Posts by CM1215

by CM1215
26.03.2018, 14:49
Forum: Textures
Topic: 14k Triton Map V4.3
Replies: 0
Views: 689

14k Triton Map V4.3

Here is version 4.3 of my complete Triton texture map. It includes most of the blurred areas replaced with fictitious terrain and a fictitious northern hemisphere. Two versions are included; a true colors version and a Voyager colors version. Other than the colorization, the two maps are identical. ...
by CM1215
25.03.2018, 20:36
Forum: Celestia Users
Topic: Celestia 2018
Replies: 18
Views: 1235

Re: Celestia 2018

Something I want to make sure that you understand... Celestia Origin is very similar to what you are attempting to work on, except Celestia Origin involves the modifications being spread out, with some being in the extras, and others being directly implemented into the solarsys.ssc file and other co...
by CM1215
22.03.2018, 19:56
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated December 30, 2017
Replies: 229
Views: 16398

Re: Project "Celestia Origin", release dated December 30, 2017

How about we stay on the topic of Celestia and stop hating on each other, shall we? This is a Celestia Forum after all...
by CM1215
03.03.2018, 13:49
Forum: Help Central
Topic: minor problem with mouse
Replies: 1
Views: 348

Re: minor problem with mouse

Hello Rufus,

If you are using a mac, then you may need to go to your mouse settings, for the problem you are describing here is not a problem with Celestia. Macs, if I remember correctly, normally have right click disabled, and so you may need to enable it.
by CM1215
24.02.2018, 01:24
Forum: Modelling
Topic: Help converting a model to CMOD format
Replies: 4
Views: 778

Re: Help converting a model to CMOD format

Perhaps what you should do is open the OBJ file in cmodview, as it has that capability. The 3ds files have limitations that make them bad ideas for celestial bodies. Perhaps what happened was that those limitations ruined the model when you converted it to a 3ds file.
by CM1215
30.01.2018, 21:59
Forum: Add-on development
Topic: BC Coriolis
Replies: 5
Views: 748

Re: BC Coriolis

bioconcave, I'd recomend you don't call John's posts "in-appropriate". He's been here way longer than you have. :wink:
by CM1215
28.01.2018, 01:09
Forum: Modelling
Topic: Fading a model
Replies: 5
Views: 913

Re: Fading a model

Hi, #1: SSC/DSC files are NOT models. Models files are most times CMOD files. #2: You are able to edit the opacity of CMOD models with a CMOD model editor program called "cmodview". It can be found here: ./viewtopic.php?f=25&t=17655 Just open the model file in cmodview, click the model...
by CM1215
24.01.2018, 11:07
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated December 30, 2017
Replies: 229
Views: 16398

Re: Project "Celestia Origin", release dated December 30, 2017

The Triton texture is «too green» and thus unrealistic. No pictures of Triton show a green surface. Yeah, I originally thought the same as well, until Art Blos told me otherwise. However, if you prefer the Voyager colors, I have made a recolorized variant of that same texture that more closely matc...
by CM1215
19.01.2018, 19:28
Forum: Add-on development
Topic: Celestia "FixedPostion" Coordinate System Help
Replies: 10
Views: 1022

Re: Celestia "FixedPostion" Coordinate System Help

Your addon is good, but I have a question: What orientation parameters did you use for the Tempel 1 mesh? Also, did you pre-orient the model in Anim8or before you converted it? And a suggestion: Would it be possible to add impact ejections from the comet's surface like are seen in the impact images?
by CM1215
17.01.2018, 21:45
Forum: Add-on development
Topic: Celestia "FixedPostion" Coordinate System Help
Replies: 10
Views: 1022

Re: Celestia "FixedPostion" Coordinate System Help

FarGetaNik wrote:That reminds me, I may have never properly published my Deep Impact addon.

You are probably right, because I didn't even know that you had a Deep Impact addon...

