Posts by onetwothree

by onetwothree
29.04.2020, 09:43
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 930
Views: 201923

Re: Celestia 1.7.0 Development Thread

On the left side it's master, is it?
by onetwothree
28.04.2020, 21:06
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 930
Views: 201923

Re: Celestia 1.7.0 Development Thread

Please test https://ci.appveyor.com/project/375gnu/celestia/builds/32510540/artifacts, especially Intel & Nvidia owners. All vertex shaders should be updated from https://github.com/375gnu/Celestia/tree/generic-attributes/shaders (only *_vert.glsl files, *_frag.glsl are the same). There are some...
by onetwothree
28.04.2020, 13:39
Forum: Celestia Users
Topic: Installation on Debian
Replies: 4
Views: 435

Re: Installation on Debian

what guides?

i also suggest building from sources.
by onetwothree
23.04.2020, 16:56
Forum: Development
Topic: A Forking Commit Thread.
Replies: 100
Views: 11909

Re: A Forking Commit Thread.

Janus wrote:I would like to propose adding value 13, 'Texture', that would instead of using a geometric figure, use the texture of the object instead.
While retaining the label as a possible source of an alternate texture, perhaps one designed specifically for that use.

hmm, i just unable to understand this :)
by onetwothree
23.04.2020, 04:52
Forum: Scripting
Topic: Updated script not working
Replies: 11
Views: 543

Re: Updated script not working

no errors in the latest 1.7
by onetwothree
21.04.2020, 14:48
Forum: Bugs
Topic: Clicking certain stars or deep space objects causes 1.7.0 to crash
Replies: 14
Views: 922

Re: Clicking certain stars or deep space objects causes 1.7.0 to crash

Galaxy form was not loaded successfully?

Code: Select all

    Vector3d ellipsoidAxes(getRadius()*(form->scale.x() + RADIUS_CORRECTION),


But other reports are about stars.
by onetwothree
19.04.2020, 05:11
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 930
Views: 201923

Re: Celestia 1.7.0 Development Thread

No. The problem was with the Sun only.
by onetwothree
19.04.2020, 04:23
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 930
Views: 201923

Re: Celestia 1.7.0 Development Thread

Use data files from CelestiaContent repository. Particularly, update your nearstars.stc with this file. Old one doesn't have Temperature and BoloCorrection for the Sun.
by onetwothree
19.04.2020, 04:19
Forum: Development
Topic: Mobile Celestia for Android
Replies: 72
Views: 4319

Re: Mobile Celestia for Android

Markerz posted a beta version to the Play Market (available through this direct link only for now):
https://play.google.com/store/apps/details?id=space.celestia.mobilecelestia
by onetwothree
18.04.2020, 17:52
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 930
Views: 201923

Re: Celestia 1.7.0 Development Thread

that's strange, we haven't worked with this code. but at least i know that 1ca9db3212a is working commit, so will try to find the root cause and fix it.
by onetwothree
15.04.2020, 13:09
Forum: Development
Topic: Mobile Celestia for Android
Replies: 72
Views: 4319

Re: Mobile Celestia for Android

LBV 2012-26 wrote:All the Chinese localization translations have been completed. Waiting for review.

I marked them as reviewed, but I don't speed Chinese :) I promoted you to coordinators so now you can review other's translations.
by onetwothree
15.04.2020, 13:00
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 930
Views: 201923

Re: Celestia 1.7.0 Development Thread

Lafuente_Astronomy wrote:Well, looks like one of the developers agreed to your request.

I'm not a LUT developer :)
by onetwothree
15.04.2020, 06:27
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 930
Views: 201923

Re: Celestia 1.7.0 Development Thread

Sounds like a good addon for Lua Universal Tools.
by onetwothree
11.04.2020, 05:23
Forum: Development
Topic: Enhanced Celestia (Cel+)
Replies: 15
Views: 750

Re: Enhanced Celestia (Cel+)

This code is broken: case StellarClass::WhiteDwarf: return "WD"; s0 = "DDDDDDDD"[(unsigned int) getSpectralClass()]; s1 = "0123456789"[getSubclass()]; case StellarClass::NeutronStar: case StellarClass::NeutronStar: return "Q"; s0 = "QQQQ"[(unsigned i...
by onetwothree
10.04.2020, 19:39
Forum: Help Central
Topic: Order that Celestia loads files.
Replies: 8
Views: 333

Re: Order that Celestia loads files.

No loading order is defined in Celestia itself. Everything depends on how your OS enumerated files.
by onetwothree
10.04.2020, 13:16
Forum: Development
Topic: Mobile Celestia for Android
Replies: 72
Views: 4319

Re: Mobile Celestia for Android

I have accepted your request. Currently we have only old file (https://www.transifex.com/celestia/celestia/language/zh_CN/). You can upload your updated version: follow the link, press "celestia.pot" and then select "Upload file". After uploading repeat 1st & 2nd steps but no...
by onetwothree
10.04.2020, 08:05
Forum: Development
Topic: Mobile Celestia for Android
Replies: 72
Views: 4319

Re: Mobile Celestia for Android

MSAA can only be enabled through celestia.cfg
by onetwothree
09.04.2020, 18:17
Forum: Development
Topic: Need help with compiling Celestia
Replies: 16
Views: 709

Re: Need help with compiling Celestia

Can any dev help me in this case? Where and how do I apply that piece of code in the AppVeyor UI settings? afair i only have filename set in UI (.appveyor.yml instead of default appveyor.yml). and why do you want it? it's required only to build pull requests no, without even this. only project name...
by onetwothree
09.04.2020, 15:20
Forum: Development
Topic: Mobile Celestia for Android
Replies: 72
Views: 4319

Re: Mobile Celestia for Android

LBV 2012-26 wrote:The Chinese localization is too bad :sad: . Can I help to translate the Chinese locale?

You are welcome. You can use either offline tools like https://poedit.net/ or use are online translation on https://www.transifex.com/celestia/celestia/ (you may use your github account to login).
by onetwothree
09.04.2020, 05:32
Forum: Development
Topic: Need help with compiling Celestia
Replies: 16
Views: 709

Re: Need help with compiling Celestia

SevenSpheres wrote:Maybe I'll just try Appveyor again. onetwothree what are your Appveyor settings? With the default settings Celestia won't compile.
everything is inside .appveyor.yml

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