Posts by onetwothree

by onetwothree
22.06.2021, 06:10
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1057
Views: 380970

Re: Celestia 1.7.0 Development Thread

Hi cartrite, could you try this branch: https://github.com/CelestiaProject/Celestia/tree/fix/cmake Also, I'm in the process of building ffmpeg with vcpkg. A long process. I noticed that x264 is disabled when building the ffmpeg tree. So I may be able to get that to work on the win32 version but for ...
by onetwothree
19.06.2021, 10:38
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1057
Views: 380970

Re: Celestia 1.7.0 Development Thread

Actually i wasn't able to test windows ui with ffmpeg because it's not possible to crosscompile ffmpeg on gnu/linux using vcpkg now.

Added after 36 seconds:
regarding your changes and remarks i'll address them
by onetwothree
17.06.2021, 13:41
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1057
Views: 380970

Re: Celestia 1.7.0 Development Thread

what do you have in CMakeCache.txt file in your build directory with the change?
by onetwothree
17.06.2021, 13:39
Forum: Announcements
Topic: Donations to our hoster fosshost.org
Replies: 12
Views: 7758

Re: Donations to our hoster fosshost.org

okay, great. i really tied of spammers here.
by onetwothree
17.06.2021, 09:26
Forum: Announcements
Topic: Donations to our hoster fosshost.org
Replies: 12
Views: 7758

Re: Donations to our hoster fosshost.org

I bet here was a message from fosshost representative. Who removed it?
by onetwothree
17.06.2021, 06:05
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1057
Views: 380970

Re: Celestia 1.7.0 Development Thread

In FindFFMPEG.cmake you should see find_path inside of find_ffmpeg_lib macro. Try to add HINTS /usr/include/ffmpeg or PATH_SUFFIXES ffmpeg into it. so it should be find_path(${__name}_INCLUDE_DIR HINTS /usr/include/ffmpeg ${__header}) or find_path(${__name}_INCLUDE_DIR PATH_SUFFIXES ffmpeg ${__heade...
by onetwothree
16.06.2021, 19:09
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1057
Views: 380970

Re: Celestia 1.7.0 Development Thread

cartrite wrote:/usr/include/ffmpeg/

That's the reason, I'll update FindFFMPEG.cmake
by onetwothree
16.06.2021, 17:59
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1057
Views: 380970

Re: Celestia 1.7.0 Development Thread

After looking closer I noticed Suse does not provide the ffmpeg player only the libs and development files. But cmake doen't find them. They are in usr/include and usr/lib. Could you provide full path for example to libavcodec/avcodec.h and libavcodec.so? When I use the version I built from ffmpeg ...
by onetwothree
16.06.2021, 12:45
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1057
Views: 380970

Re: Celestia 1.7.0 Development Thread

@cartrite what ffmpeg version do you have?
by onetwothree
15.06.2021, 18:01
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1057
Views: 380970

Re: Celestia 1.7.0 Development Thread

We added great multimedia ffmpeg library to capture video, we'll use it to play audio as well.
by onetwothree
15.06.2021, 05:17
Forum: Petit Bistro Entropy
Topic: Need Admin Help
Replies: 3
Views: 217

Re: Need Admin Help

LFLFLF wrote:I need some help from a forum Administrator...
I've sent a PM to you. Regarding your email - have you checked your spam folder?
by onetwothree
15.06.2021, 05:07
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1057
Views: 380970

Re: Celestia 1.7.0 Development Thread

Audio support was added in Alexell times, but the wrong way. One day we implement it properly.
by onetwothree
14.06.2021, 17:28
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1057
Views: 380970

Re: Celestia 1.7.0 Development Thread

Goofy wrote:I installed Cartrite's version, and it works for me. :smile:
Now I'm trying as many checks as I can, and found a problem:
the Ctrl+V command (to cycle the renderpath) is not working for me.

1.7 supports only opengl 2.1 (or opengl es 2.0) based render path
by onetwothree
13.06.2021, 18:13
Forum: Development
Topic: New keyword commands in Celestia 1.7
Replies: 2
Views: 410

Re: New keyword commands in Celestia 1.7

Better to use wikibooks for this
by onetwothree
12.06.2021, 16:00
Forum: Development
Topic: Spherical Mirror Projection?
Replies: 47
Views: 12417

Re: Spherical Mirror Projection?

How can I try the fish eye projection and the distortions? Update your celestia.cfg with the following: ViewportEffect "warpmesh" WarpMeshFile "warp.map" ProjectionMode "fisheye" warp.map can be taken from https://build.opensuse.org/source/home:munix9:unstable/celestia...
by onetwothree
06.06.2021, 05:57
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1057
Views: 380970

Re: Celestia 1.7.0 Development Thread

they should go into CMAKE_INSTALL_LOCALEDIR. windows is pain. yes, you can simply copy them into the right location. but please provide CMakeCache.txt and CMakeFiles/CMakeOutput.log from your build directory.
by onetwothree
04.06.2021, 10:18
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1057
Views: 380970

Re: Celestia 1.7.0 Development Thread

Gettext installed by vcpkg has only libraries. Tools can be installed from https://mlocati.github.io/articles/gettext-iconv-windows.html . afair i used this url for my virtual machine.
by onetwothree
03.06.2021, 04:15
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1057
Views: 380970

Re: Celestia 1.7.0 Development Thread

You need also dependencies packaged. They are not listed in cmake files as they are managed by vcpkg tool.
by onetwothree
02.06.2021, 05:30
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1057
Views: 380970

Re: Celestia 1.7.0 Development Thread

it was updated for 1.6.2, not for 1.7.0

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