1. Should change, tap anywhere to start searching
2. It’s actually a bug. I think when you click search on the software keyboard, it stops responding to any input afterwards. Should fix that
3. Should also change. When clicking on “search” on software keyboard, it should dismiss the keyboard.
Posts by Markerz
- 30.04.2020, 23:17
- Forum: Development
- Topic: Mobile Celestia for Android
- Replies: 82
- Views: 12644
- 30.04.2020, 03:11
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260608
Re: Celestia 1.7.0 Development Thread
point size range is 1~64
- 29.04.2020, 13:36
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260608
Re: Celestia 1.7.0 Development Thread
yeponetwothree wrote:On the left side it's master, is it?
- 29.04.2020, 11:53
- Forum: Development
- Topic: Mobile Celestia for Android
- Replies: 82
- Views: 12644
Re: Mobile Celestia for Android
Beta 5 released with different gestures to control Celestia @Lafuente_Astronomy
Also @SevenSpheres, can you please test if zoom in/out is normal in this build?
Also @SevenSpheres, can you please test if zoom in/out is normal in this build?
- 29.04.2020, 07:00
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260608
Re: Celestia 1.7.0 Development Thread
@onetwothree
Tried your branch on Mac with AMD Radeon Pro 5500M & NVIDIA 650M, stars gets even more dimmer
Tried your branch on Mac with AMD Radeon Pro 5500M & NVIDIA 650M, stars gets even more dimmer
- 22.04.2020, 02:35
- Forum: Development
- Topic: Question for those who compile: Which OS & Compiler.
- Replies: 2
- Views: 622
Re: Question for those who compile: Which OS & Compiler.
I use macOS 10.15.x + Xcode 11.x (clang) (for qt/macOS/iOS build) + Android Studio 3.6.x (NDK 21, clang) (for Android build)
- 21.04.2020, 14:02
- Forum: Bugs
- Topic: Clicking certain stars or deep space objects causes 1.7.0 to crash
- Replies: 14
- Views: 1970
Re: Clicking certain stars or deep space objects causes 1.7.0 to crash
@onetwothree looks like this crash in Android
https://appcenter.ms/orgs/CelestiaProject/apps/Ce ... es/errors/1662737849u/overview
https://appcenter.ms/orgs/CelestiaProject/apps/Ce ... es/errors/1662737849u/overview
- 15.04.2020, 10:42
- Forum: Development
- Topic: Mobile Celestia for Android
- Replies: 82
- Views: 12644
Re: Mobile Celestia for Android
Thanks for the work! On Android there will be some additional translation needed, can I count on you for translation when it is ready?LBV 2012-26 wrote:All the Chinese localization translations have been completed. Waiting for review.

- 13.04.2020, 11:34
- Forum: Development
- Topic: Mobile Celestia for Android
- Replies: 82
- Views: 12644
Re: Mobile Celestia for Android
just wanna add that although we have integrated crash reporting system, everyone's still encouraged to report any bug/crash (including steps to reproduce), or feature request here. This will also have improve Celestia itself. I can see on AppCenter that there's a few crashed in Galaxy::pick(celmath:...
- 10.04.2020, 09:40
- Forum: Development
- Topic: Mobile Celestia for Android
- Replies: 82
- Views: 12644
Re: Mobile Celestia for Android
yep, also, on Android/iOS some platform-specific codes are required to have it enabled, i've not really written that part. Also theres hidpi issue where contents appear blurryonetwothree wrote:MSAA can only be enabled through celestia.cfg
- 09.04.2020, 14:06
- Forum: Development
- Topic: Mobile Celestia for Android
- Replies: 82
- Views: 12644
Re: Mobile Celestia for Android
Looks good. I'm unable to say what's wrong with it. the weird thing is that Android build does not have the glitch, while iOS build has it. The Chinese localization is too bad :sad: . Can I help to translate the Chinese locale? you are very welcome to contribute! Celestia relies on gettext PO files...
- 09.04.2020, 02:19
- Forum: Development
- Topic: Mobile Celestia for Android
- Replies: 82
- Views: 12644
Re: Mobile Celestia for Android
Looks like precision/z-fighting issue. Is it possible to control float precision in shaders with gl4es? GL4ES translates desktop GL shaders to GLES, so I think float precision is controlled by precision modifier, like hmm precision highp float; here's the original/GL4ES translated shader source of ...
- 09.04.2020, 02:12
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260608
Re: Celestia 1.7.0 Development Thread
LukeCEL wrote:How was it compiled? I thought you could only compile the QT version on macOS.
the part of UI code is not yet in Celestia repo. once I made it public, I would make documentation about making it work
- 08.04.2020, 01:55
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260608
Re: Celestia 1.7.0 Development Thread
it actually makes me feel that the shaders should be read from a specific place (not to be influenced by environment variables), or just hardcoded in a way in CPP code, since we don't actually read shaders other than the ones we have Also, zooming in and out using Markerz's build is much faster, jus...
- 08.04.2020, 01:51
- Forum: Development
- Topic: Mobile Celestia for Android
- Replies: 82
- Views: 12644
Re: Mobile Celestia for Android
I can confirm that the crash is fixed. Good With beta3, zooming in and out is very slow. This was not the case with the previous betas. I have not really touch that part of code, maybe its because I built it on CI, which have a different set up from my local machine (for now). So I'll wait for CI t...
- 07.04.2020, 12:06
- Forum: Development
- Topic: Mobile Celestia for Android
- Replies: 82
- Views: 12644
Re: Mobile Celestia for Android
OK, with beta3, the crash in search should have been fixed, please test @onetwothree @SevenSpheres
- 07.04.2020, 11:58
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260608
Re: Celestia 1.7.0 Development Thread
hmmm, can you provide console output (press ~) and maybe launch from Terminal (or show package contents - Contents - macOS - Double click on Celestia) and see if there is any log output?jujuapapa wrote:None change !![]()
- 07.04.2020, 06:03
- Forum: Development
- Topic: A Forking Commit Thread.
- Replies: 100
- Views: 17582
Re: A Forking Commit Thread.
I use to configure a static build of libepoxy
Code: Select all
meson --buildtype=release --default-library=static --prefix=`pwd`/output -Dtests=false
- 07.04.2020, 05:59
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260608
Re: Celestia 1.7.0 Development Thread
This fixes the crash, but now something strange has happened to all of the text and the galaxies. font.png Like onetwothree said, shaders are missing, copy those from the .zip/Celestia.app/Contents/Resources/CelestiaResources/shaders to the shaders folder where it read data from (in your case your ...
- 07.04.2020, 02:31
- Forum: Development
- Topic: Celestia 1.7.0 Development Thread
- Replies: 953
- Views: 260608
Re: Celestia 1.7.0 Development Thread
LukeCEL wrote:That makes sense. I specified 1.6.2 to read from the same place as my 1.6.1 application.
can you try if this fixes the crash, the new download is at
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