Posts by Sui Ota

by Sui Ota
07.11.2006, 07:54
Forum: Celestia in Education
Topic: Lua Edu Tools beta version
Replies: 283
Views: 159082

Re: Lua Edu Tools beta version

Thank you, Vincent. 1. The number of characters in the compass string (tools/compassBox.lua) has to remain constant. So, only one single character can be used for each of the 4 cardinal points. Could you precise why you need to use 2 or more characters ? I could try to adapt the code to this special...
by Sui Ota
05.11.2006, 12:30
Forum: Celestia in Education
Topic: Lua Edu Tools beta version
Replies: 283
Views: 159082

Re: Lua Edu Tools beta version

3. (Mac OS X) The localization did not work; English was shown. Hello Sui, sorry I'm responsible for this, the version of the app I send to Vincent only have English and French lproj... You can always open the bundle of a previous version (1.4.2) and copy/paste the japanese lproj in the bundle of t...
by Sui Ota
05.11.2006, 11:43
Forum: Celestia in Education
Topic: Lua Edu Tools beta version
Replies: 283
Views: 159082

Re: Lua Edu Tools beta version

Oh, this is great work!!! :D It is convenient for using as planetarium! I tried this under Windows XP SP2 and Mac OS X 10.4.8 PPC... And I noticed several things. Bugs...?: 1. Using 2 or more characters(also using a 2 byte character) for the direction name of the compass, appearance of the direction...
by Sui Ota
27.09.2006, 04:36
Forum: Ideas & News
Topic: CVS bugs (stars, atmosphere,...)
Replies: 95
Views: 57014

Re: CVS bugs (stars, atmosphere,...)

At specific viewpoint, specific fov, something like halation occurs: Jupiter and its moons Earth and Moon 1 Earth and Moon 2 Mars with any star style. This seems to be same thing as what cartrite mentions above. System depended result: On Windows XP SP2, Radeon 9200 SE, this occurs with any render p...
by Sui Ota
21.09.2006, 13:10
Forum: Bugs
Topic: Major bug found ?
Replies: 13
Views: 6867

Re: Major bug found ?

I encountered some bugs using this grid model. It occurs when emissive is disabled and using OpenGL 2.0 renderpath. Using other renderpath or enabling emissive, there is no problem. Not only the grid itself is not shown, but some Celestia renderings(markers, info text...) is not, either. And at cert...
by Sui Ota
18.09.2006, 15:12
Forum: Bugs
Topic: Celestia's processor usage while in Full Screen
Replies: 19
Views: 8570

Re: Celestia's processor usage while in Full Screen

The display no longer turns into dark!
(Oh, this was a by-product of testing low CPU usage!)
Thanks :D :D :D
by Sui Ota
17.09.2006, 09:27
Forum: Bugs
Topic: Celestia's processor usage while in Full Screen
Replies: 19
Views: 8570

Re: Celestia's processor usage while in Full Screen

I tried new code, and I found another problem(I don't understand whether this bug is related of recent modifying.): After turning into full screen mode, using Expos?©, and going back Celestia window, the display becomes black. There is no way to put the display back in place :cry: So I forced to reb...
by Sui Ota
12.09.2006, 08:46
Forum: Celestia Users
Topic: Combining Celestia and Stellarium?
Replies: 17
Views: 10817

Re: Combining Celestia and Stellarium?

I will consider implementing features that would make Celestia better for viewing the skies of Earth or other worlds. If there's an annoying shortcoming, please suggest a fix. I've been thought about more useful alt-azimuth mode. When I enabled alt-azimuth mode, "Alt-azimuth mode" is shown. But sam...
by Sui Ota
08.09.2006, 16:16
Forum: Bugs
Topic: Post Bugs Here
Replies: 163
Views: 110428

Re: Post Bugs Here

chris wrote:I just checked in a fix for the bug. The problem wasn't the value of the km/ly constant. I'd managed to completely break the AUtoLightYears function when I converted it to a templatized version.

