Posts by SevenSpheres

by SevenSpheres
Yesterday, 19:18
Forum: Modelling
Topic: Opening CMOD in blender
Replies: 10
Views: 271

Re: Opening CMOD in blender

trappistplanets wrote:i use windows 7 x32
https://dotnet.microsoft.com/download/dotnet/5.0
Click on the Windows x86 installer. (x86 = 32-bit)
by SevenSpheres
Yesterday, 14:23
Forum: Modelling
Topic: Opening CMOD in blender
Replies: 10
Views: 271

Re: Opening CMOD in blender

trappistplanets wrote:i want [something] that can import cmod
and [something] i don't have to build on my own, i don't know how to compile/build programs or plugins

That doesn't exist (unless someone compiles Andrew Tribick's program and releases it on the forum).

Update: there's a pre-compiled version now.
by SevenSpheres
21.04.2021, 18:56
Forum: Ideas & News
Topic: List of impossible add-ons
Replies: 2
Views: 140

Re: List of impossible add-ons

List of things that (as far as I know) are completely impossible in Celestia, even with workarounds, scripting, etc: ⋅  A file that completely removes an object defined in another file. ⋅  Stars with impossible colors, like green or purple (there are workarounds for this, but non...
by SevenSpheres
15.04.2021, 14:52
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 621
Views: 121923

Re: Pictures from Celestia

trappistplanets wrote:why don't you think it works in a 32 bit system?

Because it may be a 64-bit version of Celestia. Stop asking me about it, just try it and see if it works.
by SevenSpheres
15.04.2021, 14:49
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 621
Views: 121923

Re: Pictures from Celestia

trappistplanets wrote:any way to get one that works in a 32 bit system?

If the one in that thread works on a 32-bit system, yes. Otherwise, no.
by SevenSpheres
15.04.2021, 14:46
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 621
Views: 121923

Re: Pictures from Celestia

trappistplanets wrote:how do i get celestia ep and what download link do i hit to get it for 1.6.1?

Download Archive.zip posted by Markerz. It may not work on a 32-bit system though.
by SevenSpheres
15.04.2021, 14:33
Forum: Celestia Users
Topic: Pictures from Celestia
Replies: 621
Views: 121923

Re: Pictures from Celestia

trappistplanets wrote:WHOA I HAVE NEVER SEEN [SOMETHING] LIKE THAT BEFORE
OMG
only if [damn] sprites were friends with my pc that would look nice from nearby planets

That doesn't use sprites, it's just stars, rendered in Celestia EP.
by SevenSpheres
14.04.2021, 13:46
Forum: Bugs
Topic: BUG celestia forum login issues
Replies: 2
Views: 116

Re: BUG celestia forum login issues

trappistplanets wrote:how do i fix these issues?

Reset your password. If this is a recurring issue, message onetwothree with all relevant information.
by SevenSpheres
12.04.2021, 17:07
Forum: Celestia Users
Topic: Start here: FAQs, features, news & collections
Replies: 1
Views: 17579

Re: Start here: FAQs, features, news & collections

General threads ⋅  Pictures from Celestia (current thread) ⋅  Preparing Models for Celestia (tutorial) ⋅  List of Celestia addons (all addons posted on the forum) ⋅  Celestia Motherlode archive on GitHub (in case it goes down again) ⋅  Celestia Inst...
by SevenSpheres
12.04.2021, 16:17
Forum: Scripting
Topic: Is there a script that marks all known galaxies inside the render limit for 1.6.1?
Replies: 1
Views: 101

Re: Is there a script that marks all known galaxies inside the render limit for 1.6.1?

Try reading the scripting guides on Wikibooks. In this case you want to write a script that goes through every galaxy in Celestia's database, and marks each galaxy that has a distance less than or equal to 10 million light-years. Also: can you not create so many threads please Actually Gurren made t...
by SevenSpheres
11.04.2021, 14:32
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated October 30, 2020
Replies: 67
Views: 12549

Re: Project "Celestia Origin", release dated October 30, 2020

Both of you stop this now , before it escalates into an argument. Trappist, Gurren is correct that you shouldn't make addons just to get them in CO. Posting links to all your addons in the CO thread isn't a serious offense, but it is annoying. Just post addons in their own threads; the CO devs will ...
by SevenSpheres
07.04.2021, 16:22
Forum: Help Central
Topic: making 1.6.1 Render limet bigger?
Replies: 15
Views: 384

Re: making 1.6.1 Render limet bigger?

trappistplanets wrote:so how do i make it so it [doesn't] happen when i install 1.7.0
and is it safe to have 2 functioning celestia installs?

Yes, I have more than two Celestia installs and have never had any issues like what you described.
by SevenSpheres
07.04.2021, 16:02
Forum: Help Central
Topic: making 1.6.1 Render limet bigger?
Replies: 15
Views: 384

Re: making 1.6.1 Render limet bigger?

trappistplanets wrote:but why did reinstalling 1.6.1 to fix my issue mess up my backups [which] i put on my desktop
(i had my celestia installed in my documents, not the desktop [which was] where my backup files were)

I don't know. That certainly shouldn't happen.
by SevenSpheres
07.04.2021, 15:28
Forum: Help Central
Topic: making 1.6.1 Render limet bigger?
Replies: 15
Views: 384

Re: making 1.6.1 Render limet bigger?

how do i back up my files so i can add them to 1.7 because during the time my 1.6.1 broke and i had to reinstall it and i backed up my files those got messed up, like it replaced my textures with the junky default ones, and deleted lots of my addons in the backup files Just put 1.7 in a different f...
by SevenSpheres
07.04.2021, 15:23
Forum: Help Central
Topic: making 1.6.1 Render limet bigger?
Replies: 15
Views: 384

Re: making 1.6.1 Render limet bigger?

trappistplanets wrote:and how do i do that without breaking celestia or any of my modified files like addons, textures and other stuff

I don't recommend doing it at all. It's much easier to set up Celestia 1.7, as described in the thread I linked.
by SevenSpheres
07.04.2021, 15:17
Forum: Announcements
Topic: Celestia 1.6.2 is out
Replies: 59
Views: 19315

Re: Celestia 1.6.2 is out

why does the [damn] render [limit] even exist There are technical reasons for this, which have been described elsewhere on the forum. why is celestia the only space sim that has a render limit? I doubt that's the case. anyway to remove the render limit all together so i can render a star system out...
by SevenSpheres
07.04.2021, 14:59
Forum: Help Central
Topic: making 1.6.1 Render limet bigger?
Replies: 15
Views: 384

Re: making 1.6.1 Render limet bigger?

Is there any way i can get 1.6.1 to render things as far out as M87 or farther ? if so, what do i edit/modify in the files to force celestia to render stars and planets that far out on 1.6.1? You would have to modify the source code and recompile Celestia. is there a 1.7.0 setup install for windows...
by SevenSpheres
07.04.2021, 14:51
Forum: Announcements
Topic: Celestia 1.6.2 is out
Replies: 59
Views: 19315

Re: Celestia 1.6.2 is out

trappistplanets wrote:is the render [limit] here bigger [than] 1.6.1?

The star render limit for all 1.6.x versions is the same - 10 million light-years.
by SevenSpheres
06.04.2021, 15:28
Forum: Celestia Users
Topic: Celestia Twitter
Replies: 7
Views: 330

Re: Celestia Twitter

trappistplanets wrote:what is the twitter even for?

Increasing visibility of Celestia content.

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