Posts by trappistplanets

by trappistplanets
Today, 16:31
Forum: Bugs
Topic: the bug: from the shadow side all planets are red
Replies: 3
Views: 51

Re: the bug: from the shadow side all planets are red

if that is the case, do you have all the night textures in the correct place+do they match up to the texture name and format in the code it must me NightTexture "(night texture name).(file format, it can be any celestia saportable file format or *) (example NightTexture "Mars-night.png&quo...
by trappistplanets
Today, 16:28
Forum: Bugs
Topic: the bug: from the shadow side all planets are red
Replies: 3
Views: 51

Re: the bug: from the shadow side all planets are red

burgesssally787 wrote:from the shadow side all planets are red
like you mean the dark side is red not the normal black shadow color?
by trappistplanets
Today, 13:59
Forum: Bugs
Topic: BUG celestia forum login issues
Replies: 2
Views: 57

Re: BUG celestia forum login issues

SevenSpheres wrote:Reset your password. If this is a recurring issue, message onetwothree with all relevant information.
okay i PMed onetwothree about this
by trappistplanets
Today, 11:52
Forum: Modelling
Topic: Is there a model for 67P with a real data Texture map?
Replies: 15
Views: 381

Re: Is there a model for 67P with a real data Texture map?

Gurren Lagann wrote:Then good luck.
i emailed Phill Stooke for a ungridded 67p texture (ILikeSaturn gave me his Email)
by trappistplanets
Today, 11:36
Forum: Modelling
Topic: Is there a model for 67P with a real data Texture map?
Replies: 15
Views: 381

Re: Is there a model for 67P with a real data Texture map?

Anthony_B_Russo10 wrote:Then get a new computer.
can't
by trappistplanets
Today, 11:14
Forum: Bugs
Topic: BUG celestia forum login issues
Replies: 2
Views: 57

BUG celestia forum login issues

(ik this is a another thread, and its not about celestia itself) when i try to log (using chromebook) in it takes me several attempts of it saying you have specified a incorrect password or username for it to finally work but it works just fine on my PC (it has all of my celestia stuff) it did this ...
by trappistplanets
Today, 10:42
Forum: Modelling
Topic: Is there a model for 67P with a real data Texture map?
Replies: 15
Views: 381

Re: Is there a model for 67P with a real data Texture map?

Anthony_B_Russo10 wrote:Just update your blender version.
i can't, opengl verson to blame+admin
by trappistplanets
Yesterday, 20:22
Forum: Modelling
Topic: Is there a model for 67P with a real data Texture map?
Replies: 15
Views: 381

Re: Is there a model for 67P with a real data Texture map?

i need somthing that can be opened in blender ver 2.70 and its able to be converted to cmod in anim8tor
by trappistplanets
12.04.2021, 14:55
Forum: Add-on releases
Topic: fyr02's Addons
Replies: 30
Views: 6030

Re: fyr02's Addons

Trolligi 112477 wrote:more when
idk
i am still waiting for his TRAPPIST-1 system
its been months since he first started it
how does it take months to make 7 planets?
by trappistplanets
12.04.2021, 14:52
Forum: Scripting
Topic: Is there a script that marks all known galaxies inside the render limit for 1.6.1?
Replies: 1
Views: 89

Is there a script that marks all known galaxies inside the render limit for 1.6.1?

I want a script that marks known galaxies inside 1.6.1's render limit
that would help like a lot when i am modding extragalactic planetary systems



so does the script i am requesting exist?
by trappistplanets
12.04.2021, 14:49
Forum: Scripting
Topic: How can i make a start script that takes me to one of my fictional systems (Laxarrion)
Replies: 2
Views: 93

How can i make a start script that takes me to one of my fictional systems (Laxarrion)

Hey i am wondering how i can make a start up script that when celestia starts up it leaves the solar system and goes to one of my fictional systems (in this case i want the start up to take me to Laxarrion)
by trappistplanets
12.04.2021, 12:42
Forum: Modelling
Topic: Is there a model for 67P with a real data Texture map?
Replies: 15
Views: 381

Re: Is there a model for 67P with a real data Texture map?