Thank you for the fast response to this very much. :D
It worked correctly as before.
by Sui Ota
08.09.2006, 07:37
Forum: Bugs
Topic: Post Bugs Here
Replies: 163
Views: 110428

Re: Post Bugs Here

Checked with WinXP SP2 and Mac OS X 10.4.7: The unit of the distance between current viewpoint and an object varies m-km-au-ly-kpc-Mpc, but "ly" is not valid in the latest CVS code (Sep. 7, 2006). So too large "au" number is shown for stars. :( Maybe since astro.cpp and some other related files are ...
by Sui Ota
31.08.2006, 20:36
Forum: Ideas & News
Topic: Internationalization under Windows
Replies: 41
Views: 30335

Re: Internationalization under Windows

Much thanks, Christophe! And another bug appeard: in winmain.cpp 2993 virtual void update(const string& filename) 2994 { 2995 splash->setMessage(string(_("Loading: ")) + filename); 2996 } "Loading: " is garbled again.
by Sui Ota
29.08.2006, 12:54
Forum: Ideas & News
Topic: Internationalization under Windows
Replies: 41
Views: 30335

Re: Internationalization under Windows

OK. Some feedbacks: 1. I can't select Sol with translated name (while I could with English name "Sun") by pressing after Enter key. I checked this in Japanese and French("Soleil"). 2. To be friendlier to translation, to do this is better, in celestiacore.cpp(lines 2762-2764). Like the line of "Radiu...
by Sui Ota
11.08.2006, 00:13
Forum: Ideas & News
Topic: Internationalization under Windows
Replies: 41
Views: 30335

Re: Internationalization under Windows

About 3, do these characters exist in the Japanese ANSI table? If they don't then there is no way to display them in the Windows dialogs. No. But using characters exist in the Japanese ANSI table, similar matter occurs. I used WGL4 characters for simple explanation. The only solution would be to co...
by Sui Ota
10.08.2006, 10:52
Forum: Ideas & News
Topic: Internationalization under Windows
Replies: 41
Views: 30335

Re: Internationalization under Windows

That's great, thanks a lot for the tests and feed-back Sui. One more thing, could you send me the font textures you're using? I think we need to distribute Celestia with fonts for all supported languages. You can send it to celestia-i18n at teyssier.org. OK. I sent it. -----------------------------...
by Sui Ota
09.08.2006, 23:55
Forum: Ideas & News
Topic: Internationalization under Windows
Replies: 41
Views: 30335

Re: Internationalization under Windows

Christophe wrote:I've updated the binary package, all bugs should be fixed now.

With this, the bugs had gone!
Strings are input or displayed correctly.
Onece again, thank you for your great work. :D :D :D
by Sui Ota
09.08.2006, 06:41
Forum: Ideas & News
Topic: Internationalization under Windows
Replies: 41
Views: 30335

Re: Internationalization under Windows

I tried new binary: 1. Garbled characters on the Solar System Browser OK, this bug had gone. 2. Garbled textbox The garble still exists... Ok, I'll need more traces here. I've made a modification to trace the input in the console. Turn the console on with ~ For each character entered you get a line ...
by Sui Ota
08.08.2006, 09:38
Forum: Ideas & News
Topic: Internationalization under Windows
Replies: 41
Views: 30335

Re: Internationalization under Windows

I appreciate the effort for internationalization of Celestia! This is a great implement for non-ASCII languages, indeed. Translation into Japanese using this was succeeded, but some bugs were found. 1. Garbled characters on the Solar System Browser http://celestia.aqsp.net/elements/garbledssb.png Th...
by Sui Ota
17.05.2006, 15:44
Forum: Celestia Users
Topic: What's new for OS X
Replies: 75
Views: 27592

Re: What's new for OS X

BTW, a bug: The flare around stars disepear at 7 UA of distance when approching... someone confirm? I confirmed it. Certainly, the flare disappears and appears around 7 AU. And with newer star rendering (activated with @), the flare isn't shown from the first (I think this is specification as for n...
by Sui Ota
17.05.2006, 15:36
Forum: Celestia Users
Topic: What's new for OS X
Replies: 75
Views: 27592

Re: What's new for OS X

What about the Japanese translation of the GUI? Still haven't contacted Sui Ota yet. Why? any problems? Sui must be waiting to see his good job integrated... he has even translated the help file... (thing I haven't done in Spanish :oops:) No problems - I just hadn't gotten around to writing an emai...
by Sui Ota
07.05.2006, 07:53
Forum: Development
Topic: Cannot Download Source Code
Replies: 34
Views: 18371

Re: Cannot Download Source Code

I succeeded to download CVS several hours ago, but recent changes(after on downtime for anonymous users) were not reflected.

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