Posts by Markerz

by Markerz
30.04.2020, 23:17
Forum: Development
Topic: Mobile Celestia for Android
Replies: 82
Views: 12644

Re: Mobile Celestia for Android

1. Should change, tap anywhere to start searching
2. It’s actually a bug. I think when you click search on the software keyboard, it stops responding to any input afterwards. Should fix that
3. Should also change. When clicking on “search” on software keyboard, it should dismiss the keyboard.
by Markerz
30.04.2020, 03:11
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 953
Views: 260608

Re: Celestia 1.7.0 Development Thread

point size range is 1~64
by Markerz
29.04.2020, 13:36
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 953
Views: 260608

Re: Celestia 1.7.0 Development Thread

onetwothree wrote:On the left side it's master, is it?
yep
by Markerz
29.04.2020, 11:53
Forum: Development
Topic: Mobile Celestia for Android
Replies: 82
Views: 12644

Re: Mobile Celestia for Android

Beta 5 released with different gestures to control Celestia @Lafuente_Astronomy

Also @SevenSpheres, can you please test if zoom in/out is normal in this build?
by Markerz
29.04.2020, 07:00
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 953
Views: 260608

Re: Celestia 1.7.0 Development Thread

@onetwothree

Screen Shot 2020-04-29 at 2.58.13 PM.png


Tried your branch on Mac with AMD Radeon Pro 5500M & NVIDIA 650M, stars gets even more dimmer
by Markerz
22.04.2020, 02:35
Forum: Development
Topic: Question for those who compile: Which OS & Compiler.
Replies: 2
Views: 622

Re: Question for those who compile: Which OS & Compiler.

I use macOS 10.15.x + Xcode 11.x (clang) (for qt/macOS/iOS build) + Android Studio 3.6.x (NDK 21, clang) (for Android build)
by Markerz
15.04.2020, 10:42
Forum: Development
Topic: Mobile Celestia for Android
Replies: 82
Views: 12644

Re: Mobile Celestia for Android

LBV 2012-26 wrote:All the Chinese localization translations have been completed. Waiting for review.
Thanks for the work! On Android there will be some additional translation needed, can I count on you for translation when it is ready? :wink:
by Markerz
13.04.2020, 11:34
Forum: Development
Topic: Mobile Celestia for Android
Replies: 82
Views: 12644

Re: Mobile Celestia for Android

just wanna add that although we have integrated crash reporting system, everyone's still encouraged to report any bug/crash (including steps to reproduce), or feature request here. This will also have improve Celestia itself. I can see on AppCenter that there's a few crashed in Galaxy::pick(celmath:...
by Markerz
10.04.2020, 09:40
Forum: Development
Topic: Mobile Celestia for Android
Replies: 82
Views: 12644

Re: Mobile Celestia for Android

onetwothree wrote:MSAA can only be enabled through celestia.cfg
yep, also, on Android/iOS some platform-specific codes are required to have it enabled, i've not really written that part. Also theres hidpi issue where contents appear blurry
by Markerz
09.04.2020, 14:06
Forum: Development
Topic: Mobile Celestia for Android
Replies: 82
Views: 12644

Re: Mobile Celestia for Android

Looks good. I'm unable to say what's wrong with it. the weird thing is that Android build does not have the glitch, while iOS build has it. The Chinese localization is too bad :sad: . Can I help to translate the Chinese locale? you are very welcome to contribute! Celestia relies on gettext PO files...
by Markerz
09.04.2020, 02:19
Forum: Development
Topic: Mobile Celestia for Android
Replies: 82
Views: 12644

Re: Mobile Celestia for Android

Looks like precision/z-fighting issue. Is it possible to control float precision in shaders with gl4es? GL4ES translates desktop GL shaders to GLES, so I think float precision is controlled by precision modifier, like hmm precision highp float; here's the original/GL4ES translated shader source of ...
by Markerz
09.04.2020, 02:12
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 953
Views: 260608

Re: Celestia 1.7.0 Development Thread

LukeCEL wrote:How was it compiled? I thought you could only compile the QT version on macOS.

the part of UI code is not yet in Celestia repo. once I made it public, I would make documentation about making it work
by Markerz
08.04.2020, 01:55
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 953
Views: 260608

Re: Celestia 1.7.0 Development Thread

it actually makes me feel that the shaders should be read from a specific place (not to be influenced by environment variables), or just hardcoded in a way in CPP code, since we don't actually read shaders other than the ones we have Also, zooming in and out using Markerz's build is much faster, jus...
by Markerz
08.04.2020, 01:51
Forum: Development
Topic: Mobile Celestia for Android
Replies: 82
Views: 12644

Re: Mobile Celestia for Android

I can confirm that the crash is fixed. Good With beta3, zooming in and out is very slow. This was not the case with the previous betas. I have not really touch that part of code, maybe its because I built it on CI, which have a different set up from my local machine (for now). So I'll wait for CI t...
by Markerz
07.04.2020, 12:06
Forum: Development
Topic: Mobile Celestia for Android
Replies: 82
Views: 12644

Re: Mobile Celestia for Android

OK, with beta3, the crash in search should have been fixed, please test @onetwothree @SevenSpheres
by Markerz
07.04.2020, 11:58
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 953
Views: 260608

Re: Celestia 1.7.0 Development Thread

jujuapapa wrote:None change ! :eek: :fie:
hmmm, can you provide console output (press ~) and maybe launch from Terminal (or show package contents - Contents - macOS - Double click on Celestia) and see if there is any log output?
by Markerz
07.04.2020, 06:03
Forum: Development
Topic: A Forking Commit Thread.
Replies: 100
Views: 17582

Re: A Forking Commit Thread.

I use

Code: Select all

meson --buildtype=release --default-library=static --prefix=`pwd`/output -Dtests=false
to configure a static build of libepoxy
by Markerz
07.04.2020, 05:59
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 953
Views: 260608

Re: Celestia 1.7.0 Development Thread

This fixes the crash, but now something strange has happened to all of the text and the galaxies. font.png Like onetwothree said, shaders are missing, copy those from the .zip/Celestia.app/Contents/Resources/CelestiaResources/shaders to the shaders folder where it read data from (in your case your ...
by Markerz
07.04.2020, 02:31
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 953
Views: 260608

Re: Celestia 1.7.0 Development Thread

LukeCEL wrote:That makes sense. I specified 1.6.2 to read from the same place as my 1.6.1 application.

can you try if this fixes the crash, the new download is at
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