Posts by Fenerit

by Fenerit
09.11.2016, 14:55
Forum: Development
Topic: New Celestia 1.7.0 icon vote
Replies: 69
Views: 11147

Re: New Celestia 1.7.0 icon vote

This is c6_a3 with a bit of brightness on Saturn. The icon from it looks good. C6_a3_bright.png Otherwise, below there are the ring and planet separated. note that the planet has 2px of horizontal offset toward the right side, because the bright side causes the planet to looks (for me) visually too ...
by Fenerit
09.11.2016, 13:59
Forum: Development
Topic: New Celestia 1.7.0 icon vote
Replies: 69
Views: 11147

Re: New Celestia 1.7.0 icon vote

That's not bad. Note anyhow, that in the original image, being transparent, the Cassini division makes a "step" with respect to the "open" ring when the blurring shadow border is applied. It must be recomposed at end by drawing the missing pixels with the pen block - not the spra...
by Fenerit
09.11.2016, 13:35
Forum: Development
Topic: New Celestia 1.7.0 icon vote
Replies: 69
Views: 11147

Re: New Celestia 1.7.0 icon vote

Well, I think yes, but by splitting it from the ring. I can post just an intermediate frame for your aim, sorry, the others are further elaborated. Note that this frame is not the final icon.

c5aa_first_work.png
c5aa_first_work.png (68.15 KiB) Viewed 2977 times
by Fenerit
09.11.2016, 13:10
Forum: Development
Topic: New Celestia 1.7.0 icon vote
Replies: 69
Views: 11147

Re: New Celestia 1.7.0 icon vote

Your icon set looks good, expecially c6_a1 and c6_a3; metal shading seems good against my abstract wallpapers. The planet can be split from the main layer (lazo->make a cut layer) to hold the original dark side, but in my workaround the antialiasing wasn't as good as now. FarGetaNik: first I worked ...
by Fenerit
08.11.2016, 23:47
Forum: Development
Topic: New Celestia 1.7.0 icon vote
Replies: 69
Views: 11147

Re: New Celestia 1.7.0 icon vote

There are several ways to get icons looks nice; some are to apply shadowing upon the image layer, either external or internal brighter outlines to achieve glossy and blurrish shades, another is to make the icon within a 3D modeler, in which the shaders (also toon shaders) and lights (also several sp...
by Fenerit
08.11.2016, 13:38
Forum: Development
Topic: New Celestia 1.7.0 icon vote
Replies: 69
Views: 11147

Re: New Celestia 1.7.0 icon vote

Sorry, I'm unable to do better; the aliases still persist even by blurring the borders alot. It seems the ring to be too much circular in shape. Do try to skew it a bit. :zombie:
by Fenerit
08.11.2016, 07:41
Forum: Development
Topic: New Celestia 1.7.0 icon vote
Replies: 69
Views: 11147

Re: New Celestia 1.7.0 icon vote

FYI, C5 icon (the left one) looks better than C5b at 16x16px on Xp 32. And as I said, it is a matter of interpolation how the pictograms look at such small size, either they become smooth (and possibly blurry) or noisy and pixelated. I use the default interpolation in Gimp, which is kubic. If you wi...
by Fenerit
31.10.2016, 10:32
Forum: Development
Topic: New Celestia 1.7.0 icon vote
Replies: 69
Views: 11147

Re: New Celestia 1.7.0 icon vote

Can the 32x32px icon maybe looks better with the ring's shaded color like the main Celestia's HUD color? :think:
by Fenerit
30.10.2016, 16:07
Forum: Development
Topic: New Celestia 1.7.0 icon vote
Replies: 69
Views: 11147

Re: New Celestia 1.7.0 icon vote

Fenerit, I like this idea. But you propose to use your "C" icon on a transparent background? Or maybe you will make a nice frame for it? For example see my icons. Not my icon - which is just a quick sketch made bad - but yes, its transparent background's "concept". Democraticall...
by Fenerit
29.10.2016, 11:22
Forum: Development
Topic: New Celestia 1.7.0 icon vote
Replies: 69
Views: 11147

