Posts by Pirx

by Pirx
20.08.2008, 18:26
Forum: Development
Topic: Raytracing Celestia renderer?
Replies: 12
Views: 5753

Re: Raytracing Celestia renderer?

Even if it's not (yet) possible to raytrace in realtime a raytracer renderer could still be usefull: The creation of movies! You use Celestia with the normal renderer to record a camera path/scene setup, and afterwards a (standalone) raytracer renders a HDTV movie representing this track/record. I'd...
by Pirx
04.02.2008, 23:41
Forum: Development
Topic: Earthsim 2
Replies: 11
Views: 10280

Earthsim 2

There are other vids av, too.

http://www.youtube.com/watch?v=-xwGucH-e_o

Impressive!

Sorry, if this is known to you yet!

Regards, Pirx
by Pirx
16.12.2007, 16:36
Forum: Textures
Topic: New SOL textures (Big images)
Replies: 18
Views: 14501

Re: New SOL textures (Big images)

Not realistic? What is realistic? If you look directly at the moon, you will see less stars, because your eyes adopt to the brightness of the moon. Not without reason there is always the advice to watch the stars first, and then the moon, because your eyes have to recover from the moons brightness. ...
by Pirx
02.06.2007, 19:38
Forum: Bugs
Topic: make -f Makefile.cvs dies
Replies: 7
Views: 6256

Re: make -f Makefile.cvs dies

Solved: Force usage of automake-1.10 and you will be fine... ;)

Regards, Joe
by Pirx
01.06.2007, 00:52
Forum: Bugs
Topic: make -f Makefile.cvs dies
Replies: 7
Views: 6256

Re: make -f Makefile.cvs dies

I can reproduce this having aclocal-1.4 up to 1.10 installed. Any quick hints?

Regards, Joe
by Pirx
30.05.2007, 22:41
Forum: Development
Topic: Celestia Development Roadmap
Replies: 120
Views: 106904

Re: Celestia Development Roadmap

Christophe, I do understand your position, and I never wanted to tell you that your position is wrong. I know I am not able to judge about that topic, because I don't have the intimate knowledge of celestia like you presumably have. Every decision has assets and drawbacks, but if you say you are awa...
by Pirx
30.05.2007, 17:18
Forum: Development
Topic: Celestia Development Roadmap
Replies: 120
Views: 106904

Re: Celestia Development Roadmap

I'd like you all to remember that Celestia is an OpenSource application. As such, [...] you're still free to maintain a platform dependant GUI as well. Does this mean I mustn't contribute to the discussion? "STFU and fork!"? Qt4 is now split into various libs, so even if we do use it for threading ...
by Pirx
30.05.2007, 00:16
Forum: Development
Topic: Celestia Development Roadmap
Replies: 120
Views: 106904

Re: Celestia Development Roadmap

So, to summarize it: It seems much more efficient to focus on one toolkit. Right. But this doesn't answer the question whether KDE4libs is the right choice or not. For sure, celestia has and will have various dependencies - thats normal and perfectly right. But in my experiences there should be a ve...
by Pirx
29.05.2007, 22:18
Forum: Development
Topic: Celestia Development Roadmap
Replies: 120
Views: 106904

Re: Celestia Development Roadmap

Hi there, I am enjoying celestia for a long time now and I am watching these forums from time to time, too. Now I am just a little bit concerned about the KDE4/QT4 efforts Christophe is making. In my opinion, it's far better to keep dependencies low. Of course it's not good to reinvent the wheel aga...

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