Posts by fungun

by fungun
12.01.2012, 22:55
Forum: Add-on development
Topic: New Improved Spacedock
Replies: 4
Views: 3720

Re: New Improved Spacedock

1. The only new spacedock from bdfd I have seen at the ML is the one by Raul Mamoru. ie the "Hanolan System" addon. Which is also the same in my SolSystem Vol 1 addon and my Starbases addon. 2. Now the one you are showing above is from the Bridge Commander game and yes the one I am using i...
by fungun
04.01.2012, 20:29
Forum: Add-on development
Topic: New Improved Spacedock
Replies: 4
Views: 3720

Re: New Improved Spacedock

Large bay in place. Now onto some of the smaller bays, maybe a couple inside too.
by fungun
03.01.2012, 17:20
Forum: Add-on development
Topic: New Improved Spacedock
Replies: 4
Views: 3720

New Improved Spacedock

Something I have been working on for months now and with Christmas break, I am finally making some headway.
:)
The bottom bay pic will go into the large square to the right on the 2 smaller bays.

Tim
by fungun
18.12.2011, 23:25
Forum: Modelling
Topic: Models in OpenGL2.0 render path
Replies: 3
Views: 4807

Re: Models in OpenGL2.0 render path

The vger cloud should be the blue one,(using the opengl vertext render path) not the grey tone colors as in the inset image.(using the opengl 2.0 render path) The Enterprise bussard should look like the inset image,,(using the opengl vertext render path) not the bright yellow you see in the main ima...
by fungun
17.12.2011, 15:09
Forum: Modelling
Topic: Models in OpenGL2.0 render path
Replies: 3
Views: 4807

Models in OpenGL2.0 render path

I am lost for an answer to this problem.
Some of the models I use do not work right in the OpenGL 2.0 render path. See pics.
Does this have to do with transparent parts?

Thanks,
Tim
by fungun
29.11.2011, 21:19
Forum: Celestia Users
Topic: Old Pictures from Celestia (locked)
Replies: 1112
Views: 305380

Re: Post your Celestia pictures!

Well I can't be left out of this Trek showcase :wink:
A new drydock coming to an addon soon.
Original Author - Ricky "MadMan1701A" Wallace
Tim
by fungun
21.11.2011, 03:32
Forum: Add-on releases
Topic: Milky Way
Replies: 52
Views: 19655

Re: Milky Way

This must have been the umpteenth time I'ved tried and it worked this time.
Thank you.

Tim
by fungun
21.11.2011, 00:04
Forum: Add-on releases
Topic: Milky Way
Replies: 52
Views: 19655

Re: Milky Way

EDIT (sunday 20 november): For unknown reasons, the link above still doesn't work. Or perhaps the server indeed turned into a pumpkin at midnight. I hope to fix it eventually. In the meantime, find the textures as a google doc here. It seems I cannot download your file with this link either. It say...
by fungun
18.11.2011, 21:40
Forum: Celestia Users
Topic: Old Pictures from Celestia (locked)
Replies: 1112
Views: 305380

Re: Post your Celestia pictures!

Here's something I recently learned...a new way to do textures...

Cool planet :D
Please explain.

"PlutonianEmpire"-Your very welcome.

Thanks,
Tim
by fungun
20.10.2011, 20:27
Forum: Add-on development
Topic: upload to the Motherload - what NOT TO DO
Replies: 4
Views: 2385

Re: upload to the Motherload - what NOT TO DO

VERY VERY VERY IMPORTANT !!!
the copyright credit for the original image
most of the time the location of the original and it's web address is just fine
but we NEED to know WHERE and from WHOM the original is from .

I notice this isn't done in quite a few addons.

Tim
by fungun
24.08.2011, 03:41
Forum: Add-on development
Topic: New sprites based nebulae
Replies: 108
Views: 21901

Re: New sprites nebula (from old)

Yea she's pretty old. :(
I went through every setting I could on the card and in Celestia.

Tim
by fungun
24.08.2011, 03:39
Forum: Celestia Users
Topic: Old Pictures from Celestia (locked)
Replies: 1112
Views: 305380

Re: Post your Celestia pictures!

I figured out a way to combine models of bridges with the ship it belongs to and still look out the window. Even if the 2 seperate models don't match up. You can't see in from the outside, but I added an invisible model you can select to go inside. Those are just shuttles, but i have the TOS Enterpr...
by fungun
23.08.2011, 21:57
Forum: Add-on development
Topic: New sprites based nebulae
Replies: 108
Views: 21901

Re: New sprites nebula (from old)

Not good with an ATI HD 2400. All drivers up to date.
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 2400
Version: 3.2.9704 Compatibility Profile Context
GLSL version: 1.50
Max simultaneous textures: 8
Max texture size: 8192
Max cube map size: 8192
Point size range: 1.000000 - 63.000000

Tim
by fungun
23.08.2011, 21:42
Forum: Add-on development
Topic: I just want to add stars
Replies: 40
Views: 9865

Re: I just want to add stars

Here is an example of one of mine. Barycenter 80763 "Antares:HIP 80763" { RA 247.351917 Dec -26.432003 Distance 604 } Star "Antares A" { OrbitBarycenter "Antares" SpectralType "M1I" AbsMag -5.14 SemiAxes [1 0.75 0.75] EllipticalOrbit { Period 878 SemiMajorAxis...
by fungun
23.08.2011, 00:22
Forum: Celestia Users
Topic: Old Pictures from Celestia (locked)
Replies: 1112
Views: 305380

Re: Post your Celestia pictures!

From some up-coming addons. :)
by fungun
21.08.2011, 17:26
Forum: Add-on releases
Topic: Updated addons
Replies: 9
Views: 3651

Re: Updated addons

I am now more convinced it is my ATI card. I know, I need a new one :( I just tried Cham's new test nebula from this post http://www.shatters.net/forum/viewtopic.php?f=6&t=16587 This is what I see with the openGL2.0 render path. (pic below) I guess I will just continue to put the openGL2.0 warni...
by fungun
11.08.2011, 22:10
Forum: Add-on development
Topic: Model + texture?
Replies: 19
Views: 3977

Re: Model + texture?

You need Anim8or v097d preview for what W0RLDBUILDER said to do.
It's under "Settings" not "Options".
Tim
by fungun
25.07.2011, 20:07
Forum: Textures
Topic: random creations and some fun -- dead
Replies: 11
Views: 5795

Re: random creations and some fun

I kinda like that last one :lol:

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