Posts by TERRIER

by TERRIER
30.09.2003, 00:33
Forum: Celestia Users
Topic: Fisrt Europe Lunar Spacecraft
Replies: 20
Views: 4359

Re: Fisrt Europe Lunar Spacecraft

Jack...so where's our model?


I suppose he's got 'til January 2005 to make it!!!! :wink:
by TERRIER
30.09.2003, 00:17
Forum: Add-on development
Topic: Space shuttle payloads?
Replies: 19
Views: 8124

Re: Space shuttle payloads?

Sorry...immenent sprog! Hey bh, CONGRATULATIONS!!!! You kept that quiet, I hope all goes well for your good lady and yourself. When's it due? I haven't had chance to download this yet but it's looking good. Giving each 'payload' shuttle model it's mission name is a good idea and I think the best wa...
by TERRIER
29.09.2003, 23:58
Forum: Textures
Topic: 512k Earth?
Replies: 15
Views: 5119

Re: 512k Earth?

A 512k texture is a nice thought, but I reckon the best way to go here is to release small areas in high detail every so often. In the meantime I agree with Paul ; Anyone remember that Celsestia is suposed to be a solar system simulator ? Let's concentrate on some other planet/ moon textures. Jens h...
by TERRIER
26.09.2003, 22:15
Forum: Celestia Users
Topic: Strange system or bug?
Replies: 6
Views: 1763

Re: Strange system or bug?

HD 160691 !!!
by TERRIER
26.09.2003, 10:22
Forum: Textures
Topic: My present for 1000 registerd Celestia User
Replies: 34
Views: 9129

Re: My present for 1000 registerd Celestia User

Jim OT: I have most times terrible problems with an ultra slow conection to shatters.net the last weeks. Yeah, it's taken me 4 attempts to download this texture but it was worth it. Now the big question is, do I release my Mariner 10 model without a proper orbit for it's 1974-75 Mercury flybys!? reg...
by TERRIER
25.09.2003, 12:38
Forum: Textures
Topic: 32k night lights virtual texture
Replies: 22
Views: 7492

Re: 32k night lights virtual texture

Yes, it looks as if there are strange luminous banks of fog coming in from the sea. Is this because the alignment is out, or simply because a level 5 texture is being mixed with a much greater resolution level 10 texture? I don't think it is being totally fair, expecting the level 5 and the higher r...
by TERRIER
24.09.2003, 23:19
Forum: Add-on development
Topic: bh's shuttle page
Replies: 6
Views: 4187

Re: bh's shuttle page

...it doesn't look much for nearly nine months work!


It looks alright to me, nice one bh!
by TERRIER
24.09.2003, 22:50
Forum: Textures
Topic: 32k night lights virtual texture
Replies: 22
Views: 7492

Re: 32k night lights virtual texture

El Pelado Ho Ho! Yep, I can't think of anyone else from Argentina on the forum, but maybe I'm wrong? At the current time with version 1.3.1p11 I guess that going to level 10 resolution for nightlights is the ultimate direction for this particular feature. It would be great to see a few major cities ...
by TERRIER
24.09.2003, 11:16
Forum: Textures
Topic: 32k night lights virtual texture
Replies: 22
Views: 7492

Re: 32k night lights virtual texture

I'll answer my own question here! Is it possible to run both a 'satellite' night light texture and a 'still camera' night texture both with the correct effect and have one as an alternate texture? In which case we have the best of both worlds. Yes you can. I'm running Don Edwards lights and aurora t...
by TERRIER
24.09.2003, 01:43
Forum: Textures
Topic: 32k night lights virtual texture
Replies: 22
Views: 7492

Re: 32k night lights virtual texture

I'd really like to see level 10 detail of some cities at night, and I've got to say the image of Buenos Aries in Jens' link looks pretty good. It would make those night side orbits a bit more interesting! If it means using still camera images to get the best results to achieve this and having simila...
by TERRIER
23.09.2003, 00:15
Forum: Textures
Topic: 32k night lights virtual texture
Replies: 22
Views: 7492

Re: 32k night lights virtual texture

Jens

See my shots and tell me if it makes sence to have a night light map in 32k.


