Celestia Worldbuilding Project

CelWP Release 17
May 1, 2021
Screen_Shot_2021-05-01_at_2.22.35_PM.png
Image from Minmus

Objects added: 7 galaxies/nebulae, 2 stars, 3 black holes, 5 planets, 2 moons
Download {45.3 MB}
by SevenSpheres
01.05.2021, 20:14
Forum: Bugs
Topic: clicking a emptey part of space randomly crashes celestia
Replies: 24
Views: 5379

Re: clicking a emptey part of space randomly crashes celestia

Update: nussun recently had this same issue, which turned out to be caused by this addon . I guessed that she hadn't put the "blank.png" custom template in the main "models" folder, which turned out to be correct. Given this and the cause of my issue months ago, it seems that thi...
by SevenSpheres
30.04.2021, 23:38
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated April 30, 2021
Replies: 68
Views: 7972

Re: Project "Celestia Origin", release dated April 30, 2021

trappistplanets, this is really not an appropriate place to post your addons and textures. Make separate thread(s) for them. See e.g. the previous conversation starting here.
by SevenSpheres
22.04.2021, 19:18
Forum: Modelling
Topic: Opening CMOD in blender
Replies: 10
Views: 1973

Re: Opening CMOD in blender

trappistplanets wrote:i use windows 7 x32
https://dotnet.microsoft.com/download/dotnet/5.0
Click on the Windows x86 installer. (x86 = 32-bit)
by SevenSpheres
22.04.2021, 14:23
Forum: Modelling
Topic: Opening CMOD in blender
Replies: 10
Views: 1973

Re: Opening CMOD in blender

trappistplanets wrote:i want [something] that can import cmod
and [something] i don't have to build on my own, i don't know how to compile/build programs or plugins

That doesn't exist (unless someone compiles Andrew Tribick's program and releases it on the forum).

Update: there's a pre-compiled version now.
by SevenSpheres
21.04.2021, 18:56
Forum: Ideas & News
Topic: List of impossible add-ons
Replies: 12
Views: 2037

Re: List of impossible add-ons

List of things that (as far as I know) are completely impossible in Celestia, even with workarounds, scripting, etc: ⋅  A file that completely removes an object defined in another file. ⋅  Stars with impossible colors, like green or purple (there are workarounds for this, but non...
by SevenSpheres
15.04.2021, 14:52
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 715
Views: 151806

Re: Pictures from Celestia

trappistplanets wrote:why don't you think it works in a 32 bit system?

Because it may be a 64-bit version of Celestia. Stop asking me about it, just try it and see if it works.
by SevenSpheres
15.04.2021, 14:49
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 715
Views: 151806

Re: Pictures from Celestia

trappistplanets wrote:any way to get one that works in a 32 bit system?

If the one in that thread works on a 32-bit system, yes. Otherwise, no.
by SevenSpheres
15.04.2021, 14:46
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 715
Views: 151806

Re: Pictures from Celestia

trappistplanets wrote:how do i get celestia ep and what download link do i hit to get it for 1.6.1?

Download Archive.zip posted by Markerz. It may not work on a 32-bit system though.
by SevenSpheres
15.04.2021, 14:33
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 715
Views: 151806

Re: Pictures from Celestia

trappistplanets wrote:WHOA I HAVE NEVER SEEN [SOMETHING] LIKE THAT BEFORE
OMG
only if [damn] sprites were friends with my pc that would look nice from nearby planets

That doesn't use sprites, it's just stars, rendered in Celestia EP.
by SevenSpheres
14.04.2021, 13:46
Forum: Bugs
Topic: BUG celestia forum login issues
Replies: 2
Views: 858

Re: BUG celestia forum login issues

trappistplanets wrote:how do i fix these issues?

Reset your password. If this is a recurring issue, message onetwothree with all relevant information.
by SevenSpheres
12.04.2021, 17:07
Forum: Celestia Users
Topic: Start here: FAQs, features, news & collections
Replies: 1
Views: 18512

Re: Start here: FAQs, features, news & collections

General threads ⋅  Pictures from Celestia (current thread) ⋅  Preparing Models for Celestia (tutorial) ⋅  List of Celestia addons (all addons posted on the forum) ⋅  Celestia Motherlode archive on GitHub (in case it goes down again) ⋅  Celestia Inst...
by SevenSpheres
12.04.2021, 16:17
Forum: Scripting
Topic: Is there a script that marks all known galaxies inside the render limit for 1.6.1?
Replies: 1
Views: 781

Re: Is there a script that marks all known galaxies inside the render limit for 1.6.1?

Try reading the scripting guides on Wikibooks. In this case you want to write a script that goes through every galaxy in Celestia's database, and marks each galaxy that has a distance less than or equal to 10 million light-years. Also: can you not create so many threads please Actually Gurren made t...
by SevenSpheres
11.04.2021, 14:32
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated October 30, 2020
Replies: 78
Views: 22094

Re: Project "Celestia Origin", release dated October 30, 2020

Both of you stop this now , before it escalates into an argument. Trappist, Gurren is correct that you shouldn't make addons just to get them in CO. Posting links to all your addons in the CO thread isn't a serious offense, but it is annoying. Just post addons in their own threads; the CO devs will ...
by SevenSpheres
07.04.2021, 16:22
Forum: Help Central
Topic: making 1.6.1 Render limet bigger?
Replies: 15
Views: 1756

Re: making 1.6.1 Render limet bigger?

trappistplanets wrote:so how do i make it so it [doesn't] happen when i install 1.7.0
and is it safe to have 2 functioning celestia installs?

Yes, I have more than two Celestia installs and have never had any issues like what you described.
by SevenSpheres
07.04.2021, 16:02
Forum: Help Central
Topic: making 1.6.1 Render limet bigger?
Replies: 15
Views: 1756

Re: making 1.6.1 Render limet bigger?

trappistplanets wrote:but why did reinstalling 1.6.1 to fix my issue mess up my backups [which] i put on my desktop
(i had my celestia installed in my documents, not the desktop [which was] where my backup files were)

I don't know. That certainly shouldn't happen.
by SevenSpheres
07.04.2021, 15:28
Forum: Help Central
Topic: making 1.6.1 Render limet bigger?
Replies: 15
Views: 1756

Re: making 1.6.1 Render limet bigger?

how do i back up my files so i can add them to 1.7 because during the time my 1.6.1 broke and i had to reinstall it and i backed up my files those got messed up, like it replaced my textures with the junky default ones, and deleted lots of my addons in the backup files Just put 1.7 in a different f...
by SevenSpheres
07.04.2021, 15:23
Forum: Help Central
Topic: making 1.6.1 Render limet bigger?
Replies: 15
Views: 1756

Re: making 1.6.1 Render limet bigger?

trappistplanets wrote:and how do i do that without breaking celestia or any of my modified files like addons, textures and other stuff

I don't recommend doing it at all. It's much easier to set up Celestia 1.7, as described in the thread I linked.

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