Posts by trappistplanets

by trappistplanets
Today, 14:53
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 611
Views: 119773

Re: Pictures from Celestia

SevenSpheres wrote:Because it may be a 64-bit version of Celestia. Stop asking me about it, just try it and see if it works.
jees
how can somthing look like sprites but not be sprites??
by trappistplanets
Today, 14:50
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 611
Views: 119773

Re: Pictures from Celestia

SevenSpheres wrote:If the one in that thread works on a 32-bit system, yes. Otherwise, no.
why don't you think it works in a 32 bit system?
by trappistplanets
Today, 14:48
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 611
Views: 119773

Re: Pictures from Celestia

SevenSpheres wrote:Download Archive.zip posted by Markerz. It may not work on a 32-bit system though.
any way to get one that works in a 32 bit system?
by trappistplanets
Today, 14:42
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 611
Views: 119773

Re: Pictures from Celestia

SevenSpheres wrote:That doesn't use sprites, it's just stars, rendered in Celestia EP.
um... the flairs are not sprites there?

Added after 1 minute 11 seconds:
how do i get celestia ep and what download link do i hit to get it for 1.6.1?
by trappistplanets
Today, 14:28
Forum: Tutorials
Topic: Cubic's Resource and Tutorial Collection
Replies: 2
Views: 1074

Re: Cubic's Resource and Tutorial Collection

cubicApoc wrote:trappistplanets' Height Map from Mesh in Blender - convert asteroid shape models into DEMs!
you can also do it to planet meshes but yes its mainly for asteroids
by trappistplanets
Today, 13:56
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 611
Views: 119773

Re: Pictures from Celestia

WHOA I HAVE NEVER SEEN SOMTHING LIKE THAT BEFORE
OMG
only if dahm sprites were friends with my pc that would look nice from nearby planets
by trappistplanets
Today, 13:19
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 611
Views: 119773

Re: Pictures from Celestia

john71 wrote:After 2 months of work, here is the preview of the global 256k Mars texture (the whole addon is 24 GB):
when will this be released?
this looks downright amasing
by trappistplanets
Today, 10:44
Forum: Textures
Topic: Height map from Mesh in Blender
Replies: 0
Views: 38

Height map from Mesh in Blender

you can use this .blend file to help you make height maps from already existing or your own models ( for 2.70!! ) how to use first open it you should see a mesh of Wild 2 and nodes below that first, you need to switch "blender render" to "cycles render" then go into the node edit...
by trappistplanets
Today, 10:32
Forum: Bugs
Topic: the bug: from the shadow side all planets are red
Replies: 9
Views: 177

Re: the bug: from the shadow side all planets are red

we also need pictures of this bug

Added after 39 seconds:
cpiaza wrote:this happens when there are 2 sources of light close to the planets (2 binary stars, in your case Alf Cen system).
i never experenced this even with my shitty pc
by trappistplanets
Yesterday, 16:31
Forum: Bugs
Topic: the bug: from the shadow side all planets are red
Replies: 9
Views: 177

Re: the bug: from the shadow side all planets are red

if that is the case, do you have all the night textures in the correct place+do they match up to the texture name and format in the code it must me NightTexture "(night texture name).(file format, it can be any celestia saportable file format or *) (example NightTexture "Mars-night.png&quo...
by trappistplanets
Yesterday, 16:28
Forum: Bugs
Topic: the bug: from the shadow side all planets are red
Replies: 9
Views: 177

Re: the bug: from the shadow side all planets are red

burgesssally787 wrote:from the shadow side all planets are red
like you mean the dark side is red not the normal black shadow color?
by trappistplanets
Yesterday, 13:59
Forum: Bugs
Topic: BUG celestia forum login issues
Replies: 2
Views: 88

Re: BUG celestia forum login issues

SevenSpheres wrote:Reset your password. If this is a recurring issue, message onetwothree with all relevant information.
okay i PMed onetwothree about this
by trappistplanets
Yesterday, 11:52
Forum: Modelling
Topic: Is there a model for 67P with a real data Texture map?
Replies: 15
Views: 433

Re: Is there a model for 67P with a real data Texture map?

Gurren Lagann wrote:Then good luck.
i emailed Phill Stooke for a ungridded 67p texture (ILikeSaturn gave me his Email)
by trappistplanets
Yesterday, 11:36
Forum: Modelling
Topic: Is there a model for 67P with a real data Texture map?
Replies: 15
Views: 433

Re: Is there a model for 67P with a real data Texture map?

Anthony_B_Russo10 wrote:Then get a new computer.
can't
by trappistplanets
Yesterday, 11:14
Forum: Bugs
Topic: BUG celestia forum login issues
Replies: 2
Views: 88

BUG celestia forum login issues

(ik this is a another thread, and its not about celestia itself) when i try to log (using chromebook) in it takes me several attempts of it saying you have specified a incorrect password or username for it to finally work but it works just fine on my PC (it has all of my celestia stuff) it did this ...
by trappistplanets
Yesterday, 10:42
Forum: Modelling
Topic: Is there a model for 67P with a real data Texture map?
Replies: 15
Views: 433

Re: Is there a model for 67P with a real data Texture map?

Anthony_B_Russo10 wrote:Just update your blender version.
i can't, opengl verson to blame+admin
by trappistplanets
13.04.2021, 20:22
Forum: Modelling
Topic: Is there a model for 67P with a real data Texture map?
Replies: 15
Views: 433

Re: Is there a model for 67P with a real data Texture map?

i need somthing that can be opened in blender ver 2.70 and its able to be converted to cmod in anim8tor
by trappistplanets
12.04.2021, 14:55
Forum: Add-on releases
Topic: fyr02's Addons
Replies: 30
Views: 6042

Re: fyr02's Addons

Trolligi 112477 wrote:more when
idk
i am still waiting for his TRAPPIST-1 system
its been months since he first started it
how does it take months to make 7 planets?
by trappistplanets
12.04.2021, 14:52
Forum: Scripting
Topic: Is there a script that marks all known galaxies inside the render limit for 1.6.1?
Replies: 1
Views: 90

Is there a script that marks all known galaxies inside the render limit for 1.6.1?

I want a script that marks known galaxies inside 1.6.1's render limit
that would help like a lot when i am modding extragalactic planetary systems



so does the script i am requesting exist?

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