Posts by Markerz

by Markerz
28.07.2020, 04:31
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 937
Views: 217413

Re: Celestia 1.7.0 Development Thread

Georgi wrote:Where are the original and most up to date English versions of the files
they are in the parent/root folder.
by Markerz
23.07.2020, 17:24
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 937
Views: 217413

Re: Celestia 1.7.0 Development Thread

@Georgi thanks for your contribution!

If you have time, you can also help with iOS/macOS/Android frontend UI element translation, you can use POEdit to translate, with the comment, it should be straightforward
https://github.com/levinli303/Celestia/blob/master/po3/bg.po

Enjoy your trip!
by Markerz
23.07.2020, 14:51
Forum: Development
Topic: Mobile Celestia for Android
Replies: 75
Views: 6570

Re: Mobile Celestia for Android

How can I add for this? you are very welcome to contribute! for iOS/macOS/Android frontend, UI element translation, this is where you should start, you can use POEdit to translate, with the comment, it should be straightforward https://github.com/levinli303/Celestia/blob/master/po3/ko.po for the sh...
by Markerz
23.07.2020, 03:02
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 937
Views: 217413

Re: Celestia 1.7.0 Development Thread

Georgi wrote:Iocaste

https://en.wikipedia.org/wiki/Iocaste_(moon)

and the world capitals database should be updated and then the pot file.
by Markerz
14.07.2020, 14:48
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 937
Views: 217413

Re: Celestia 1.7.0 Development Thread

you can find the build number in about, if it is the same build number, then it is the same code.
by Markerz
14.07.2020, 01:29
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 937
Views: 217413

Re: Celestia 1.7.0 Development Thread

no change, it is the same version in TestFlight actually. @Dimmni72
by Markerz
08.07.2020, 08:49
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 937
Views: 217413

Re: Celestia 1.7.0 Development Thread

Thanks again, you should be able to see your work in the 1.0 release of Celestia on Android/iOS

Android: https://play.google.com/store/apps/details?id=space.celestia.mobilecelestia
iOS: https://apps.apple.com/us/app/id1500434829
by Markerz
06.07.2020, 14:39
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 937
Views: 217413

Re: Celestia 1.7.0 Development Thread

Well you can copy the CelestiaResources folder out to a location, and then in Celestia, choose from menu bar Celestia -> Change Config xxx. And tell Celestia to use the one copied out. This setting is preserved across installs.
by Markerz
06.07.2020, 07:26
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 937
Views: 217413

Re: Celestia 1.7.0 Development Thread

Thanks, Sui! It is great help. I'll integrate it in my fork for now, since your translation is based on my fork. which has a little difference from the main repo. The specific differences are the new introduced strings of "Hong Kong" and "Nur-Sultan". @Dimmi72, this is the hopefu...
by Markerz
05.07.2020, 05:20
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 937
Views: 217413

Re: Celestia 1.7.0 Development Thread

I think I'm going to make a release in a couple of days. for iOS/Mac/Android. my plan is to use the non-metal version on iOS, and the non-metal version on Mac (not the Catalyst one). Since I tested on early 2013 MacBook Pro, The catalyst version (with MetalANGLE) has significant problem rendering te...
by Markerz
03.07.2020, 09:27
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 937
Views: 217413

Re: Celestia 1.7.0 Development Thread

About hi-res saturn showing up black, it is related to texture size. The texture in hi-res folder is 2880 x 1440, an npot texture , which shows up black on iOS... So we will need to scale it down to 2048 x 1024.... Does the extras directory not work? I'm not sure, does Celestia scan the extra direct...
by Markerz
03.07.2020, 02:06
Forum: Development
Topic: New bugfix release 1.6.2-beta1
Replies: 147
Views: 38060

Re: New bugfix release 1.6.2-beta1

the issue persists... also I wonder why it has the windows 8ish look while the master branch has the classic look for buttons
by Markerz
01.07.2020, 14:07
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 937
Views: 217413

Re: Celestia 1.7.0 Development Thread

you can test here for the fix https://install.appcenter.ms/orgs/celestiaproject/apps/celestia-2/distribution_groups/public%20testers Also, I released two updates for iOS, one with Metal, one without, you can test them on TestFlight. The build 36 does not have metal and uses libepoxy like other front...
by Markerz
01.07.2020, 13:22
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 937
Views: 217413

Re: Celestia 1.7.0 Development Thread

@Dimmi72 we already found the cause, it might be macOS being a bad citizen in implementing OpenGL. will be fixed by this https://github.com/CelestiaProject/Celestia/pull/791
by Markerz
01.07.2020, 10:44
Forum: Development
Topic: New bugfix release 1.6.2-beta1
Replies: 147
Views: 38060

Re: New bugfix release 1.6.2-beta1

hmm, since we edited the celestia.rc, iirc the language.dll is generated with the celestia.rc and .po, they should be rebuilt too, cause the text is still garbled with only the exe as I tested
by Markerz
01.07.2020, 10:23
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 937
Views: 217413

Re: Celestia 1.7.0 Development Thread

looks like an apple bug and specific to macOS, even on iOS it is fine. I tested on macOS 10.15.5 on either NVIDIA/AMD(both probably backed by Metal), and macOS 11.0 in VMware (no gpu accelerate so should be just OpenGL), it produces the same result. How should we work around this then.
by Markerz
01.07.2020, 00:31
Forum: Development
Topic: New bugfix release 1.6.2-beta1
Replies: 147
Views: 38060

Re: New bugfix release 1.6.2-beta1

shouldn't the translations dll also be provided?
by Markerz
30.06.2020, 23:58
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 937
Views: 217413

Re: Celestia 1.7.0 Development Thread

this is the minimum change
by Markerz
30.06.2020, 11:40
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 937
Views: 217413

Re: Celestia 1.7.0 Development Thread

No good tool for macOS for OpenGL, I used Apitrace, which it says to offer replay, but it didn't work for me, there is only a list of frames and calls. Screen Shot 2020-06-30 at 7.38.46 PM.png bringing glBegin/glEnd is not the right way to fix it, but it can be fixed in this way.... lol but probably...
by Markerz
30.06.2020, 06:41
Forum: Development
Topic: Celestia 1.7.0 Development Thread
Replies: 937
Views: 217413

Re: Celestia 1.7.0 Development Thread

@Dimmi72

the related code for point moons/planets not rendering should be in render.cpp starting from line 1786 in renderPoint method.

@onetwothree, is there any possible way to debug it?

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