Posts by cartrite

by cartrite
05.06.2021, 16:26
Forum: Modelling
Topic: Creating a 3D Mars Model from USGS ISIS3 Data
Replies: 35
Views: 2885

Re: Creating a 3D Mars Model from USGS ISIS3 Data

Gdal should recognize. Cub files and export it 16 bit signed integer file. A dem.
by cartrite
05.06.2021, 13:21
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1080
Views: 405071

Re: Celestia 1.7.0 Development Thread

That worked. I'll start on the Inno Installer this weekend
by cartrite
04.06.2021, 19:41
Forum: Modelling
Topic: Creating a 3D Mars Model from USGS ISIS3 Data
Replies: 35
Views: 2885

Re: Creating a 3D Mars Model from USGS ISIS3 Data

http://planetarygis.blogspot.com/2017/07/isis3-on-windows-10-bash.html You can try that page wsl. Then keep in mind that to get the folder with the dems you need rsync. I'm not sure if that can be run on windows either. There is another option that you could consider. VMWARE. That would let you run...
by cartrite
04.06.2021, 08:59
Forum: Modelling
Topic: Creating a 3D Mars Model from USGS ISIS3 Data
Replies: 35
Views: 2885

Re: Creating a 3D Mars Model from USGS ISIS3 Data

I installed ISIS. https://github.com/USGS-Astrogeology/ISIS3#installation You probably don't need install it though. Scroll down the page until you see Partial Download of ISIS Base Data But this file will be in .cub format which still is a raw elevation model with a large header. I would recommend ...
by cartrite
04.06.2021, 00:59
Forum: Modelling
Topic: Creating a 3D Mars Model from USGS ISIS3 Data
Replies: 35
Views: 2885

Re: Creating a 3D Mars Model from USGS ISIS3 Data

molaMarsPlanetaryRadius0005.cub That file is part of Isis3 data/base folder. It's in the public domain. It's from USGS AstroGeology. I can't remember it's size but it is quite large. It is the topographic map used for processing Mars images. There is also a program that I think is part of Celestia ...
by cartrite
03.06.2021, 21:43
Forum: Modelling
Topic: Creating a 3D Mars Model from USGS ISIS3 Data
Replies: 35
Views: 2885

Re: Creating a 3D Mars Model from USGS ISIS3 Data

I used to create meshes of Mars. The ones I never published were rather large. I was able to split the meshes into "tiles". As in virtual textures. The cmod file format allowed me to assign a single texture to each "model tile". The model file had 4 meshes. So if I wanted a 32k t...
by cartrite
03.06.2021, 20:30
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1080
Views: 405071

Re: Celestia 1.7.0 Development Thread

Ok, I got an Inno script to install Celestia. Still needs some work though. A lot of dlls were still missing. But I still face another major hurdle. It has to do with the translations. For some reason, gettext is never found even though I installed it with vcpkg. So cmake reports that translations w...
by cartrite
02.06.2021, 23:07
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1080
Views: 405071

Re: Celestia 1.7.0 Development Thread

This is a guess. I'm thinking I could use the CMakeList file in the top dir as a guide to edit the iss file? I'm thinking that should inculde all the dll's and files.
by cartrite
01.06.2021, 19:52
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1080
Views: 405071

Re: Celestia 1.7.0 Development Thread

When was the last time the celestia.iss script was updated? If this was done, creating an executable would be simple for all. I tried today, but there are so many files that get left out of the installation that are in the script which apparently are unnecessary. i made an attempt today with little ...
by cartrite
09.05.2021, 08:26
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1080
Views: 405071

Re: Celestia 1.7.0 Development Thread

I have Celestia built and running on my opensuse leap 15.2 systems. Thank you chandra but I'm not looking for a binary. Anyhow, I think I found the reason for the link error with windows. For some reason the file wglext.cpp fails to build. I get over a hundred errors from wglext.h. Undefined errors,...
by cartrite
09.05.2021, 00:53
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1080
Views: 405071

Re: Celestia 1.7.0 Development Thread

I gave up for now installing celestia on 42.3 but I'm having another issue trying to build on windows 10 using vs 2019, winmain.obj : error LNK2001: unresolved external symbol "int debugVerbosity" (?debugVerbosity@@3HA) [C:\Celestia\Celest ia\build\src\celestia\win32\celestia-win.vcxproj] ...
by cartrite
07.05.2021, 00:09
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1080
Views: 405071

Re: Celestia 1.7.0 Development Thread

right now I running an "All in One" HP with windows 10 on the hard drive. Its's basically a monitor with a motherboard. A cheap one at that. But I'm running suse 15.2 on 2 external drives. A 4 Tib and an older 2 Tib. My original 1 Tib drive which runs suse 42.3 is where it fails. eigen 3.2...
by cartrite
05.05.2021, 23:31
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1080
Views: 405071

Re: Celestia 1.7.0 Development Thread

When eigen3 and fmt was removed it broke the build process.
by cartrite
26.09.2020, 12:39
Forum: Development
Topic: Mobile Celestia for Android
Replies: 85
Views: 24607

Re: Mobile Celestia for Android

Do you know how long I wanted to do what you did? Of course you don't :wink: I tried doing this a couple years ago. Didn't happen. Anyhow, I can test for you now. And thank you.
by cartrite
25.09.2020, 15:19
Forum: Development
Topic: Mobile Celestia for Android
Replies: 85
Views: 24607

Re: Mobile Celestia for Android

At first I built the debug version. I guess that was on by default in Android Studio. Ran very slowly on the emulators and a ZTE phone running android 6.0.1. But then I built the release version for "armeabi-v7a" and that runs pretty quick and smoothly in both. Great Job.
by cartrite
25.09.2020, 07:29
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1080
Views: 405071

Re: Celestia 1.7.0 Development Thread

This android build went well after I did a

Code: Select all

git submodule update --init
in the AndroidCellestia folder.

Screenshot_20200925_030249.jpg
A few errors but it still runs on a virtual phone.

Added after 32 seconds:
Good Job :clap:
by cartrite
20.09.2020, 18:29
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1080
Views: 405071

Re: Celestia 1.7.0 Development Thread

No I didn't. Did not realize it was part of a separate build process. Will look into it.

Added after 35 minutes 45 seconds:
I'm a dummy. Was running celestia from the build folder. It works now that I did a make install.
by cartrite
20.09.2020, 14:14
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1080
Views: 405071

Re: Celestia 1.7.0 Development Thread

That works. I guess you'll be removing those folders/files from the top directory? Because now there are two copies of them. Is that right?

Added after 1 hour 13 minutes:
Every thing built. Both builds, this one I did today and the one I did yesterday has no info text on the screen. I toggled the V key and no text appears.
by cartrite
20.09.2020, 02:52
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1080
Views: 405071

Re: Celestia 1.7.0 Development Thread

Yeah, Celestia Content does, but when I cloned a new copy tonight, there was an empty folder named "content" case sensitive, and nothing is in it. The build fails if you don't do this. option(ENABLE_DATA "Install data from content submodule? (Default: on)" OFF) which looked like ...
by cartrite
19.09.2020, 21:32
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 1080
Views: 405071

Re: Celestia 1.7.0 Development Thread

Just tried a fresh copy and got a question. What is the deal with the content folder? Cmake fails because there is nothing in it. Turned off enable_data. Then it built fine.

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