Do you know where I can get it?
by CM1215
17.01.2018, 12:31
Forum: Add-on development
Topic: Celestia "FixedPostion" Coordinate System Help
Replies: 10
Views: 1022

Re: Celestia "FixedPostion" Coordinate System Help

Perhaps you could give me an example of this?
by CM1215
17.01.2018, 11:08
Forum: Add-on development
Topic: Celestia "FixedPostion" Coordinate System Help
Replies: 10
Views: 1022

Re: Celestia "FixedPostion" Coordinate System Help

Alright then. Here is the addon:
DeepImpactAddon.zip
(20.23 MiB) Downloaded 39 times


I had already tried to experiment with the coordinates, but the explosion/debris never appear right were I want them to appear, which is right where the impactor crashes into Tempel 1.
by CM1215
16.01.2018, 22:43
Forum: Add-on development
Topic: Celestia "FixedPostion" Coordinate System Help
Replies: 10
Views: 1022

Celestia "FixedPostion" Coordinate System Help

Hello, I am trying to modify Jestr's old Deep Impact addon to work with the new Tempel 1 mesh that is currently available, but I can't get the explosion/debris to appear where I want it. I need to know more about how to use the "FixedPosition" entry to place the explosion/debris right wher...
by CM1215
11.01.2018, 13:44
Forum: Add-on development
Topic: Normal Map for Triton?
Replies: 2
Views: 409

Re: Normal Map for Triton?

Ah yes, I do remember seeing that normal map...

I was looking for a normal map that would have the same 14k resolution as the highest resolution Triton texture available, though that may be asking too much.

I guess we'll simply have to wait until a new space probe is sent to the Neptunian system...
by CM1215
08.01.2018, 19:10
Forum: Add-on development
Topic: Normal Map for Triton?
Replies: 2
Views: 409

Normal Map for Triton?

Hello, Ever since I learned how to apply normal maps to CMOD models, I've gone crazy about them, trying to use them as much as possible. Here is Ceres for an example: CeresNew.PNG Now, I wish to find a normal map for Neptune's moon Triton, but do not know where to get one, if one exists, that is... ...
by CM1215
07.01.2018, 17:29
Forum: Help Central
Topic: How to get rid of Cities Name.
Replies: 4
Views: 609

Re: How to get rid of Cities Name.

Hi Capbat,

To disable the location labels, simply press the "&" key (shift + 7)
by CM1215
07.01.2018, 02:03
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated December 30, 2017
Replies: 229
Views: 16398

Re: Project "Celestia Origin", release dated December 30, 2017

Celestia Origin is an excellent addon collection! I have already integrated its asteroid and comet catalogues into my Celestia installation. I have not seen your star catalogue yet, but does it include the star Kepler-70 and its two exoplanets? If not, I have an addon for the system that I'm willing...
by CM1215
02.01.2018, 01:49
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated December 30, 2017
Replies: 229
Views: 16398

Re: Project "Celestia Origin", release dated December 30, 2017

I'll tell you how: 1. Open Celestia. 2. Find the Lua Edu Tools bar on the right side of the screen. If it doesn't appear, then press SHIFT + I (I mean simply press and hold the Shift key and press the I key). 3. Find the button that says "Set Addon Visibility" and click it. 4. Scroll down ...
by CM1215
02.01.2018, 01:01
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated December 30, 2017
Replies: 229
Views: 16398

Re: Project "Celestia Origin", release dated December 30, 2017

MrSpace43 wrote:It works great. Except the Dying solar system one. The planets will not appear.
You have to enable the dying solar system in the addons list in Lua Edu Tools.
by CM1215
31.12.2017, 17:49
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated December 30, 2017
Replies: 229
Views: 16398

Re: Project "Celestia Origin", release dated December 30, 2017

Thank you, but, not being the coding genious that you are, I cannot make out what you are trying to say...

Perhaps what I am trying to ask is this: are they necessary, or is simply downloading the zip file all I need to do to get all of Celestia Origin?

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