Yes please, it makes a lot of sense to me!

Would your texture also include aurora ?

regards
TERRIER
by TERRIER
21.09.2003, 22:54
Forum: Physics and Astronomy
Topic: Galileo nears its end...
Replies: 6
Views: 4090

Re: Galileo nears its end...

Galileo's final journey just under Jupiters rings was quite spectacular - using Jacks aptly named 'Galileo_dies' ssc and xyz, available from his website. Here's the direct link; http://homepage.eircom.net/~jackhiggins/celestia/otherfiles/galileo_dies.zip (122KB) Anyway, this is my first and LAST POS...
by TERRIER
21.09.2003, 15:28
Forum: Celestia Users
Topic: 1.3.1 prerelease 11
Replies: 13
Views: 7305

Re: 1.3.1 prerelease 11

Yes the renaming of the tiles has worked for me, I can see the higher detail. I'm still getting black squares cutting in however when I get in close. I guess this must be because of my graphics card. I'll post those changes by Jens and El Pelado here too, for people who have the tiles with their ori...
by TERRIER
21.09.2003, 11:09
Forum: Celestia Users
Topic: 1.3.1 prerelease 11
Replies: 13
Views: 7305

Re: 1.3.1 prerelease 11

That was quick Chris, however I'm only seeing black squares for any resolution greater than the level 8 tiles.

I've swapped the Celestia.EXE file over and removed the 'x' from Jens level 9 and 10 texture files.
Maybe I've missed something?
Lets see if anyone else has a problem!

regards
by TERRIER
20.09.2003, 19:39
Forum: Bugs
Topic: 131 Pre 10 texture problem
Replies: 12
Views: 2493

Re: 131 Pre 10 texture problem

Paul Whoo hoo, and thanks! The texture you've sent me has worked... not the first one you sent at 4096, but instead the second one at 2048. I wonder if this has anything to do with my open GL rendering capabilities only allowing maximum simultaneous textures of 2 and maximum size of 2048 ? Perhaps t...
by TERRIER
19.09.2003, 21:39
Forum: Bugs
Topic: 131 Pre 10 texture problem
Replies: 12
Views: 2493

Re: 131 Pre 10 texture problem

Bah! Still not working right, it must be my crappy micro$oft picture editor. Time to find me a new free one.
by TERRIER
19.09.2003, 18:56
Forum: Bugs
Topic: 131 Pre 10 texture problem
Replies: 12
Views: 2493

Re: 131 Pre 10 texture problem

Cheers for the solution to viewing the new rings, I too had the same trouble when viewing using 1.3.1p9, I thought it was just the problem of my graphics card. I tried reducing the texture size in only 1 of the dimensions 8192 to 4096 and so on, but never tought to reduce the other dimension down to...
by TERRIER
19.09.2003, 18:36
Forum: Add-on development
Topic: Jack, your NEAR model ?
Replies: 5
Views: 3285

Re: Jack, your NEAR model ?

Paul / Jack I've swapped over the relevant new files of 1.3.1.pre10 into my root directory and am having no trouble seeing Near on Eros, using my original bookmarked location. Just a hunch Paul, I notice the following is at the top of Jacks ssc; # For reference: # Radius = 6.647 # Latitude = -41 # L...
by TERRIER
19.09.2003, 00:42
Forum: Add-on development
Topic: Ulysses launch
Replies: 1
Views: 2578

Re: Ulysses launch

Cheers for posting this bh, I know it wasn't in your original plans.

BTW if you want to move the Ulysses IUS closer to Discovery, then using a SemiMajorAxis value of 0.018 should be fine and not cause a clash between the two models.

regards
TERRIER
by TERRIER
18.09.2003, 15:29
Forum: Add-on development
Topic: Shuttle Endeavour
Replies: 20
Views: 9414

Re: Shuttle Endeavour

bh

Apologies for shouting, hope I haven't been sent to the doghouse!

BTW I've nearly finished a KU band antenna.

regards
TERRIER

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