Btw, the addons I've seen of 67P all just rely on a model without the use of an actual map of the comet. thats the thing, i want a model with a real map of the comet ik there is one out there learking someplace but i can't seam to find it even with hard research i did find this though but its not i...
by trappistplanets
12.04.2021, 12:18
Forum: Modelling
Topic: Is there a model for 67P with a real data Texture map?
Replies: 15
Views: 381

Re: Is there a model for 67P with a real data Texture map?

cubicApoc wrote:Then try harder.
i did
i still got nothing i am looking for

antdog (user on discord) did find one but its early in the mission, it has a annoying grid, it has seams, and its very lowres
i want something better (no grids, seams, and 2 or 4k resolution)
by trappistplanets
11.04.2021, 20:41
Forum: Modelling
Topic: Is there a model for 67P with a real data Texture map?
Replies: 15
Views: 381

Re: Is there a model for 67P with a real data Texture map?

Anthony_B_Russo10 wrote:Trappist, try google seraching things.
tried but nothing usefull
by trappistplanets
11.04.2021, 14:37
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated October 30, 2020
Replies: 59
Views: 11892

Re: Project "Celestia Origin", release dated October 30, 2020

Trappist, Gurren is correct that you shouldn't make addons just to get them in CO. Posting links to all your addons in the CO thread isn't a serious offense, but it is annoying. Just post addons in their own threads; the CO devs will see them, and if they want to include them in CO, they will. okay...
by trappistplanets
11.04.2021, 14:23
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated October 30, 2020
Replies: 59
Views: 11892

Re: Project "Celestia Origin", release dated October 30, 2020

Next time, i will have to call upon the staff on this, because this is already absurd. hey! #1 oumuamua could use some spotlight it doesn't desearve to be just a boaring rock that looks like any other asteroid #2 nix don't have a mesh made for it #3 don't tell me to shut up #4 stop treating me like...
by trappistplanets
11.04.2021, 14:20
Forum: Add-on releases
Topic: oumuamua (disk/pancake)
Replies: 8
Views: 294

Re: oumuamua (disk/pancake)

Also could you please stop making soo many irrelevant threads? Its hurting the forum's signal-to-noise ratio! no its not, this is a addon release like bruh how is that messing with the SNR Then how do you explain this? oumuamua is not alien space junk or a alien probe that buzzed us period altho th...
by trappistplanets
11.04.2021, 00:24
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated October 30, 2020
Replies: 59
Views: 11892

Re: Project "Celestia Origin", release dated October 30, 2020

oumuamua could use somthing of its own https://celestia.space/forum/viewtopic.php?f=23&t=21060&p=153366#p153366 (replace CO current code of oumuamua with the one in my ssc (you can add Visible False if needed, but don't add semiaxis or atlease don't un # it or else it would squish my mesh to...
by trappistplanets
11.04.2021, 00:20
Forum: Add-on releases
Topic: oumuamua (disk/pancake)
Replies: 8
Views: 294

oumuamua (disk/pancake)

i made a addon of the more likely disk shaped oumuamua texture made from https://cdn.discordapp.com/attachments/712912592464642088/830579905778679828/180628-oumuamua-2-al-1710_834367987aaedd51fc87239b35921ed0.png model made in blender NO OUMUAMUA IS NOT A ALIEN SPACE PROBE OR ALIEN SPACE JUNK THAT B...
by trappistplanets
09.04.2021, 16:14
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated October 30, 2020
Replies: 59
Views: 11892

Re: Project "Celestia Origin", release dated October 30, 2020

Also, it may be interesting for you: https://www.thingiverse.com/thing:4284631 um..thats where i got the base model for my mesh from... No, since I have an almost finished model of Nix based on real data. when will it be finished and are you also doing a texture too? my nix map projection is a bit ...

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