Posts by CM1215

by CM1215
11.01.2018, 13:44
Forum: Add-on development
Topic: Normal Map for Triton?
Replies: 2
Views: 544

Re: Normal Map for Triton?

Ah yes, I do remember seeing that normal map...

I was looking for a normal map that would have the same 14k resolution as the highest resolution Triton texture available, though that may be asking too much.

I guess we'll simply have to wait until a new space probe is sent to the Neptunian system...
by CM1215
08.01.2018, 19:10
Forum: Add-on development
Topic: Normal Map for Triton?
Replies: 2
Views: 544

Normal Map for Triton?

Hello, Ever since I learned how to apply normal maps to CMOD models, I've gone crazy about them, trying to use them as much as possible. Here is Ceres for an example: CeresNew.PNG Now, I wish to find a normal map for Neptune's moon Triton, but do not know where to get one, if one exists, that is... ...
by CM1215
07.01.2018, 17:29
Forum: Help Central
Topic: How to get rid of Cities Name.
Replies: 4
Views: 744

Re: How to get rid of Cities Name.

Hi Capbat,

To disable the location labels, simply press the "&" key (shift + 7)
by CM1215
07.01.2018, 02:03
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated December 30, 2017
Replies: 229
Views: 20229

Re: Project "Celestia Origin", release dated December 30, 2017

Celestia Origin is an excellent addon collection! I have already integrated its asteroid and comet catalogues into my Celestia installation. I have not seen your star catalogue yet, but does it include the star Kepler-70 and its two exoplanets? If not, I have an addon for the system that I'm willing...
by CM1215
02.01.2018, 01:49
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated December 30, 2017
Replies: 229
Views: 20229

Re: Project "Celestia Origin", release dated December 30, 2017

I'll tell you how: 1. Open Celestia. 2. Find the Lua Edu Tools bar on the right side of the screen. If it doesn't appear, then press SHIFT + I (I mean simply press and hold the Shift key and press the I key). 3. Find the button that says "Set Addon Visibility" and click it. 4. Scroll down ...
by CM1215
02.01.2018, 01:01
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated December 30, 2017
Replies: 229
Views: 20229

Re: Project "Celestia Origin", release dated December 30, 2017

MrSpace43 wrote:It works great. Except the Dying solar system one. The planets will not appear.
You have to enable the dying solar system in the addons list in Lua Edu Tools.
by CM1215
31.12.2017, 17:49
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated December 30, 2017
Replies: 229
Views: 20229

Re: Project "Celestia Origin", release dated December 30, 2017

Thank you, but, not being the coding genious that you are, I cannot make out what you are trying to say...

Perhaps what I am trying to ask is this: are they necessary, or is simply downloading the zip file all I need to do to get all of Celestia Origin?
by CM1215
31.12.2017, 14:55
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated December 30, 2017
Replies: 229
Views: 20229

Re: Project "Celestia Origin", release dated December 30, 2017

I remember seeing that the whole of the release is around 4.3G in size...Whatever happened to the extra gigabyte of stuff? Also, what do you do with these so-called par2 files once you have them?
by CM1215
30.12.2017, 19:39
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated December 30, 2017
Replies: 229
Views: 20229

Re: Project "Celestia Origin", release dated December 30, 2017

Awesome! Now I just have to wait for Janus to release it outside the torrent file.

Celestia Origin has some neat addons indeed. It is very up to date, and I would love to add as many as possible, though it would be tedious to add them all to my already heavily modified Celestia installation.
by CM1215
22.12.2017, 18:20
Forum: Add-on development
Topic: More Detail for Minor Moons
Replies: 15
Views: 1557

Re: More Detail for Minor Moons

Hey! This give me the envy of returning to Celestia modeling! :eh: Well why don't you? It would be awesome to have you! :biggrin: The model looks cool, but the texture you are using makes it look...fictitious. Here is a view of the model used in Celestia with a more realistic texture: PanNewInfo.PN...
by CM1215
22.12.2017, 12:01
Forum: Add-on development
Topic: More Detail for Minor Moons
Replies: 15
Views: 1557

Re: More Detail for Minor Moons

LukeCEL, your models actually don't look too bad. Though I will probably end up waiting for Art Blos' improved version...I'm guessing they'll come out in the December 30th release.
by CM1215
18.12.2017, 21:02
Forum: Add-on development
Topic: More Detail for Minor Moons
Replies: 15
Views: 1557

Re: More Detail for Minor Moons

Askaniy wrote:I have plans to improve 3D models of minor moons for the Celestia Origin in 2018.
That will indeed be something to look forward to.
by CM1215
18.12.2017, 15:34
Forum: Add-on development
Topic: More Detail for Minor Moons
Replies: 15
Views: 1557

More Detail for Minor Moons

I've taken a look at the minor moons in Celestia and have recognized that most of them need improvement, especially the minor moons of Saturn, which have been photographed in detail already. I am looking for methods to add detail to the minor moons to make them look more photo-realistic. Does anyone...
by CM1215
18.12.2017, 02:03
Forum: Add-on releases
Topic: Project "Celestia Origin"
Replies: 165
Views: 18969

Re: Project "Celestia Origin"

Art Blos wrote:The parameter "LunarLambert" is added to all minor moons, asteroids and comets.

Huh...the last time I checked you didn't like the LunarLambert parameter...apparently that's changed.
by CM1215
13.12.2017, 15:12
Forum: Add-on development
Topic: [Request] Spacecraft that Lack an Addon
Replies: 0
Views: 434

[Request] Spacecraft that Lack an Addon

Hello, I would like to request that someone try to make addons for these spacecraft that currently have no addon for Celestia. 1. Compton Gamma-Ray Observatory 2. SOHO Models for these spacecraft can be found here: https://nasa3d.arc.nasa.gov/models If someone could make addons for these spacecraft,...
by CM1215
11.12.2017, 14:37
Forum: Textures
Topic: Heights and models
Replies: 13
Views: 1610

Re: Heights and models

you'll need to post the original model, the cmod version, all of the texture files you're trying to apply to it and the SSC you're using to try to display it. I can do that. Here I have posted all the files you will need to find out what is wrong. The iapetustest5.cmod is the model that has no norm...
by CM1215
11.12.2017, 12:18
Forum: Textures
Topic: Heights and models
Replies: 13
Views: 1610

Re: Heights and models

Why must I be ignored when I ask for a different solution?
by CM1215
10.12.2017, 12:40
Forum: Textures
Topic: Heights and models
Replies: 13
Views: 1610

Re: Heights and models

John Van Vliet , would it be possible to not use Blender, because I cannot find out how to use that program to UV map meshes... I was looking for a method involving cmodview only. I already have the UV mapped mesh, just when I add the normal map and run it in Celestia, the normal map doesn't render...
by CM1215
09.12.2017, 23:03
Forum: Textures
Topic: Heights and models
Replies: 13
Views: 1610

Re: Heights and models

I have another question for you: Would it be possible to use a model, normal map, AND surface texture all at once?
by CM1215
02.12.2017, 16:47
Forum: Development
Topic: A wish list
Replies: 1
Views: 515

Re: A wish list

I would also love to see the ability to alternate cloud maps, for I would like to be able to alternate between normal and terraformed versions of both the surfaces and the clouds of planets/moons.

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