Posts by cubicApoc

by cubicApoc
12.08.2021, 17:42
Forum: Add-on releases
Topic: M10 Venus
Replies: 0
Views: 252

M10 Venus

A Venus cloud map made from that one iconic Mariner 10 image . I've included 4 color variants based on different versions I've found of the image: red-brown, gold, vaguely natural colors (the default) or the original blue tone. If you edit these, do something cool with them, and credit me (CubicApoc...
by cubicApoc
07.08.2021, 20:41
Forum: Add-on releases
Topic: Project Sisyphus - Texturing/painting every exoplanet known
Replies: 47
Views: 10933

Re: Project Sisyphus - Texturing/painting every exoplanet known

Lich / PSR B1257+12
The first exoplanet system ever discovered.

lichsystem.png
by cubicApoc
01.08.2021, 04:27
Forum: Add-on releases
Topic: Project "Celestia Origin", release dated April 30, 2021
Replies: 96
Views: 11589

Re: Project "Celestia Origin", release dated April 30, 2021

The ocean color can't be changed without editing the texture. That said, the oceans should already be a lighter blue with the atmosphere over them, do you have atmospheres turned off or can your system not render them?
by cubicApoc
22.06.2021, 00:25
Forum: Add-on releases
Topic: Face of Mars
Replies: 0
Views: 413

Face of Mars

My impression of Mars in glorious-ish 8K. This map is a mix of both the color and grayscale versions of the Viking MDIM2.1, with lightly massaged MOLA elevation to create the normal map. The clouds are completely fictional, using a few real images solely as reference. I've adjusted the surface color...
by cubicApoc
18.06.2021, 14:59
Forum: Add-on development
Topic: Preliminary release of Red Supergiant catalog
Replies: 16
Views: 4097

Re: Preliminary release of Red Supergiant catalog

I had to make an original texture for V838 Mon A based on visual analysis and optical wavelength since there's no place to find a star texture named after it and the addon didn't come with it. ...why magenta? Maybe the Unity engine's ruined the color for me, but all I can think of when I see this i...
by cubicApoc
09.06.2021, 22:01
Forum: Add-on releases
Topic: Generic exoplanet textures
Replies: 11
Views: 1144

Re: Generic exoplanet textures

Thanks, edited the OP and stuck a readme in the zip.
by cubicApoc
09.06.2021, 05:53
Forum: Add-on releases
Topic: Generic exoplanet textures
Replies: 11
Views: 1144

Re: Generic exoplanet textures

To be fair cubic, these could be best added into version 1.7.0 for its final release (when it actually happens) to replace the current defaults. I'm perfectly ok with this, fwiw. Those exoplanets have needed an upgrade for quite a while now. The default planet textures could also use a resolution b...
by cubicApoc
08.06.2021, 13:54
Forum: Add-on releases
Topic: Generic exoplanet textures
Replies: 11
Views: 1144

Generic exoplanet textures

Just a set of replacements for the stock exoplanet textures and asteroid.jpg. I've also included a generic desert world. For best results, dump all the textures in Celestia/textures/hires, and then find and replace all instances of "asteroid.*" in your exoplanet catalogue with "desert...
by cubicApoc
13.05.2021, 15:58
Forum: Textures
Topic: does anyone use textures from this site?
Replies: 2
Views: 1491

does anyone use textures from this site?

Mod edit: This thread is in response to a deleted spam post.

I use bits and pieces of their 8K Venus surface map as source material for some of my own worlds, but that's about it.
by cubicApoc
08.05.2021, 16:25
Forum: Add-on releases
Topic: Project Sisyphus - Texturing/painting every exoplanet known
Replies: 47
Views: 10933

Re: Project Sisyphus - Texturing/painting every exoplanet known

Kepler-442
Kepler-442 b is a potentially superhabitable world orbiting a main sequence K-class star. I've littered it with the ruins of at least one long-dead civilization.

k442b.png


k442b5.png
by cubicApoc
20.04.2021, 23:50
Forum: Add-on releases
Topic: Neptune SF2020
Replies: 7
Views: 2486

Re: Neptune SF2020

Look a little closer at screenshot 2, there's some subtle detail deep under the haze.
by cubicApoc
20.04.2021, 18:08
Forum: Add-on releases
Topic: Neptune SF2020
Replies: 7
Views: 2486

Uranus SF2021

Figured I'd drop the sequel in the same thread...

uranus-2021a.png

uranus-2021b.png

uranus-2021c.png
by cubicApoc
15.04.2021, 23:44
Forum: Tutorials
Topic: Cubic's Resource and Tutorial Collection
Replies: 4
Views: 3162

Re: Cubic's Resource and Tutorial Collection

trappistplanets wrote:you can also do it to planet meshes but yes its mainly for asteroids
Well, I could've listed out planets, dwarf planets, moons, asteroids, comets, and a 3D scan of your dog's head, but I like brevity.
by cubicApoc
11.04.2021, 11:52
Forum: Add-on releases
Topic: oumuamua (disk/pancake)
Replies: 8
Views: 1956

Re: oumuamua (disk/pancake)

trappistplanets wrote:NO OUMUAMUA IS NOT A ALIEN SPACE PROBE OR ALIEN SPACE JUNK THAT BUZZED THE SOLAR SYSTEM


Then how do you explain this?
xenosailor.png

xenosailor2.png
by cubicApoc
18.03.2021, 22:22
Forum: Textures
Topic: An Io Like moon
Replies: 8
Views: 2291

Re: An Io Like moon

Funny you should mention Grand Designer... brimstone gamma1.png brimstone gamma2.png brimstone delta1.png brimstone delta2.png These will probably show up in M83 eventually. I find it a lot easier to reference the enhanced Voyager/etc. colors than desaturated "true-color" images. All the s...
by cubicApoc
18.03.2021, 05:49
Forum: Textures
Topic: An Io Like moon
Replies: 8
Views: 2291

Re: An Io Like moon

An idea... have you thought about using noise to blend between multiple different color ramps? You'd be able to get a lot more color variation, and start to lose some of that synthetic feel procedural textures usually have.
by cubicApoc
14.03.2021, 21:08
Forum: Textures
Topic: Improved(ish) asteroid.jpg
Replies: 0
Views: 1864

Improved(ish) asteroid.jpg

For no particular reason, I thought I'd use LunarCell to make a 4K clone of asteroid.jpg. I couldn't get the exact seed, of course, but with the other settings managed to get it pretty dead-on. rockball.png I also rendered separate diffuse and bump maps because I can. Feel free to make a normal map ...
by cubicApoc
25.02.2021, 05:24
Forum: Ideas & News
Topic: Celestia.Sci news - what's going on?
Replies: 31
Views: 5921

Re: Celestia.Sci news - what's going on?

(for example:cubic's red vortex) To answer your question and drop the SNR in this thread even further... My lensing is fake. The mesh is warped around the center, and there's a sphere inside it with inverted normals to help sell the effect. The only way you can add lensing to your own black holes i...
by cubicApoc
11.02.2021, 21:12
Forum: Textures
Topic: earth 02/9/2021 cloud map
Replies: 3
Views: 2045

Re: earth 02/9/2021 cloud map

not the best but usable Emphasis there on not the best . I don't know if I just looked at the wrong files, but they certainly don't look like 4k maps. Seems to me, they've produced ~1.5k maps, upscaled them (badly) and JPEG'd them to hell and back. 2021-02-11 15_10_23-2104212000315-Derived_visible_...

Go to advanced search