Posts by mjoubert

by mjoubert
31.08.2016, 14:45
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 398
Views: 76824

Re: Pictures from Celestia

@fenerit : very impressive!
by mjoubert
12.08.2016, 12:08
Forum: Development
Topic: Celestia 1.7.0 for OS X available here
Replies: 29
Views: 13983

Re: Celestia 1.7.0 for OS X available here

Hello,

I am using Celestia on both Windows and Linux, and it is always difficult to build Celestia with two different GUI. There are many GUI for Celestia (Visual C++, Mac, GTK, QT)

Maybe we can go to qt5 that will bring the same interface and generation scripts on all the target systems.

Mathieu
by mjoubert
12.08.2016, 11:24
Forum: Announcements
Topic: Welcome to restored Celestia Forums
Replies: 39
Views: 12917

Re: Welcome to restored Celestia Forums

Of course we want to publish !

We need a valid/active svn address. Send me a PM, we can talk about this.

Mathieu
by mjoubert
12.08.2016, 08:41
Forum: Announcements
Topic: Welcome to restored Celestia Forums
Replies: 39
Views: 12917

Re: Welcome to restored Celestia Forums

Hello again Celestia ! I am working for the french agency CNES and we are using Celestia as the 3D COTS of our software VTS ( http://www.timeloop.fr/vts/en ). We have done many modifications to the source code that we would like to put back to the main project. Doing this, we have learnt about the C...
by mjoubert
27.03.2009, 09:17
Forum: Celestia Users
Topic: Textures in SVN's
Replies: 29
Views: 7652

Re: Textures in SVN's

Works as expected in a Tcl script that generated a .cel startup script. # D?finition du niveau de textures if { $texturesLevel == "high" } { puts $id " settextureresolution { resolution \"high\" }" puts $id " setsurface { name \"128K Blue Marble Next Generatio...
by mjoubert
26.03.2009, 13:10
Forum: Celestia Users
Topic: Textures in SVN's
Replies: 29
Views: 7652

Re: Textures in SVN's

Thank you Chris,

(difficult to answer faster than you did !)
by mjoubert
25.03.2009, 17:22
Forum: Celestia Users
Topic: Textures in SVN's
Replies: 29
Views: 7652

Re: Textures in SVN's

Christophe, Martin, An alternative is to add a celx function that sets the textures resolution, such as: celestia:settexturesresolution("medium") This way, you will be able to map this function to any key (including r/R) using your start.celx script. Does this sound reasonable? Vincent, I...
by mjoubert
28.01.2008, 15:28
Forum: Development
Topic: Trajectory of Sun's motion
Replies: 27
Views: 11543

Re: Trajectory of Sun's motion

Great feature!

It will also be usefull to see spacecrafts' trajectories from a ground station.

Mathieu
by mjoubert
14.01.2008, 15:02
Forum: Ideas & News
Topic: Celestia UI redesign
Replies: 137
Views: 53316

Re: Celestia UI redesign

A tree-based solar system browser would indeed be useful. But should it be integrated with the star browser, as Christophe has done in the KDE version? There's a logic to doing it that way. On the other hand, the spaceflight professionals using Celestia would I think prefer a dedicated solar system...
by mjoubert
09.01.2008, 15:55
Forum: Development
Topic: Open Source
Replies: 30
Views: 11548

Re: Open Source

Paolo, My company is working for the french space agency CNES. I installed Celestia on several computers there. We made a real-time interface that allow Celestia to display positions and attitudes that come from a simulator. Since professionals' feed-back is enthousiastic, it has been decided to go ...
by mjoubert
10.12.2007, 09:29
Forum: Development
Topic: Newbie Q about planetarium warping
Replies: 4
Views: 2959

Re: Newbie Q about planetarium warping

Mark,

I'm not really sure of my answer, but I think the dual display does not depend on Celestia or any other application but on your display card/system (like when you use a video projector with a laptop).

Anyway, please find a solution to make Celestia available in your dome...

Mathieu
by mjoubert
03.12.2007, 17:44
Forum: Development
Topic: Latest CVS - Some Questions
Replies: 29
Views: 13324

Re: Latest CVS - Some Questions

Code: Select all

make[3]: *** No rule to make target `Celestia.dsw', needed by `all-am'.  Stop.

Don't know where to post that: CVS seems broken under Linux today. Removing 'Celestia.dsw' from src/Makefile.am seems to solve.

Mathieu
by mjoubert
01.12.2007, 18:24
Forum: Celestia Users
Topic: Inverting background and making schemes?
Replies: 20
Views: 7855

Re: Inverting background and making schemes?

Imy, I don't know how difficult is it to add this function to Celestia, but if you don't have too much schemes to produce, maybe you can just post invert your Celestia pictures with Paint or something equal. Here's an example. Mathieu http://www.mjoubert.net/downloads/invert.jpg
by mjoubert
30.11.2007, 15:06
Forum: Celestia Users
Topic: Spacecrafts from CNES
Replies: 14
Views: 5278

Re: Spacecrafts from CNES

Sorry guys, I don't have so much time to answer... Just know that all objects are separated (Body, solar panels, 9 antennas' elements) and all of them are Celestia ssc objects. Each object is ScriptedOrbit with a real-time connection to a simulator. Protocol is quite simple since every object wait i...
by mjoubert
27.11.2007, 18:00
Forum: Celestia Users
Topic: Spacecrafts from CNES
Replies: 14
Views: 5278

Re: Spacecrafts from CNES

Here you can find a short movie of Smos antennas deployment (6MB).

Thanks Chris for double precision trajectories ;)

Mathieu
by mjoubert
20.11.2007, 14:24
Forum: Development
Topic: Linux static compilation
Replies: 1
Views: 2398

Linux static compilation

Hi all, I'm looking for an option or something like that to compile Celestia on Linux with no link to the installation path. The aim is to make the result of this compilation movable. Example : ./configure --prefix=/as/to/be/an/absolute/path make make install mv /as/to/be/an/absolute/path /another/p...
by mjoubert
14.11.2007, 19:04
Forum: Development
Topic: Faster, smooth high precision orbits
Replies: 39
Views: 13347

Re: Faster, smooth high precision orbits

ElChristou wrote:I'm unable to contact this site... :?

Same issue here:
"Erreur de chargement de la page", en fran?§ais dans le texte...
by mjoubert
14.11.2007, 19:02
Forum: Development
Topic: Faster, smooth high precision orbits
Replies: 39
Views: 13347

Re: Faster, smooth high precision orbits

t00fri wrote:We should think about how to compute the various appropriate orbits quickly and accurately in different frames and how to display them in a most instructive manner.

Useful enhancement for spacecraft ground coverage when earth reference frame is selected.

Mathieu
by mjoubert
14.11.2007, 18:47
Forum: Celestia Users
Topic: [solved] Shadow rendering question
Replies: 2
Views: 1825

Re: [solved] Shadow rendering question

Great Chris, that was the answer... I only knew the possibility to switch on the KDE interface (since it's a menu). As I couldn't find this menu on Windows, I thought there was only one choice. Fantastic, everything is working fine know. I also managed to use MeshCenter (instead of a dual objets sys...
by mjoubert
14.11.2007, 17:48
Forum: Celestia Users
Topic: [solved] Shadow rendering question
Replies: 2
Views: 1825

[solved] Shadow rendering question

I can see sun light on Janus, even if it should be dark (eclipsed). and you?

Click here

Mathieu

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