Posts by Goofy

by Goofy
14.12.2017, 10:40
Forum: Announcements
Topic: New Celestia Website and new Forum design
Replies: 16
Views: 23090

Re: New Celestia Website and new Forum design

Hi Alexell, the new format is very nice. Just sone little suggestions: the bold font you used is a bit too "visible", IMHO. I mean it's white on black, is it really needed to make it bold, too? Another: in another topic I see Chaam giving a coded reply with dark green text color. Well, dar...
by Goofy
13.12.2017, 08:48
Forum: Scripting
Topic: Scripting error - Please reply
Replies: 4
Views: 2150

Scripting error - Please reply

Hi. I have a request about scripting errors. Sorry but I use cel only, not celx, so probably this will be of no interest for many people, but I had not only problems with ASCII- UTF-8 text differencies, but many times I wasted a lot of time finding where the error was. I explain: in cel the error is...
by Goofy
24.09.2017, 10:54
Forum: Add-on releases
Topic: Project "Celestia Origin"
Replies: 165
Views: 28553

Project "Celestia Origin"

Your torrent gives me the quickest downloading I've ever seen, 8Mb constant! :smile:
Just finished, thanks a lot.
Goofy :clap:
by Goofy
24.09.2017, 10:36
Forum: Add-on releases
Topic: Project "Celestia Origin"
Replies: 165
Views: 28553

Project "Celestia Origin"

Hi Art Blos, welcome.
Interesting project, eager to try it.
Goofy :smile:
by Goofy
19.08.2017, 12:39
Forum: Textures
Topic: Stormy Neptune
Replies: 4
Views: 2546

Stormy Neptune

Thanks a lot, eburacum45, very nice, even if I prefer a bit less contrast.
Bye
Goofy :smile:
by Goofy
08.08.2017, 10:34
Forum: Textures
Topic: Stormy Neptune
Replies: 4
Views: 2546

Re: Stormy Neptune

Hi eburacum45, your Neptune texture looks interesting, will you share it, please? :clap:
Thank you.
Goofy :smile:
by Goofy
16.07.2017, 16:11
Forum: Development
Topic: New 64 bit 1.7 version suggestions and bugs
Replies: 74
Views: 13202

New 64 bit 1.7 version suggestions and bugs

You are right, John71, my fault, I was using keyboard commands as shown in the "render" window, and not the cycling "CTRL+s" as given in the Celestia controls instructions. My apologies, but it's a lot of time I'm not checking Celestia... but anyway the "Render" informa...
by Goofy
16.07.2017, 15:27
Forum: Development
Topic: New 64 bit 1.7 version suggestions and bugs
Replies: 74
Views: 13202

New 64 bit 1.7 version suggestions and bugs

Hi.
Checking the 64 bit 1.7.1 version, I found that the keyboard commands "Points" (P) and "Fuzzy points" (f) do not work.
Can someone else check it, please?
Thanks.
Goofy :smile:
by Goofy
16.07.2017, 00:13
Forum: Development
Topic: CELESTIA IN THE FUTURE
Replies: 104
Views: 25707

CELESTIA IN THE FUTURE

Just a warning: you must too download the file fmod64.dll here
https://apps.alexell.ru/celestia/new-dll/
and copy it in Celestia main directory.
At a first glance the 64 release works very well, appreciated, Alexell, thank you very much! :clap:
Bye
Goofy :smile:
by Goofy
05.07.2017, 20:53
Forum: Add-on development
Topic: Interactive Addon: Invaders of Mars!
Replies: 3
Views: 1131

Re: Interactive Addon: Invaders of Mars!

OMG, Selden, you make an incredibly original thing. I see here many of the addons you made in the past, like Von Braun's ship to Mars etc, that I'm still using in my school courses, but now you show them in such a dynamic way! I'm very pleased for this, and cannot wait to see it completed. Well done...
by Goofy
04.07.2017, 13:25
Forum: Scripting
Topic: Using change distance command in a cel script
Replies: 6
Views: 2424

Using change distance command in a cel script

Hi Frank, try this cel script, it allows some text typing on the screen and changing text while action occurs.
May be it is what you wish.
Bye
Goofy :smile:

Tryme.rar
Little .cel script for text-on-screen variations
(744 Bytes) Downloaded 87 times
by Goofy
02.07.2017, 22:27
Forum: Scripting
Topic: Using change distance command in a cel script
Replies: 6
Views: 2424

Using change distance command in a cel script

Hi Frank. Probably I misunderstood what you need, but if I didn't, this works as I understand you requested for: [color=#008040][b]{ select {object "Sol"} goto {time 1.0 distance 50} wait {duration 1} center {} follow {} print { text "Live long and prosper" origin "topleft&q...
by Goofy
17.03.2017, 11:51
Forum: Development
Topic: Image overlay in Celestia
Replies: 12
Views: 2593

Re: Image overlay in Celestia

Hi Alexell. I absolutely agree journey through space in Celestia is much better than any video, but I'm speaking of other things. E.g., when I show to my students the evolution of continents in the past 400 million years from Pangea to modern times, I'm obliged to show a rapid succession of many ima...
by Goofy
16.03.2017, 12:15
Forum: Development
Topic: Image overlay in Celestia
Replies: 12
Views: 2593

Re: Image overlay in Celestia

Sorry Alexell, I missed your message #7, and my late reply is yes, exactly that, i.e. showing short videos as overlay (and, if possible, to have the same possibility of positioning them at will on the screen, e.g. center- up-right below-right or so, as for still images with their x-y displacement). ...
by Goofy
16.03.2017, 12:04
Forum: Development
Topic: Sound in Celestia
Replies: 42
Views: 17948

Sound in Celestia

Very happy for this, Alexell, appreciated!
Goofy :smile:
by Goofy
05.03.2017, 19:37
Forum: Development
Topic: Image overlay in Celestia
Replies: 12
Views: 2593

Re: Image overlay in Celestia

Obviously, yes yes yes, please! :wink:
BTW, mine was simple too:
can you add movies?
Goofy :smile:
by Goofy
05.03.2017, 19:36
Forum: Development
Topic: Sound in Celestia
Replies: 42
Views: 17948

Sound in Celestia

OK Alexell, good to know it.
Bye
Goofy :smile:
by Goofy
04.03.2017, 20:31
Forum: Development
Topic: Sound in Celestia
Replies: 42
Views: 17948

Sound in Celestia

Hi Alexell. Vincent Giangiulio made the Celestia 1.6.1 release with sound capability in cel celx scripts (wav and ogg, if i'm not wrong). If you don't have it, I can upload, let me know. I'm absolutely positive with this, and not only for showing the sound of a pulsar, but too to insert ambient musi...
by Goofy
04.03.2017, 19:18
Forum: Development
Topic: Image overlay in Celestia
Replies: 12
Views: 2593

Re: Image overlay in Celestia

Hi Alexell. Years ago I had Vincent's Celestia MOD with sounds and images, and I and some else used the new release for years with very good results. Just two examples: in my cel script on "Mars" I show the "Martian invasion" as in the old movie "War of the worlds", usi...
by Goofy
23.12.2016, 13:58
Forum: Ideas & News
Topic: Fusing Celestia with Proland?
Replies: 8
Views: 3337

Fusing Celestia with Proland?

Hi John71.
I hope that really Proland will be incorporated in Celestia, it gives a gorgeous rendition of land, clouds, waves, snow and what else...
Please, someone.... :help:
Goofy

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