Re: New Celestia 1.7.0 icon vote

You are too fast for me! Still I'm not testing your new sketch! Below is my work upon your big png. prot_ico.png Note that it is made quickly, the ring's cut away is approximate, has been made with lazo, you can do better cut. The planet is double with the original colors, while the ring is opacized...
by Fenerit
29.10.2016, 09:03
Forum: Development
Topic: New Celestia 1.7.0 icon vote
Replies: 69
Views: 11147

Re: New Celestia 1.7.0 icon vote

Well... :smoke: do take a look at my now outdated site (I've lost all the HD local web page files within a crash and I do not have the time to re-make/re-load all. Link are working, though). Saturn or whatelse could be shown also by side; I do not think even the icon must be scientifically accurate....
by Fenerit
28.10.2016, 12:10
Forum: Development
Topic: New Celestia 1.7.0 icon vote
Replies: 69
Views: 11147

Re: New Celestia 1.7.0 icon vote

Squared icons looks bad when sized small, say, 16x16px up to 24x24px, imho. Expecially those not stylized and with complex phototextures in it. Small icons looks best if made through 3D programs. Moreover they are a bit Stellarium-like. Note that Saturn's ring viewed from top looks like the "C&...
by Fenerit
28.09.2016, 18:23
Forum: Add-on development
Topic: Interactive notebook: a WIP
Replies: 4
Views: 1219

Re: Interactive notebook: a WIP

This is cool... Could some interactive strips be used to collect local PDFs urls?
by Fenerit
25.09.2016, 14:20
Forum: Textures
Topic: A Model of Saturn’s Rings
Replies: 32
Views: 9371

Re: A Model of Saturn’s Rings

Some ring particles act like the "ambient" which scatter the light that is backscattered by other particles. It is not easy to do because the global illuminance shader must be of a new kind from scratch with respect to the default one, at least for the rings. I don't know if this can help ...
by Fenerit
25.09.2016, 08:25
Forum: Textures
Topic: A Model of Saturn’s Rings
Replies: 32
Views: 9371

Re: A Model of Saturn’s Rings

FarGetaNik wrote:So it was intended to include forward-scattered light

Indeed the rings vertex shader doesn't include the ambient occlusion. It "assumes rings made of spherical particles, and no occlusion or shadowing between ring particles." (cit. from "rings.vp" file)
by Fenerit
21.09.2016, 17:39
Forum: Help Central
Topic: Celestia integration with MATLAB
Replies: 5
Views: 1780

Re: Celestia integration with MATLAB

Hi! You can find an useful help here: https://en.wikibooks.org/wiki/Celestia

below you can see how Celestia does load trajectories files, they are simple text files and can be producted by MATLAB.
https://en.wikibooks.org/wiki/Celestia/Trajectories#SampledTrajectory
by Fenerit
17.09.2016, 08:45
Forum: Ideas & News
Topic: Parallax uncertainty presentation
Replies: 15
Views: 3886

Re: Parallax uncertainty presentation

I'm interested in these things; at least to discuss and/or improve them after their check out. Unfortunately i'm not to sure to be able to code something within Celestia, then my suggestions should be just in "description" mode. For example, unless seen, I don't have figured out your error...
by Fenerit
13.09.2016, 09:13
Forum: Modelling
Topic: CMOD models and normal maps
Replies: 48
Views: 9966

Re: CMOD models and normal maps

Good work! Happy you have solved the modelling issues. :wink: I'm interested in your Dione surface texture.
by Fenerit
12.09.2016, 20:10
Forum: Modelling
Topic: CMOD models and normal maps
Replies: 48
Views: 9966

Re: CMOD models and normal maps

This do match the normalmap
dione_gaskell_2.png



dione_gaskell_2.zip
(1.36 MiB) Downloaded 77 times
by Fenerit
12.09.2016, 15:27
Forum: Modelling
Topic: CMOD models and normal maps
Replies: 48
Views: 9966

Re: CMOD models and normal maps

When opening it with blender, it is still made out of quads, but when importing the same obj into cmodview it shows triangles... Don't care about that: cmodview always shows the least tassellation within its status bar. Here my workaround upon the mesh and bumps you posted, normalmap only, no main ...

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